Bump cause I'm sick of this. I have high speed internet and my fps is great. But still for some reason, even when I'm the only person on my server. I get weird mysterious lag. Chat takes forever, doors act weird, can't kill animals/monsters, blocks reappear after mining and disappear after placing. Have tried disabling antivirus **** but to no avail. Tried using different compatibility modes as well. Still nothing. FIX THIS NOTCH I DON'T WANT WOLVES OR COOKIES I WANT PLAYABLE SMP!
1.4.01 didn't help. I guess we'll have to play without animals and monsters. At least it's playable, though you can't get some resources. I have a little expirence in programming Java applications, but...Is it really that hard to fix? We know what's causing the bug, right? It is possible to add a variable that allows to change moster spawn distance! Let them spwn 20 blocks ahead and that's it! Problem solved!
Well, to be honest the more people post the more inconsistencies I see in the problems of the people posting. I've narrowed my problem down to some kind of bizarre connection issue, where from the get-go Minecraft doesn't seem to establish a connection speed of more than a kilobyte per second, and once the terrain is downoaded and I manage to spawn, what little connection I have dwindles to nothing (not my overall bandwidth, just the connection to the minecraft server). This results in the typical errors one would expect from a spotty connection, but the server's performance is also wrecked for as long as I am online, and pressing F3 only results in an enormous red bar graph engulfing my entire screen.
I was wondering how many people have experienced more than one of these exact issues, but in particular the rather weak connection only to particular minecraft servers, and the steady worsening of the problem immediately thereafter.
I was having problems in smp since v1.3 came out and had quit playing. v1.4 came out and no luck. Code changes or whatever my CPU was maxing out 98% of the time. I logged in to smp and pulled up task manager and went to processes. I then ended every "process tree" that it would let me. Btw my system stability wasn't affected despite the warnings. I then set the Java process priority to "below normal" and was free of major lag beyond a few seconds for more than an hour...still no problems. I monitored the CPU usage and it mainly stayed at 60-70%.
I'm using an old Inspiron e1505 with 1G RAM I also set my extra zip and hard drives' memory to backup the RAM. I should be running on 7G of RAM now. Although my CPU usage still spikes I am still able to play virtually lag free. It might also be worth checking out your upload/download speeds when online like speedtest.net or various other places. I really hope this helps because I know how frustrating that crap was. toodles
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dangalang only understands non-technical, normal people talk.
Made a video of what's been happening to me. Is this the same problem others are having?
edit: oh and I apologize, I swear quite a bit heh
That video exactly describes what most are having. All I would do would be to test chat lag, and chunk loading. I would, but my computer is too crappy to have CamStudios and Minecraft running lol.
Made a video of what's been happening to me. Is this the same problem others are having?
edit: oh and I apologize, I swear quite a bit heh
That video exactly describes what most are having. All I would do would be to test chat lag, and chunk loading. I would, but my computer is too crappy to have CamStudios and Minecraft running lol.
Yeah my bad I forgot to address those issues as well. The chat lags when I talk or use OP commands. Also if you walk around a bit you'll find areas where the world just ends in a giant blue chasm. Turning monsters off helps substantially for me...but all my friends on the server want them on...and alas they are an important part of the game.
Yes, more people need to see this topic up front. It seems like it's not a TON of people who have this problem, but enough people inexplicably do to make it worth talking about.
I have all the same symptoms as you and others on this thread and I've gone through an extensive checking process to figure out what the deal is.
A bit of extra info: the lag is terrible on my desktop (which runs the game much faster, FPS-wise) and makes the game unplayable on multiplayer, but my laptop (which can't run at a high FPS) doesn't have much latency, and I can play it on low low graphics settings just fine. Same network (desktop is wired to router, laptop connects wirelessly), same account, same server (all servers, obviously), but one computer works and the other doesn't.
More evidence for a computer-specific problem. And no, reinstalling MC completely doesn't help, the issue is quite persistent.
Yes this is exactly my problem. This is the exact same completely.
