Ok I can clearly testify that this is not an operating system error, as people with vista, xp, and windows 7 seem to have these occurrences as well. Does MC work on Macs and ubuntu OS? Maybe you guys could try and see if it lags on those OS since no one has posted that as their system spec.
As for the RAM issue, i remember hearing someone say that it's not the amount of RAM, but the quality as well o_O
Donno what they meant by that, but maybe some people who DON'T have lag could post some specs as well?
Graphics cards seem very independent at this point. My friend has a decent graphic card with 512 MB RAM and doesn't have lag, apparently.
As far as i'm concerned, this is still a game glitch and not so much as faults of our computers.
Keep posting!
EDIT: Ok, i have isolated it somehow to know that this is DEFINITELY RAM DEPENDENT.
Exhibit A:
For some reason, MC will continue to increase it's consumption of RAM until it depletes. It's a game problem, people. Not your computers. Case closed.
EDIT: Ok, i have isolated it somehow to know that this is DEFINITELY RAM DEPENDENT.
For some reason, MC will continue to increase it's consumption of RAM until it depletes. It's a game problem, people. Not your computers. Case closed.
I've noticed this too. But the RAM problem isn't what's making minecraft crash for me. In my experience it only occurs in multiplayer, not single player (which means it probably doesn't have to do with RAM consumption), and I consistently get stuck on a single chunk that isolates me from communicating with others and then it finally boots me.
Regardless, I agree that it IS a game problem not a hardware problem or network problem.
Rollback Post to RevisionRollBack
"A wise man washes his hands after he pees. A wiser man doesn't pee on his hands."
EDIT: Ok, i have isolated it somehow to know that this is DEFINITELY RAM DEPENDENT.
For some reason, MC will continue to increase it's consumption of RAM until it depletes. It's a game problem, people. Not your computers. Case closed.
I've noticed this too. But the RAM problem isn't what's making minecraft crash for me. In my experience it only occurs in multiplayer, not single player (which means it probably doesn't have to do with RAM consumption), and I consistently get stuck on a single chunk that isolates me from communicating with others and then it finally boots me.
Regardless, I agree that it IS a game problem not a hardware problem or network problem.
Ahahaha! You are only half wrong my friend. Here is my hypothesis/suspicion:
When in multiplayer, there are more mods to load, more chunks to load, and ultimately players. The thing is, when the game loads a portion of chunks, where the player is, it doesn't automatically load the other ones. So whenever I teleport or /tpa or something, it has to work to load and buffer chunks. While doing so, i'm moving to another area. I think that Notch somehow botched up 1.4 or 1.3 to make it so that there is still a remnant of the unloaded chunks remaining in the saved data. Then, it duplicates the data every time you load a new area, die, and etc. By doing so, it takes up a lot of RAM to load new chunks, drop old chunks, and update new chunks. All while saving old data.
In single player, however, you are only 1 person. The amount of chunks you can load is only so limited since you can't teleport and such. When you walk, instead of /tpa, it allows more time to buffer and unload chunks!
Maybe someone can disprove this, but something in my gut says that this is what is happening!
Ahahaha! You are only half wrong my friend. Here is my hypothesis/suspicion:
When in multiplayer, there are more mods to load, more chunks to load, and ultimately players. The thing is, when the game loads a portion of chunks, where the player is, it doesn't automatically load the other ones. So whenever I teleport or /tpa or something, it has to work to load and buffer chunks.
I would agree that this issue has something to do with chunks, I just don't think it's the amount of chunks minecraft is loading. I play on a server with two other guys - even when I'm logging on now, with no one else on the server, I'm appearing on one chunk and it eventually boots me. I think it has something to do with chunk corruption and not necessarily chunk amounts effecting RAM usage.
Quote from RainyEyes »
I think that Notch somehow botched up 1.4 or 1.3 to make it so that there is still a remnant of the unloaded chunks remaining in the saved data. Then, it duplicates the data every time you load a new area, die, and etc. By doing so, it takes up a lot of RAM to load new chunks, drop old chunks, and update new chunks. All while saving old data.
This is an interesting theory, what with the duplication of chunks. I know for a fact this issue occurred (for me) right as 1.4 came out. I can only hope Notch realizes that this problem exists and is able to fix it...
Quote from RainyEyes »
In single player, however, you are only 1 person. The amount of chunks you can load is only so limited since you can't teleport and such. When you walk, instead of /tpa, it allows more time to buffer and unload chunks!
You can use mods in single player... Regardless, my host disabled all mods when this error occurred for me and there was ZERO change in the problem, so I don't think it has to do with mods of any kind. No matter how long I wait, I am still booted - so I don't think it has to do with buffering of chunks either.
In fact, I am NEARLY positive this issue occurs in specific areas. My base was rendered useless a few weeks ago because of this and my host was able to edit the map around my base so that it was completely playable again. I began to build in my base again and then all of a sudden the error began in the same place. That's my reason for guessing it has to do with chunk corruption in specific areas. It isn't just lag for me, it's that I'm appearing on single chunk and I am stuck in this 'purgatory' till I am eventually booted.
EDIT: I've tried waiting for the chunks around me to load (which does occur, very slowly) but this only results in an error message. Oddly, I tried leaving the area and this cleared up the lag and random booting... Unfortunately the lag is right in the middle of my main base...
At any rate, this gives further evidence to my chunk corruption theory.
Rollback Post to RevisionRollBack
"A wise man washes his hands after he pees. A wiser man doesn't pee on his hands."
