I'm having an issue while trying to use HD texture packs. I'm trying to use 256x or 512x texture packs and my rig is more than powerful enough for 512x but the game crashes on startup.
My specs:
Chassis: Silverstone RV03 Raven 3 Mobo: Asus Rampage 3 Black CPU: i7 960 OC to 4GHz CPU Cooling: Corsair H80 RAM: 8GB Mushkin Enhanced DDR3-2000 CL7 Sound card: Asus Xonar Xense GPU: 2x Asus ENGTX580 DCII in SLI PSU: Enermax SGalaxy EVO 1250W SSD: Corsair Force 3 240GB HDD: Western Digital 750GB for storage
I know the solution to OutOfMemory errors is to allocate more RAM to Minecraft which I did. I allocated 4GB through the Java control panel, a .cmd file with the proper command(s) and using MCPatcher but it's as if none of these methods are working. Minecraft still can't get enough RAM to launch with anything greater than a 64x texture pack and it appears as if the crash report is saying I'm only allocating 512MB with a max of 1024MB which is just not true. Anyone have any idea?
EDIT: I wasn't sure what support sub forum this belonged to. My Minecraft is not modded beyond MCPatcher for HD textures. In other words, I ran MCPatcher but no other mods are installed. If this is in the wrong forum I apologize. The error:
---- Minecraft Crash Report ----
// Ooh. Shiny.
Time: 07/05/13 1:46 AM
Description: Rendering screen
java.lang.OutOfMemoryError: Java heap space
at bio.b(SourceFile:256)
at bir.b(SourceFile:154)
at bge.d(SourceFile:350)
at bge.c(SourceFile:301)
at bjx.a(SourceFile:146)
at axt.a(SourceFile:175)
at bjw.a(SourceFile:109)
at bfq.b(SourceFile:768)
at net.minecraft.client.Minecraft.K(SourceFile:597)
at net.minecraft.client.Minecraft.run(SourceFile:526)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bio.b(SourceFile:256)
at bir.b(SourceFile:154)
at bge.d(SourceFile:350)
at bge.c(SourceFile:301)
at bjx.a(SourceFile:146)
at axt.a(SourceFile:175)
at bjw.a(SourceFile:109)
-- Screen render details --
Details:
Screen name: bjw
Mouse location: Scaled: (240, 127). Absolute: (960, 519)
Screen size: Scaled: (480, 257). Absolute: (1920, 1028). Scale factor of 4
Stacktrace:
at bfq.b(SourceFile:768)
at net.minecraft.client.Minecraft.K(SourceFile:597)
at net.minecraft.client.Minecraft.run(SourceFile:526)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 264525336 bytes (252 MB) / 950009856 bytes (906 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 2931 (164136 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: [com.prupe.mcpatcher.MCPatcherUtils, Config, MCLogger, ...], [com.prupe.mcpatcher.mod.ColorizeItem, AAHelper, TessellatorUtils, ...]
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
LWJGL: 2.4.2
OpenGL: GeForce GTX 580/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Inter Realistic Texture Pack 256 V1.0.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Both of those suggestions result in an identical crash report.
But I DID get it working using Magic Launcher. I didn't even know about it until 10 minutes before typing this post. Here is what I did in case anyone else has this issue with HD Texture Packs. This works on Windows, but there may be a version of MagicLauncher for Mac or Linux. I haven't looked so I'm not positive.
1) Start with a clean install of Minecraft. Delete everything in the .minecraft folder. (Back up your saved worlds) 2) Run Minecraft to install fresh files 3) Restore saved worlds 4) Exit minecraft and install latest version of Optifine: http://www.minecraft...-and-much-more/ 5) Download MagicLauncher from this link http://www.9minecraf...-launcher-tool/ 6) Run MagicLauncher. Your login info will be automatically there from previously logging in to install fresh files. 7) Click the Setup button 8) Open the Advanced Tab 9) Set up memory in this tab. (I used 3072 to start with and will test higher sizes.) 10) Install texture packs. 11) ????
The game crashes with an out of memory error or I get white boxes in place of some of the textures.
This mainly happens with 32-bit OSes and 256x texture packs, but there are things you can try:
If you are running a 64-bit OS, download the 64-bit version of Java. Select the version for your OS here.. The first few lines of the patcher log tell you what version of Java you are running.
In the patcher options panel, there are options to set the Java heap and direct memory sizes. If you are running 32-bit, decrease the value to 512. If you are running 64-bit, try increasing it to 2048 or 3072. Note: This setting only affects the Test Minecraft button.
So it looks like you should try going to the patcher options --> Java Heap/Direct Memory and increasing the value there to 2048 or 3072.