Posting in this thread as it seems to be the most relevant of the many many many threads I've already been through trying to find any sort of solution to this.
Myself and a group of about 5 friends have tried various types of OSes, computer configurations, internet providers to get around the lag. And yet some of us run into the same type of lag discussed in this thread: chat lag, rubber band type affects, blocks reappearing after being broken (all players are op'd, not in spawn area)
Now we've tried anything from personal cable to our offices where some of us have very large pipes to host minecraft servers.
People on the local network of the host do not have many issues, they occasionally have to disconnect to fix the giant swaths of missing blocks that is confirmed to be a bug already (if I can trust the getSatisfaction site). However the same people that lag the most continue to lag regardless of what we try to create a better server environment.
It seems to not affect any particular flavor of windows, as we have laggers that use winXP, and Win7 (possibly vista, but I can't confirm that). Everyone is using the most recent SUN JVM.
Anyone not on the server's LAN lags to varying degrees, some far worse than others. But from our standpoints it seems to be client refresh issues. For example chat messages from a person will arrive instantly, but on their client they will not be updated for several minutes. Something very funky is going on with the net communication between clients and server.
We've played since 1.3_01, so I can't comment about if the lag began before this version.
I see threads like this all the time, however many times they are written off as internet issues or servers being overwhelmed, which simply is not the case for us.
TL;DR
It's a lovely game, and we all enjoy it, but as it stands, SMP over anything but LAN is unplayable for some of us. Beta withstanding, some attention to this matter of lag/client refresh would be appreciated!
This may have been mentioned before, but maybe not...
anyone with serious networking experience who suffers from this bug should download wireshark and listen in on their clients communication with a server.
Connecting to a local server is not good enough, connect to a wan one.
Also, to gather information, everyone who reads this should open the device manager, find their ethernet adapter, open the properties dialog, go to the advanced tab, and give us a list of every option and what it's set to, so we can try to narrow down if it is a network adapter setting that causes it.
Hey guys I think I may have found something that's worth checking out. It seems to be helping me a bit with the lag but it could be coincidence because the lag comes and goes in strange increments. Anyhow it's definitely worth checking out: http://getsatisfaction.com/mojang/topic ... ly_4898200
It's a program some dude made that reduces the packet size that minecraft sends (at least that's what I think it is, crazy computer lingo)
anyhow here's a screenshot of what the program is: http://i630.photobucket.com/albums/uu28 ... AYBEIT.png You just fill out that form and then open the game and click multiplayer and instead of typing in your servers ip type localhost.
edit: also there's a version 5 of his program on that page somewhere as well. Haven't looked into it yet.
like to get in one other thing.
I noticed after creating a new world in single player, plays fine, host it on a local LAN server and it works fine, until after I spawned some in game (glass blocks and torches for myself) using the server commands and placing these torches n blocks where I deem fit, save the server files to the single player files, join single player, now I can't even load the game anymore. I believe this is another cause. (if any of you have recently illegally spawned items in your servers.)
but even so a few months ago when I first learned the server commands my world was doing perfectly fine despite the fact I spawned about 500+ glass blocks and used them around my world... just putting it out there.
so as some people have mentioned, it may be the coding in game due to all the various factors, monsters moving around n about, blocks continously changing. (and this new illegal spawning factor may help a lot into it)
I just re-read the very first 'facts and no facts' post you made.
it is computer specific, as my two brothers have minecraft on other systems on the same ip connection and they play completely fine.
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I was wondering how many people have experienced more than one of these exact issues, but in particular the rather weak connection only to particular minecraft servers, and the steady worsening of the problem immediately thereafter.
I'm using an old Inspiron e1505 with 1G RAM I also set my extra zip and hard drives' memory to backup the RAM. I should be running on 7G of RAM now. Although my CPU usage still spikes I am still able to play virtually lag free. It might also be worth checking out your upload/download speeds when online like speedtest.net or various other places. I really hope this helps because I know how frustrating that crap was. toodles
http://ghoulifiedgaming.blogspot.com/
edit: oh and I apologize, I swear quite a bit heh
This is a very good video, Mojang needs to see this. Thanks for taking the time to make it!
