Generator will output EU to a storage unit even after cutting cables and/or destroying said storage unit. In the case of the latter, the generator will output EU into a "ghost" storage unit, meaning:
1) generator will continue to produce EU, but not store it in itself
2) if the generator was completely/partially filled before hand, and it ran out of fuel, the stored EU will begin draining.
In the case of the former, the game or mod will not recognize that there are missing cables, and as such, will treat the generator and the storage unit as if they're still connected, meaning:
1) generator will continue to produce EU, which will be stored in a storage unit, despite the fact that no cables are connecting the two
2) if the generator was completely/partially filled before hand, and it ran out of fuel, the stored EU will begin to transfer to the storage unit, despite the fact that there are no cables connecting the two.
A client restart / world reload fixes this bug temporarily. Meaning, generators that produce EU and are not connected to any storage unit will begin storing excess EU in itself.
Simply destroying cables / storage unit after connecting the generator to a storage unit causes this bug to reappear, complete with all the symptoms stated above.
I am using IC2 1.103 and Forge 3.4.9.171 for MC 1.2.5.
edit: I managed to solve this problem by downgrading to IC2 1.97 for MC 1.2.5. It isn't really a solution, but meh.
1) generator will continue to produce EU, but not store it in itself
2) if the generator was completely/partially filled before hand, and it ran out of fuel, the stored EU will begin draining.
In the case of the former, the game or mod will not recognize that there are missing cables, and as such, will treat the generator and the storage unit as if they're still connected, meaning:
1) generator will continue to produce EU, which will be stored in a storage unit, despite the fact that no cables are connecting the two
2) if the generator was completely/partially filled before hand, and it ran out of fuel, the stored EU will begin to transfer to the storage unit, despite the fact that there are no cables connecting the two.
A client restart / world reload fixes this bug temporarily. Meaning, generators that produce EU and are not connected to any storage unit will begin storing excess EU in itself.
Simply destroying cables / storage unit after connecting the generator to a storage unit causes this bug to reappear, complete with all the symptoms stated above.
I am using IC2 1.103 and Forge 3.4.9.171 for MC 1.2.5.
edit: I managed to solve this problem by downgrading to IC2 1.97 for MC 1.2.5. It isn't really a solution, but meh.