And if that didn't work...try not setting minecraft to use 4 GB+ of memory; it can get switched out to other applications leaving Java with not much memory left for itself. Not sure if it would be a problem since you have 8 GB of memory, but try it anyway
On the MCPatcher thread they have a section on this
[/size]
So it looks like you should try going to the patcher options --> Java Heap/Direct Memory and increasing the value there to 2048 or 3072.
And if that didn't work...try not setting minecraft to use 4 GB+ of memory; it can get switched out to other applications leaving Java with not much memory left for itself. Not sure if it would be a problem since you have 8 GB of memory, but try it anyway
I tried these suggestions but they did not work. I still get the same error when switching texture packs to anything beyond 64x. I should also note that when launching the game with an HD pack selected doesn't result in any error message or crash report, but only a black screen after the "Mojang" logo.
I tried these suggestions but they did not work. I still get the same error when switching texture packs to anything beyond 64x. I should also note that when launching the game with an HD pack selected doesn't result in any error message or crash report, but only a black screen after the "Mojang" logo.
Hmm, a black screen... I haven't used MCPatcher much, so I am not too sure as to why that might be. Have you seen the mod Optifine? It does the HD texture functionality and also optimizes minecraft to run smoother. You can try installing Optifine instead of MCPatcher and see if the problem is with MCPatcher or if it's something else. Optifine needs to be installed in the minecraft.jar, and can use but doesn't need minecraft forge.
Hmm, a black screen... I haven't used MCPatcher much, so I am not too sure as to why that might be. Have you seen the mod Optifine? It does the HD texture functionality and also optimizes minecraft to run smoother. You can try installing Optifine instead of MCPatcher and see if the problem is with MCPatcher or if it's something else. Optifine needs to be installed in the minecraft.jar, and can use but doesn't need minecraft forge.
Same error using Optifine on a fresh minecraft.jar. I can't for the life of me figure out what's wrong.
This will apparently clear memory better, but since your crash occurs in startup...
Wait a minute, you could also try this:
1. Delete your minecraft.jar/bin folder, so minecraft needs to force update, turning to vanilla
2. After installing it, install MCPatcher/Optifine, and your texture pack.
3. Try changing your texture pack in-game to the HD one, and then if it works, all you should need to do is to switch to vanilla textures before exiting minecraft. Right? If it doesn't work can you post the error log?
This will apparently clear memory better, but since your crash occurs in startup...
Wait a minute, you could also try this:
1. Delete your minecraft.jar/bin folder, so minecraft needs to force update, turning to vanilla
2. After installing it, install MCPatcher/Optifine, and your texture pack.
3. Try changing your texture pack in-game to the HD one, and then if it works, all you should need to do is to switch to vanilla textures before exiting minecraft. Right? If it doesn't work can you post the error log?
Both of those suggestions result in an identical crash report.
But I DID get it working using Magic Launcher. I didn't even know about it until 10 minutes before typing this post. Here is what I did in case anyone else has this issue with HD Texture Packs. This works on Windows, but there may be a version of MagicLauncher for Mac or Linux. I haven't looked so I'm not positive.
1) Start with a clean install of Minecraft. Delete everything in the .minecraft folder. (Back up your saved worlds)
2) Run Minecraft to install fresh files
3) Restore saved worlds
4) Exit minecraft and install latest version of Optifine: http://www.minecraftforum.net/topic/249637-152-optifine-hd-d2-fps-boost-hd-textures-aa-af-and-much-more/
5) Download MagicLauncher from this link http://www.9minecraf...-launcher-tool/
6) Run MagicLauncher. Your login info will be automatically there from previously logging in to install fresh files.
7) Click the Setup button
8) Open the Advanced Tab
9) Set up memory in this tab. (I used 3072 to start with and will test higher sizes.)
10) Install texture packs.
11) ????
12) Profit!
Both of those suggestions result in an identical crash report.
But I DID get it working using Magic Launcher. I didn't even know about it until 10 minutes before typing this post. Here is what I did in case anyone else has this issue with HD Texture Packs. This works on Windows, but there may be a version of MagicLauncher for Mac or Linux. I haven't looked so I'm not positive.
1) Start with a clean install of Minecraft. Delete everything in the .minecraft folder. (Back up your saved worlds)
2) Run Minecraft to install fresh files
3) Restore saved worlds
4) Exit minecraft and install latest version of Optifine: http://www.minecraft...-and-much-more/
5) Download MagicLauncher from this link http://www.9minecraf...-launcher-tool/
6) Run MagicLauncher. Your login info will be automatically there from previously logging in to install fresh files.
7) Click the Setup button
8) Open the Advanced Tab
9) Set up memory in this tab. (I used 3072 to start with and will test higher sizes.)
10) Install texture packs.
11) ????
12) Profit!
Really? MAGIC LAUNCHER worked? I never would have guessed But good job finding a fix, it'll be a great help for anyone who needs it.
