Hiya, txt files are "ok" on dropbox, but in the future could you use pasebin.com... makes opening them easier in browser(dropbox prompts to download .log, it's too stupid to notice it is text i guess )
I don't see anythng glaring in those logs:
Description: Exception in world tick
java.lang.NullPointerException
at ayh.a(NetClientHandler.java:896)
at co.a(SourceFile:87)
at cf.b(MemoryConnection.java:80)
at ayh.d(NetClientHandler.java:240)
at ayp.b(WorldClient.java:92)
at net.minecraft.client.Minecraft.l(Minecraft.java:1872)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
No specific mod is mentioned. That being said, are all your mods updated to the current versions? The only 3 that caught my eye that I remember getting the world tick exception and updating helped are: BuildCraft, OptiFine, and Forge itself. With Forge... having too new can be an issue for some mods.
It gets tricky trying to diagnose this particular error... I had to remove stuff one by one in a creative save. Finally removing one at different times cleared the error. A later update of the mod fixed it. (Has only happened to me 3 times so far on the 3 I mentioned)
Upto 130+ mods, so far so good, knock on wood
Edit: Use MultiMC, you can copy this instance to another seperate "test" instance, so you don't fubar your worlds.
I'm not the most experienced in reading crash reports ...
so I hope someone could poit me what caused this one...
always after few minutes playing it Crashes =(
here are the files.....
https://www.dropbox.com/s/oarq7phfb1l9cjx/crash-2013-02-24_01.35.32-client.txt
and Forge.0
https://www.dropbox.com/s/s7ohg7h9fnj3mq9/ForgeModLoader-client-0.log
Thank You in advance
I don't see anythng glaring in those logs:
No specific mod is mentioned. That being said, are all your mods updated to the current versions? The only 3 that caught my eye that I remember getting the world tick exception and updating helped are: BuildCraft, OptiFine, and Forge itself. With Forge... having too new can be an issue for some mods.
It gets tricky trying to diagnose this particular error... I had to remove stuff one by one in a creative save. Finally removing one at different times cleared the error. A later update of the mod fixed it. (Has only happened to me 3 times so far on the 3 I mentioned)
Upto 130+ mods, so far so good, knock on wood
Edit: Use MultiMC, you can copy this instance to another seperate "test" instance, so you don't fubar your worlds.