I'm new here so don't knock me down for being a noob right away...
The problem that I have is with Sim-U-Kraft. I believe that the reason I have the problem is rooted down to Forge...
Simukraft says to place the simukraft folder in the "mods" folder. For some reason, Forge does not create a "mods" folder. If I am not mistaken, that is created by Modloader. Forge says not to install modloader...so I'm stuck.
The specific problem that I'm having is that the structures are not showing up in the building menu in simukraft. When I create a "mods" folder on my own...it crashes (as I assumed it would).
---- Minecraft Crash Report ---- // Quite honestly, I wouldn't worry myself about that.
Time: 11/23/12 7:38 PM Description: Failed to start game
java.lang.IllegalArgumentException: duplicate key: SatscapeSimukraft at com.google.common.base.Preconditions.checkArgument(Preconditions.java:119) at com.google.common.collect.RegularImmutableMap.<init>(RegularImmutableMap.java:70) at com.google.common.collect.ImmutableMap$Builder.fromEntryList(ImmutableMap.java:250) at com.google.common.collect.ImmutableMap$Builder.build(ImmutableMap.java:236) at com.google.common.collect.Maps.uniqueIndex(Maps.java:638) at com.google.common.collect.Maps.uniqueIndex(Maps.java:612) at cpw.mods.fml.common.Loader.identifyMods(Loader.java:336) at cpw.mods.fml.common.Loader.loadMods(Loader.java:457) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151) at net.minecraft.client.Minecraft.a(Minecraft.java:424) at net.minecraft.client.Minecraft.run(Minecraft.java:756) at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows: ---------------------------------------------------------------------------------------
-- System Details -- Details: Minecraft Version: 1.4.5 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_09, Oracle Corporation Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 95815824 bytes (91 MB) / 142344192 bytes (135 MB) up to 954466304 bytes (910 MB) JVM Flags: 1 total; -Xmx1024m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 5 mods loaded, 0 mods active mcp [Minecraft Coder Pack] (minecraft.jar) FML [Forge Mod Loader] (coremods) Forge [Minecraft Forge] (coremods) SatscapeSimukraft [Sim-U-Kraft] (minecraft.jar) SatscapeSimukraft [Sim-U-Kraft] (minecraft.jar) LWJGL: 2.4.2 OpenGL: Mobile Intel® 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.1808, Intel Is Modded: Definitely; Client brand changed to 'forge,fml' Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Quite frankly...that is all gibberish to me. If someone could please see if there is anything wrong right off the bat. If it is too complicated and no one wishes to help...well, I guess no Sim-U-Kraft for me... ;'(
Thanks in advance for anyone that does decide to help me...
So I reverted to the original minecraft.jar. I reinstalled Forge. For Sim-U-Kraft it says to put the mod in the "mods" folder. Do I just make that folder or should it already be there...cause it isn't...
So I reverted to the original minecraft.jar. I reinstalled Forge. For Sim-U-Kraft it says to put the mod in the "mods" folder. Do I just make that folder or should it already be there...cause it isn't...
Make the folder, if you have forgemodloader/modloader installed. It should make it upon start up though.
Wow...duh. I was trying to use the 1.4.4 version on 1.4.5. I'm installing updated version now. WE shall see if that does the trick ;)Got updated version and found a site that had an installer for it...works great. Thanks for your help!
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I'm new here so don't knock me down for being a noob right away...
The problem that I have is with Sim-U-Kraft. I believe that the reason I have the problem is rooted down to Forge...
Simukraft says to place the simukraft folder in the "mods" folder. For some reason, Forge does not create a "mods" folder. If I am not mistaken, that is created by Modloader. Forge says not to install modloader...so I'm stuck.
The specific problem that I'm having is that the structures are not showing up in the building menu in simukraft. When I create a "mods" folder on my own...it crashes (as I assumed it would).
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 11/23/12 7:38 PM
Description: Failed to start game
java.lang.IllegalArgumentException: duplicate key: SatscapeSimukraft
at com.google.common.base.Preconditions.checkArgument(Preconditions.java:119)
at com.google.common.collect.RegularImmutableMap.<init>(RegularImmutableMap.java:70)
at com.google.common.collect.ImmutableMap$Builder.fromEntryList(ImmutableMap.java:250)
at com.google.common.collect.ImmutableMap$Builder.build(ImmutableMap.java:236)
at com.google.common.collect.Maps.uniqueIndex(Maps.java:638)
at com.google.common.collect.Maps.uniqueIndex(Maps.java:612)
at cpw.mods.fml.common.Loader.identifyMods(Loader.java:336)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:457)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151)
at net.minecraft.client.Minecraft.a(Minecraft.java:424)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 95815824 bytes (91 MB) / 142344192 bytes (135 MB) up to 954466304 bytes (910 MB)
JVM Flags: 1 total; -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 5 mods loaded, 0 mods active
mcp [Minecraft Coder Pack] (minecraft.jar)
FML [Forge Mod Loader] (coremods)
Forge [Minecraft Forge] (coremods)
SatscapeSimukraft [Sim-U-Kraft] (minecraft.jar)
SatscapeSimukraft [Sim-U-Kraft] (minecraft.jar)
LWJGL: 2.4.2
OpenGL: Mobile Intel® 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.1808, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Quite frankly...that is all gibberish to me. If someone could please see if there is anything wrong right off the bat. If it is too complicated and no one wishes to help...well, I guess no Sim-U-Kraft for me...
;'(
Thanks in advance for anyone that does decide to help me...
Installed the mod twice?
Is there a key bind for simukraft to bring up a screen?
What exactly is a key bind?
Oh and thanks for the quick reply!
-cheneymax
Just like when you press E to bring up your inventory, Simucraft you might have to press L to bring up your town stats or something. Is it fixed now?
Make the folder, if you have forgemodloader/modloader installed. It should make it upon start up though.