Yeah. I didn't even know it existed. The Java Control Panel would not increase the heap size nor would MCPatcher or any cmd or bat file options. But Magic Launcher did the trick. I can load up to 512x textures without issue.
Yeah. I didn't even know it existed. The Java Control Panel would not increase the heap size nor would MCPatcher or any cmd or bat file options. But Magic Launcher did the trick. I can load up to 512x textures without issue.
Yeah. I didn't even know it existed. The Java Control Panel would not increase the heap size nor would MCPatcher or any cmd or bat file options. But Magic Launcher did the trick. I can load up to 512x textures without issue.
for me,the crash is the same and i am using cracked mc launcher.Whenever i open magic launcher its telling to get the acc. from mc.net and i dont have yet cuz im using cracked.any help pls?
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My specs:
Chassis: Silverstone RV03 Raven 3
Mobo: Asus Rampage 3 Black
CPU: i7 960 OC to 4GHz
CPU Cooling: Corsair H80
RAM: 8GB Mushkin Enhanced DDR3-2000 CL7
Sound card: Asus Xonar Xense
GPU: 2x Asus ENGTX580 DCII in SLI
PSU: Enermax SGalaxy EVO 1250W
SSD: Corsair Force 3 240GB
HDD: Western Digital 750GB for storage
I know the solution to OutOfMemory errors is to allocate more RAM to Minecraft which I did. I allocated 4GB through the Java control panel, a .cmd file with the proper command(s) and using MCPatcher but it's as if none of these methods are working. Minecraft still can't get enough RAM to launch with anything greater than a 64x texture pack and it appears as if the crash report is saying I'm only allocating 512MB with a max of 1024MB which is just not true. Anyone have any idea?
EDIT: I wasn't sure what support sub forum this belonged to. My Minecraft is not modded beyond MCPatcher for HD textures. In other words, I ran MCPatcher but no other mods are installed. If this is in the wrong forum I apologize.
The error:
So it looks like you should try going to the patcher options --> Java Heap/Direct Memory and increasing the value there to 2048 or 3072.
And if that didn't work... try not setting minecraft to use 4 GB+ of memory; it can get switched out to other applications leaving Java with not much memory left for itself. Not sure if it would be a problem since you have 8 GB of memory, but try it anyway
I tried these suggestions but they did not work. I still get the same error when switching texture packs to anything beyond 64x. I should also note that when launching the game with an HD pack selected doesn't result in any error message or crash report, but only a black screen after the "Mojang" logo.
Hmm, a black screen... I haven't used MCPatcher much, so I am not too sure as to why that might be.
Same error using Optifine on a fresh minecraft.jar. I can't for the life of me figure out what's wrong.
Do you have the .jar launcher or the .exe? If you don't have the .jar, then download it. Make a .cmd file, but with this command instead:
java -XX:+UseParNewGC -XX:MinHeapFreeRatio=10 -XX:MaxHeapFreeRatio=10 -Xmx2500M -Xms1000M -cp MinecraftL.jar net.minecraft.LauncherFrame
This will apparently clear memory better, but since your crash occurs in startup...
Wait a minute, you could also try this:
1. Delete your minecraft.jar/bin folder, so minecraft needs to force update, turning to vanilla
2. After installing it, install MCPatcher/Optifine, and your texture pack.
3. Try changing your texture pack in-game to the HD one, and then if it works, all you should need to do is to switch to vanilla textures before exiting minecraft. Right? If it doesn't work can you post the error log?
Both of those suggestions result in an identical crash report.
But I DID get it working using Magic Launcher. I didn't even know about it until 10 minutes before typing this post. Here is what I did in case anyone else has this issue with HD Texture Packs. This works on Windows, but there may be a version of MagicLauncher for Mac or Linux. I haven't looked so I'm not positive.
1) Start with a clean install of Minecraft. Delete everything in the .minecraft folder. (Back up your saved worlds)
2) Run Minecraft to install fresh files
3) Restore saved worlds
4) Exit minecraft and install latest version of Optifine: http://www.minecraftforum.net/topic/249637-152-optifine-hd-d2-fps-boost-hd-textures-aa-af-and-much-more/
5) Download MagicLauncher from this link http://www.9minecraf...-launcher-tool/
6) Run MagicLauncher. Your login info will be automatically there from previously logging in to install fresh files.
7) Click the Setup button
8) Open the Advanced Tab
9) Set up memory in this tab. (I used 3072 to start with and will test higher sizes.)
10) Install texture packs.
11) ????
12) Profit!
Really? MAGIC LAUNCHER worked? I never would have guessed
Sounds great! Nice job!
for me,the crash is the same and i am using cracked mc launcher.Whenever i open magic launcher its telling to get the acc. from mc.net and i dont have yet cuz im using cracked.any help pls?