package packagename;
public class name extends BaseMod
{
public static final Block blockfield = new Block(blockid, Material.material).setUnlocalizedName("uname").setCreativeTab(CreativeTabs.TABNAME);
public void load()
{
ModLoader.addName(block field, "in game name")
ModLoader.registerBlock(block field);
}
public String getVersion()
{
}
}
package packagename;
public class BlockName extends Block
{
protected BlockName(int par1)
{
super(par1, Material.material
}
}
This is my basic code for my seperate test mod_file so How do I add it's own model? I have a model file a client and common proxy but not a render and entity file how would i add a model? Up to dat 1.5.1 please.
My block shows up with the correct name and texture I just want it to have it's own model like for a TARDIS.
package packagename; public class name extends BaseMod { public static final Block blockfield = new Block(blockid, Material.material).setUnlocalizedName("uname").setCreativeTab(CreativeTabs.TABNAME); public void load() { ModLoader.addName(block field, "in game name") ModLoader.registerBlock(block field); } public String getVersion() { } }package packagename; public class BlockName extends Block { protected BlockName(int par1) { super(par1, Material.material } }This is my basic code for my seperate test mod_file so How do I add it's own model? I have a model file a client and common proxy but not a render and entity file how would i add a model? Up to dat 1.5.1 please.My block shows up with the correct name and texture I just want it to have it's own model like for a TARDIS.