Hello, I recently downloaded Optifine 1.4.6 and was doing fine, a few hours ago i downloaded a couple of HD texture packs and tried them out, went to sleep and now my world is stuck at loading world, building terrain; it will occasionally send me back to the title menu or to the multiplayer lobby, this time it managed to crash and give me a log
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 12/26/12 12:35 PM
Description: Exception in server tick loop
java.lang.NullPointerException
at cf.b(SourceFile:103)
at cf.a(SourceFile:35)
at iv.b(SourceFile:436)
at gm.a(SourceFile:72)
at bec.b(SourceFile:73)
at net.minecraft.server.MinecraftServer.r(SourceFile:762)
at net.minecraft.server.MinecraftServer.q(SourceFile:679)
at bdz.q(IntegratedServer.java:159)
at net.minecraft.server.MinecraftServer.run(SourceFile:613)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 117507448 bytes (112 MB) / 846987264 bytes (807 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 602057 (33715192 bytes; 32 MB) allocated, 602057 (33715192 bytes; 32 MB) used
Suspicious classes: IWrUpdater, Config, WrUpdates, ...]
IntCache: cache: 0, tcache: 2, allocated: 5, tallocated: 59
Profiler Position: N/A (disabled)
Vec3 Pool Size: 84242 (4717552 bytes; 4 MB) allocated, 84242 (4717552 bytes; 4 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Very likely; Jar signature invalidated
edit, btw, i loaded another old flatland world i messed with a few days ago, it loaded up fine.
Well, i opened the same world with the server and joined on the same computer, moved a bit and saved. Copied it back to the sp folder and it was playable again.
edit, btw, i loaded another old flatland world i messed with a few days ago, it loaded up fine.