Hey, loot99 here, and I have a question. I wanted to know:
HOW WILL MODS WORK?
I dont see how it will work with LAN.
Player 1 has a mod, player 2 doesnt. Player 1 hosts LAN. Player 2 joins. Player 1 spawns a block or a mob from the mod. Player 2... what happens next? A crash?
My point is: How will mods work with LAN?
Plus, the entire singleplayer is now multiplayer. I don't see any possibility for mods to work here.
Except it is a "code mod" like superior enchanting sistem or timber, those that don't add new blocks are compatible IF the host player have it. (FOR TIMBER, host player has to have a axe in hand to work for others)
I personally find this kinda obvious. Now that the SP is MP, all the mods are "MP".
So if 2 players are using the EXACT same mods, it should work perfectly fine to play LAN with them.
But using the server will not work unless the mod has SMP support.
So, both players have to have the same SMP mod? OR do they have to have the same SSP mod? Or does it just not matter?
Both clients need the mod, the SSP mod IF using LAN, in which case they would be in the same house, or closely by so both users get the same internet/wifi connection. If going on a server, the server needs the SMP.
I personally find this kinda obvious. Now that the SP is MP, all the mods are "MP".
So if 2 players are using the EXACT same mods, it should work perfectly fine to play LAN with them.
But using the server will not work unless the mod has SMP support.
Not EXACTLY correct, because SP isn't really MP. All LAN is, is allowing two people in the same household (or with same wifi "channel") to be on the same world, without port-forwarding and getting the IP stuff, and all that fun stuff, and I would know. I spent one hour getting basically lectured about the internet, how it started, got upgraded, how computers work, how ports work, and a lot of other stuff.
Please quote me if you are replying to me, I don't get notified if you don't quote me. The quote button should be at the lower-right corner of this post.
HOW WILL MODS WORK?
I dont see how it will work with LAN.
Player 1 has a mod, player 2 doesnt. Player 1 hosts LAN. Player 2 joins. Player 1 spawns a block or a mob from the mod. Player 2... what happens next? A crash?
My point is: How will mods work with LAN?
Plus, the entire singleplayer is now multiplayer. I don't see any possibility for mods to work here.
Maybe mods like TooManyItems would work, but...
oh looooooooooooooooooooooooooooooool silly lootis is silly.
Its so confusing!
Come on mojang/jeb give us some answers!
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Curse PremiumSo if 2 players are using the EXACT same mods, it should work perfectly fine to play LAN with them.
But using the server will not work unless the mod has SMP support.
lol
Both clients need the mod, the SSP mod IF using LAN, in which case they would be in the same house, or closely by so both users get the same internet/wifi connection. If going on a server, the server needs the SMP.
It has all of ours... If you click the subscribe button, then you subscribe to him. It's just showing you what acc will be subscribed to him.
Not EXACTLY correct, because SP isn't really MP. All LAN is, is allowing two people in the same household (or with same wifi "channel") to be on the same world, without port-forwarding and getting the IP stuff, and all that fun stuff, and I would know. I spent one hour getting basically lectured about the internet, how it started, got upgraded, how computers work, how ports work, and a lot of other stuff.
Please quote me if you are replying to me, I don't get notified if you don't quote me. The quote button should be at the lower-right corner of this post.
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