I'm using the Feed the Beast modpack (specifcally an edited version of Direwolf 20 that just adds NetherOres because of the server I play on) and having some issues with Block IDs (and wanting to change Biome IDs) when concerning Biomes o' Plenty. Now I've downloaded JD GUI to open the .class files and look at them in a way that makes sense ... however the issue is it doesn't make sense to me.
Biomes o' Plenty has a .class file called "mod_BiomesoPlenty.class" that lists out IDs for blocks as such;
So it seems that the Block ID according to Minecraft is really 4095 when the file I'm looking at seems to indicate that it's 256. I'd be more than happy to supply the .zip files for both mods or answer any questions, but I'm just trying to figure out how to edit the IDs for Biomes o' Plenty so it plays nice with my other mods, because I'm absolutely loving all the biomes it adds (like 30!). There's no config files with either mods (and I know removing NetherOres causes the same issues with Industrial Craft 2) - you'd think changing block IDs would be easy!
reading the biomes o' plenty thread it looks like you have to adjust other mods to fit around it
Q: Why are biomes from the Twilight Forest appearing in the overworld? A: The biome IDs from Twilight Forest and Biomes O' Plenty overlap, and cause biomes from the Twilight Forest to generate in the place of Biomes O' Plenty biomes.
You must change the IDs of the Twilight Forest biomes so they aren't the same as any Biomes O' Plenty biomes.
i know this mentions twilight forest biomes but the principle is the same relating to block id's i bet
It seems that way, yes ... though it still begs the question on how to do that - Twilight Forest doesn't have a config file either. Though the way I'm looking at it is this; if he suggests changing Biome IDs for another mod, then it should be just as easy (once someone explains to me how) to change Biome IDs for Biomes o' Plenty, especially considering it conflicts with Nether Ores, Industrial Craft 2, and Twilight Forestat the least.
I'm using the Feed the Beast modpack (specifcally an edited version of Direwolf 20 that just adds NetherOres because of the server I play on) and having some issues with Block IDs (and wanting to change Biome IDs) when concerning Biomes o' Plenty. Now I've downloaded JD GUI to open the .class files and look at them in a way that makes sense ... however the issue is it doesn't make sense to me.
Biomes o' Plenty has a .class file called "mod_BiomesoPlenty.class" that lists out IDs for blocks as such;
this.mudBrickBlockID = this.config.getBlock("Mud Bricks ID", 256, null).getInt(); this.redwoodPlankID = this.config.getBlock("Redwood Plank ID", 257, null).getInt(); this.redwoodDoubleSlabID = this.config.getBlock("Redwood Double Slab ID", 258, null).getInt(); this.redwoodSingleSlabID = this.config.getBlock("Redwood Single Slab ID", 259, null).getInt(); this.redwoodStairsID = this.config.getBlock("Redwood Stairs ID", 260, null).getInt();So, without much knowledge, I'm assuming that Mud Bricks is assigned to ID 256. However the error I get from Feed the Beast is this;
So it seems that the Block ID according to Minecraft is really 4095 when the file I'm looking at seems to indicate that it's 256. I'd be more than happy to supply the .zip files for both mods or answer any questions, but I'm just trying to figure out how to edit the IDs for Biomes o' Plenty so it plays nice with my other mods, because I'm absolutely loving all the biomes it adds (like 30!). There's no config files with either mods (and I know removing NetherOres causes the same issues with Industrial Craft 2) - you'd think changing block IDs would be easy!
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Moderatori know this mentions twilight forest biomes but the principle is the same relating to block id's i bet