I wasn't sure where to put this, so sorry if it's the wrong place, but I figured here is where I'd get people with the most experience in what I'm trying to do.
I would like to extract the models from minecraft, in the form of .obj files, now I've looked all over the internet and as far as I can tell everyone is trying to get NPC models into minecraft or map models out, but I want to be very clear here, I want to get NPC models out. I realize I could probably go through the process of generating my own models for this, but I would like them to be perfect to scale which seems tedious to me, then again, I'm guessing the steps to go from nothing to being able to find anything remotely usable is tedious as well. I've done my research and it seems the best way to go about what I'm trying to do (on a mac no less) is to install python and run MCP with it to extract the .java files for each NPC and then cast magic on these files to turn them into .obj (I have not yet found a program to do this however, but I have found programs that do the reverse so I figure there's a remote possibility of it.)
So, I guess my questions are: Is there actually a way to do this? Or am I going about my project all wrong? Or does anyone know a place where I can find all the vanilla models at the right scale? Thanks in advance.
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I would like to extract the models from minecraft, in the form of .obj files, now I've looked all over the internet and as far as I can tell everyone is trying to get NPC models into minecraft or map models out, but I want to be very clear here, I want to get NPC models out. I realize I could probably go through the process of generating my own models for this, but I would like them to be perfect to scale which seems tedious to me, then again, I'm guessing the steps to go from nothing to being able to find anything remotely usable is tedious as well. I've done my research and it seems the best way to go about what I'm trying to do (on a mac no less) is to install python and run MCP with it to extract the .java files for each NPC and then cast magic on these files to turn them into .obj (I have not yet found a program to do this however, but I have found programs that do the reverse so I figure there's a remote possibility of it.)
So, I guess my questions are: Is there actually a way to do this? Or am I going about my project all wrong? Or does anyone know a place where I can find all the vanilla models at the right scale? Thanks in advance.