That video exactly describes what most are having. All I would do would be to test chat lag, and chunk loading. I would, but my computer is too crappy to have CamStudios and Minecraft running lol.
http://ghoulifiedgaming.blogspot.com/
Yeah my bad I forgot to address those issues as well. The chat lags when I talk or use OP commands. Also if you walk around a bit you'll find areas where the world just ends in a giant blue chasm. Turning monsters off helps substantially for me...but all my friends on the server want them on...and alas they are an important part of the game.
Yes this is exactly my problem. This is the exact same completely.
Myself and a group of about 5 friends have tried various types of OSes, computer configurations, internet providers to get around the lag. And yet some of us run into the same type of lag discussed in this thread: chat lag, rubber band type affects, blocks reappearing after being broken (all players are op'd, not in spawn area)
Now we've tried anything from personal cable to our offices where some of us have very large pipes to host minecraft servers.
People on the local network of the host do not have many issues, they occasionally have to disconnect to fix the giant swaths of missing blocks that is confirmed to be a bug already (if I can trust the getSatisfaction site). However the same people that lag the most continue to lag regardless of what we try to create a better server environment.
It seems to not affect any particular flavor of windows, as we have laggers that use winXP, and Win7 (possibly vista, but I can't confirm that). Everyone is using the most recent SUN JVM.
Anyone not on the server's LAN lags to varying degrees, some far worse than others. But from our standpoints it seems to be client refresh issues. For example chat messages from a person will arrive instantly, but on their client they will not be updated for several minutes. Something very funky is going on with the net communication between clients and server.
We've played since 1.3_01, so I can't comment about if the lag began before this version.
I see threads like this all the time, however many times they are written off as internet issues or servers being overwhelmed, which simply is not the case for us.
TL;DR
It's a lovely game, and we all enjoy it, but as it stands, SMP over anything but LAN is unplayable for some of us. Beta withstanding, some attention to this matter of lag/client refresh would be appreciated!
anyone with serious networking experience who suffers from this bug should download wireshark and listen in on their clients communication with a server.
Connecting to a local server is not good enough, connect to a wan one.
Also, to gather information, everyone who reads this should open the device manager, find their ethernet adapter, open the properties dialog, go to the advanced tab, and give us a list of every option and what it's set to, so we can try to narrow down if it is a network adapter setting that causes it.
[FAQ] Extremely Common Problems
[OFFICIAL] Dragon Cave Thread
http://ghoulifiedgaming.blogspot.com/
It's a program some dude made that reduces the packet size that minecraft sends (at least that's what I think it is, crazy computer lingo)
anyhow here's a screenshot of what the program is: http://i630.photobucket.com/albums/uu28 ... AYBEIT.png You just fill out that form and then open the game and click multiplayer and instead of typing in your servers ip type localhost.
edit: also there's a version 5 of his program on that page somewhere as well. Haven't looked into it yet.
I have the same problem to, The latest patch did nothing for me.
I noticed after creating a new world in single player, plays fine, host it on a local LAN server and it works fine, until after I spawned some in game (glass blocks and torches for myself) using the server commands and placing these torches n blocks where I deem fit, save the server files to the single player files, join single player, now I can't even load the game anymore. I believe this is another cause. (if any of you have recently illegally spawned items in your servers.)
but even so a few months ago when I first learned the server commands my world was doing perfectly fine despite the fact I spawned about 500+ glass blocks and used them around my world... just putting it out there.
so as some people have mentioned, it may be the coding in game due to all the various factors, monsters moving around n about, blocks continously changing. (and this new illegal spawning factor may help a lot into it)
I just re-read the very first 'facts and no facts' post you made.
it is computer specific, as my two brothers have minecraft on other systems on the same ip connection and they play completely fine.