Well, after a bunch of testing, I've at least narrowed my problem down.
I play Minecraft via a baseline Retina MacBook Pro, which has a Nvidia 650 to work with. That plus the i7 quad-core, and quite normally I don't have any issues I can think of.
I added Optifine (the Standard version, not Light or Ultra), via MagicLauncher, to my Minecraft client in order to see if I could get just slightly smoother gameplay going and just have generally more consistent performance, since occasionally alongside x128 and higher texture packs I'd feel a bit of a dent in frames during play, especially when I when creative and had a lot of active redstone clocks or other mechanisms going on.
It worked great. After enough tinkering with settings to get the perfect balance of performance enhancement and image quality, I had what I wanted. During this process, one of the things that helped me out was putting the setting "Advanced OpenGL" to fancy.
However, if I have "Advanced OpenGL" on fancy when I first start the game, I essentially experience total failure. The framerate drops to 0 frames, with occasional loading happening every few minutes or so of the map in question, but ultimately no progress.
Turn it off and I'm fine loading up.
Now, honestly, I could just get used to turning it off when I first enter the game, playing for a little while, say 10-15 minutes, and then turning it back on when everything seems to be once more stable, but that sounds like quite the hassle for a problem that may have a solution, and it means any time I forget to disable it I'll have to put up with a more or less frozen MC client as a nasty surprise (which could get me killed when playing on servers).
So, is there a way to fix it so that Advanced OpenGL and it's wonderful framerate boosting via not rendering what is outside of my view doesn't cause crashing during the initial loading of Minecraft? A quick search of google revealed I'm not the only one whose had this problem.
I play Minecraft via a baseline Retina MacBook Pro, which has a Nvidia 650 to work with. That plus the i7 quad-core, and quite normally I don't have any issues I can think of.
I added Optifine (the Standard version, not Light or Ultra), via MagicLauncher, to my Minecraft client in order to see if I could get just slightly smoother gameplay going and just have generally more consistent performance, since occasionally alongside x128 and higher texture packs I'd feel a bit of a dent in frames during play, especially when I when creative and had a lot of active redstone clocks or other mechanisms going on.
It worked great. After enough tinkering with settings to get the perfect balance of performance enhancement and image quality, I had what I wanted. During this process, one of the things that helped me out was putting the setting "Advanced OpenGL" to fancy.
However, if I have "Advanced OpenGL" on fancy when I first start the game, I essentially experience total failure. The framerate drops to 0 frames, with occasional loading happening every few minutes or so of the map in question, but ultimately no progress.
Turn it off and I'm fine loading up.
Now, honestly, I could just get used to turning it off when I first enter the game, playing for a little while, say 10-15 minutes, and then turning it back on when everything seems to be once more stable, but that sounds like quite the hassle for a problem that may have a solution, and it means any time I forget to disable it I'll have to put up with a more or less frozen MC client as a nasty surprise (which could get me killed when playing on servers).
So, is there a way to fix it so that Advanced OpenGL and it's wonderful framerate boosting via not rendering what is outside of my view doesn't cause crashing during the initial loading of Minecraft? A quick search of google revealed I'm not the only one whose had this problem.
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Curse PremiumTried it. Still goes flat. From a few seconds of the usual 80-ish frames I get standard on Far Render down to 0.