Hi all. I have a question about installing Mods in Minecraft. I currently have Too Many Items, Fly Mod, X-Ray mod, and Instant Massive Structures Mod installed. These mods all work great together. I just want to be able to install the Wireless Redstone mod. This requires ModLoader or Forge. I have no problem installing either. But the other mods I already have aren't compatible with Forge or ModLoader. Is there a way to have all of these mods installed at the same time?
Get magic launcher. You can set up different mod set ups. And not have to worry about them interfering with each other. Although i don't think you would be able to use them together that way either. But it's worth a try.
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Humanity is the creation of Logic and Emotion, Calculation and Imagination, Cold Analysis and Blind Faith. This is why I believe it is a strange Human that would prize one while shunning the other. For a calculator can do math just as well as you, but a calculator can not use math to make the world a better place.
Get magic launcher. You can set up different mod set ups. And not have to worry about them interfering with each other. Although i don't think you would be able to use them together that way either. But it's worth a try.
I tried this method, no luck, The 4 I originally had installed won't even work now.
Are you sure there aren't other versions of the mod's you are using. Such as Not Enough Items to replace Too Many Items. And I'm sure multiple different X-Ray mods exist. Not sure about the flying mod though.
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Humanity is the creation of Logic and Emotion, Calculation and Imagination, Cold Analysis and Blind Faith. This is why I believe it is a strange Human that would prize one while shunning the other. For a calculator can do math just as well as you, but a calculator can not use math to make the world a better place.
I use Forge, and when I want to use mod loader mods I move the files from the zip directly into the Minecraft.jar.
Though the problem with this is that there's a much higher chance of there being a mod conflict.
I tried this method as well. Minecraft keeps crashing. A copy of the crash report is here:
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 2/3/13 7:54 PM
Description: Exception in server tick loop
java.lang.NoSuchFieldError: fly
at ed.<init>(Packet13PlayerLookMove.java:23)
at iv.a(NetServerHandler.java:426)
at gm.a(ServerConfigurationManager.java:124)
at bec.b(IntegratedServerListenThread.java:96)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 277855904 bytes (264 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 320 (17920 bytes; 0 MB) allocated, 320 (17920 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_Blocks [mod_Blocks] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 32 (1792 bytes; 0 MB) allocated, 32 (1792 bytes; 0 MB) used
Player Count: 1 / 8; [iq['MZGSZM'/22, l='Parkour-Able v2.0 by LazerTooth_', x=286.72, y=4.00, z=-1383.95]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
I think you should just delete mods to see witch one doesnt work right with modloader and delete it and put the other mod in and when your done with that mod put the other one in and take the wireless redstone mod off.......Or just give up on the mod
I think you should just delete mods to see witch one doesnt work right with modloader and delete it and put the other mod in and when your done with that mod put the other one in and take the wireless redstone mod off.......Or just give up on the mod
That's not a bad idea. I will have to try that. Thanks
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Thanks.
Though the problem with this is that there's a much higher chance of there being a mod conflict.
I tried this method, no luck, The 4 I originally had installed won't even work now.
I tried this method as well. Minecraft keeps crashing. A copy of the crash report is here:
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 2/3/13 7:54 PM
Description: Exception in server tick loop
java.lang.NoSuchFieldError: fly
at ed.<init>(Packet13PlayerLookMove.java:23)
at iv.a(NetServerHandler.java:426)
at gm.a(ServerConfigurationManager.java:124)
at bec.b(IntegratedServerListenThread.java:96)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 277855904 bytes (264 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 320 (17920 bytes; 0 MB) allocated, 320 (17920 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_Blocks [mod_Blocks] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 32 (1792 bytes; 0 MB) allocated, 32 (1792 bytes; 0 MB) used
Player Count: 1 / 8; [iq['MZGSZM'/22, l='Parkour-Able v2.0 by LazerTooth_', x=286.72, y=4.00, z=-1383.95]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
That's not a bad idea. I will have to try that. Thanks