I am trying to help a user connect to my server. I have done all I know how.
Mods in use on server (That have a mandatory client side)
Forge 251
Twilight Forest 1.11.10 (mod folder)
Mystcraft 9.2.0.1 (jar)
Extra Biomes 3.1.0.d (mod folder)
Complete list of mods on server:
#!/bin/bash
ModDir="$HOME"/Documents/Games/Minecraft/Playing/Mods/132smp
JarDir="$HOME"/Documents/Games/Minecraft/Playing/Jars
# For the server, we have two different sets of mods to assemble: Jar mods and Mod-folder mods.
# Jar mods:
TMPDIR=`mktemp -d server.jar.XXX` || exit 1
cd $TMPDIR
unzip "$JarDir"/minecraft_server-132.jar
unzip "$ModDir"/minecraftforge-universal-4.1.1.251.zip
unzip "$ModDir"/FML_BiomeFix.zip
unzip "$ModDir"/mystcraft-uni-1.3.2-0.9.2.01-Forge-4.0.0.247.zip
echo forge compatible
unzip "$ModDir"/ImprovedLogPlacing-132.zip
unzip "$ModDir"/ClaySoil_Server-132.zip
unzip "$ModDir"/FallFix_1_3_2.zip
unzip "$ModDir"/MoreVillageBiomes-V2.1-132-smp.zip
unzip "$ModDir"/Village-Logic-Addon-02-132.zip
unzip "$ModDir"/SuperiorEnchantment-132smp.zip
unzip "$ModDir"/WaterPropogationFix_132.zip
unzip "$ModDir"/larga-isso-enderman-mod-1.0-mc1.3.2-joserobjr.zip
mv ../server-myst-ebxl.jar ../new_server.jar.old
zip -r ../server-myst-ebxl.jar *
cd ..
# Now for the Mod folder.
# We have to clear the mod folder out all the time -- leftover files there are the biggest cause
# of problems.
#
# I'd love to just blow away the mods folder completely, but some mods need various resources
# in there, that are meant to be customized by you. So they have to stay around.
#
# Bottom line: We remove the .zip files from the top level of the mods folder, and leave
# everything else -- config files, resource files -- for mods to keep.
TMPMOD=`mktemp -d mods.XXX` || exit 1
ditto mods $TMPMOD || exit 1
rm mods/*zip
cp "$ModDir"/twilightforest-1.11.10.zip mods
cp "$ModDir"/Ruins-1.3.2.zip mods
cp "$ModDir"/ExtrabiomesXL-universal-3.1.0.d.102.zip mods
cp "$ModDir"/CustomOreGen.1.3.2-v1.Common.zip mods
echo Done, leftover junk in $TMPDIR, old mods in $TMPMOD
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
2012-10-24 16:26:04 [FINE] [ForgeModLoader] Found a minecraft related file at C:\Users\greg\Desktop\New folder (3)\minecraftforge-universal-4.0.0.247.zip, examining for mod candidates
while you and the server are using 251
2012-10-24 16:48:05 [FINE] [ForgeModLoader] Examining file minecraftforge-universal-4.1.1.251.zip for potential mods
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
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Curse PremiumMods in use on server (That have a mandatory client side)
Forge 251
Twilight Forest 1.11.10 (mod folder)
Mystcraft 9.2.0.1 (jar)
Extra Biomes 3.1.0.d (mod folder)
Complete list of mods on server:
Full log of my friend's failed connection: http://pastebin.com/DJAB3ZDV
Full log of my own successful connection: http://pastebin.com/DDvber3Y
I need help. I have already given him a copy of my config directory, and checked that he has the needed mods.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
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Retired Staffwhile you and the server are using 251
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Curse Premium* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?