------------------- Update: From watching the Task Manager, it appears that, upon attempting to load the texture pack, the "Memory" that java uses keeps increasing until it stops around 1,700,000K. It appears that Java never really uses much CPU (only around 10% tops) but tons of Memory, and the Memory stops increasing between 1.5 and 2.5 Million K before Minecraft stops using any more memory and crashes.
Update 2: It appears that the 512x version of the same texture pack also crashes it.
Update 3: I feels like this is probably a problem with memory allocation. But I'm a bit confused. It seems no matter what memory allocation I set it to, the amount it uses is always the same. I have 64-bit Java installed though. I really don't understand what the problem is.
Update 4: It appears that the 256x version of the same texture pack runs fine. So, it's verified than any texture pack above 256 crashes the game.
Well, I moved on from it really. Just found that the default graphics are the best and most suiting for Minecraft. Most everything else only helps if you made a texture pack for a specific map. The "Realistic" texture packs just feel kinda weird and don't suit casual Minecraft. Besides that, I'm kinda going overboard with it. 128 appears to be very high, 256 itself pretty ridiculous, 512 is insane, 768 can easily get a "wtf?", and 1024 to most people is just "WHY!?"
Still, just wondering why anything above x256 causes a crash because I might still be using texture packs for things like city maps. I've read the same issue from other sources. I've been guessing that it must be a problem on my end because if nobody else could get them to work, why / how would the developers make these for the latest versions?
However, Minecraft simply won't handle it. Any ideas as to why?
-------------------------
My system specs:
Manufacturer: ORIGIN
Model: EoN 17S
Screen: 1920 x 1080 LG FHD laptop monitor
OS: Windows 7 Ultimate x64
CPU: Overclocked Intel i7 Extreme 2920XM @ 4.1 ~ 4.8Ghz
Memory: 16GB Kingston Hyper-X DDR3 @ 1600Mhz
GPU: EVGA Overclocked NVIDIA 580M (2GB, 720Mhz Core, 1800Mhz Memory speed)
Primary Hard Drive: OCZ Max IOPS 256GB SSD
Minecraft Version: 5.1.2
Java: JRE Version 7 Update 21 x64
Mods: Optifine HD D2 Ultra (This is my only mod. I wanted to post to the unmodded section, but I guess this disqualifies me).
Graphics Drivers Up-To-Date?: Yes. Running Version 314.22
Other Drivers: I keep all drivers / firmware up-to-date, all the way down to the SSD firmware (which is a little tricky to update)
Memory Allocation: I use 6GB (the highest setting) and Auto. Neither works out. Minecraft just crashes.
Problem: It appears just about anything over 256x texture packs crash the game.
Latest crash reports here
------------------
Any idea what's going on?
Thanks in advance!
-------------------
Update: From watching the Task Manager, it appears that, upon attempting to load the texture pack, the "Memory" that java uses keeps increasing until it stops around 1,700,000K. It appears that Java never really uses much CPU (only around 10% tops) but tons of Memory, and the Memory stops increasing between 1.5 and 2.5 Million K before Minecraft stops using any more memory and crashes.
Update 2: It appears that the 512x version of the same texture pack also crashes it.
Update 3: I feels like this is probably a problem with memory allocation. But I'm a bit confused. It seems no matter what memory allocation I set it to, the amount it uses is always the same. I have 64-bit Java installed though. I really don't understand what the problem is.
Update 4: It appears that the 256x version of the same texture pack runs fine. So, it's verified than any texture pack above 256 crashes the game.
Well, I moved on from it really. Just found that the default graphics are the best and most suiting for Minecraft. Most everything else only helps if you made a texture pack for a specific map. The "Realistic" texture packs just feel kinda weird and don't suit casual Minecraft. Besides that, I'm kinda going overboard with it. 128 appears to be very high, 256 itself pretty ridiculous, 512 is insane, 768 can easily get a "wtf?", and 1024 to most people is just "WHY!?"
Still, just wondering why anything above x256 causes a crash because I might still be using texture packs for things like city maps. I've read the same issue from other sources. I've been guessing that it must be a problem on my end because if nobody else could get them to work, why / how would the developers make these for the latest versions?