I'm having this issue as well. Everything was fine for me in 1.3 and 1.4, any lag I had was my computer and that was fixed by just shutting the game off every half hour or so. I didn't have trouble until the 1.4_1 update. Now I can't mine or place blocks without inhuman amounts of patience. I so sad T.T
Same problem again here. And i just dont see how notch could have changed something so drastically to make this problem in the code :/ well i hope 1.5 next week will help. And i will be posting on Get Satisfaction thingy.
I still say this is a coding issue also, and the reason why it affects some and not others is because of HOW the code interacts with the NIC cards.
For example, lets say you have 2 nic cards, one is brand A, the other is brand B.
Brand A plays fine, no issues, no lag. Brand B however, has a hissy fit because the code does not interact with that brand well.
Now, you may be thinking "but I tried both brand A, B and even a generic brand C and still lag!!!!" Well, what NIC is installed on the server? If it is using brand B, then it wont matter what brand the client is using, because brand B sucks with minecraft.
Just wanted to add my voice to the many. I run a server on my computer and have two other friends who play with me. We were doing fine until about 5 days ago, I've had no problems, but they are getting the same falling forever and horrible lag that's being talked about.
Specs: Win 7 64 Bit, 6 GB RAM, NVIDIA GeForce 6150SE nForce 430. We were playing vanilla SMP, today I loaded up Planes and SDK's Guns, however the problem started before these mods. About to reset to vanilla and test again.
Personally I have no idea whats going on.
Rollback Post to RevisionRollBack
A double resolution texture pack that stays faithful to the original Minecraft textures.
Adding myself to the list of people afflicted with this.
Played on a server for ages with my friend and then suddenly I (and only I) got too laggy to do anything really. Tried some other server software, tried other better servers, nothing worked.
EDIT: Ok, i have isolated it somehow to know that this is DEFINITELY RAM DEPENDENT.
For some reason, MC will continue to increase it's consumption of RAM until it depletes. It's a game problem, people. Not your computers. Case closed.
I've noticed this too. But the RAM problem isn't what's making minecraft crash for me. In my experience it only occurs in multiplayer, not single player (which means it probably doesn't have to do with RAM consumption), and I consistently get stuck on a single chunk that isolates me from communicating with others and then it finally boots me.
Regardless, I agree that it IS a game problem not a hardware problem or network problem.
Ahahaha! You are only half wrong my friend. Here is my hypothesis/suspicion:
When in multiplayer, there are more mods to load, more chunks to load, and ultimately players. The thing is, when the game loads a portion of chunks, where the player is, it doesn't automatically load the other ones. So whenever I teleport or /tpa or something, it has to work to load and buffer chunks. While doing so, i'm moving to another area. I think that Notch somehow botched up 1.4 or 1.3 to make it so that there is still a remnant of the unloaded chunks remaining in the saved data. Then, it duplicates the data every time you load a new area, die, and etc. By doing so, it takes up a lot of RAM to load new chunks, drop old chunks, and update new chunks. All while saving old data.
In single player, however, you are only 1 person. The amount of chunks you can load is only so limited since you can't teleport and such. When you walk, instead of /tpa, it allows more time to buffer and unload chunks!
Maybe someone can disprove this, but something in my gut says that this is what is happening!
I'm not sure if you read any of my past posts but, I am having this problem in single player.
I can agree it occurs with this 'chunk loading' in multiplayer as everytime I hosted locally (lan) just so I could give myself several Glass Blocks, I'd set the glass blocks down, save \shut down the server and than continue off from that point in Single player where I end up with two of these problems.
1. the world will not load and Minecraft ends itself
2. the world does load, and I can NOT leave spawn for heaven or hell's sake. it's almost as if a second motion blur (loading the chunks etc) ends up taking minutes. (which makes it so that even after waiting 10+ mins on the world loading I still cannot leave spawn.
I can create a NEW WORLD, and it would play fine... until I hosted it on LAN and gave myself GLASS BLOCKS (again) and now I can't even load the world (kicks \ Minecraft ends itself)
EDIT: Ok, i have isolated it somehow to know that this is DEFINITELY RAM DEPENDENT.
For some reason, MC will continue to increase it's consumption of RAM until it depletes. It's a game problem, people. Not your computers. Case closed.
I've noticed this too. But the RAM problem isn't what's making minecraft crash for me. In my experience it only occurs in multiplayer, not single player (which means it probably doesn't have to do with RAM consumption), and I consistently get stuck on a single chunk that isolates me from communicating with others and then it finally boots me.
Regardless, I agree that it IS a game problem not a hardware problem or network problem.
Ahahaha! You are only half wrong my friend. Here is my hypothesis/suspicion:
When in multiplayer, there are more mods to load, more chunks to load, and ultimately players. The thing is, when the game loads a portion of chunks, where the player is, it doesn't automatically load the other ones. So whenever I teleport or /tpa or something, it has to work to load and buffer chunks. While doing so, i'm moving to another area. I think that Notch somehow botched up 1.4 or 1.3 to make it so that there is still a remnant of the unloaded chunks remaining in the saved data. Then, it duplicates the data every time you load a new area, die, and etc. By doing so, it takes up a lot of RAM to load new chunks, drop old chunks, and update new chunks. All while saving old data.
In single player, however, you are only 1 person. The amount of chunks you can load is only so limited since you can't teleport and such. When you walk, instead of /tpa, it allows more time to buffer and unload chunks!
Maybe someone can disprove this, but something in my gut says that this is what is happening!
This would explain why it lags on laptops, and not desktops! I have 2 desktops, with 1gb and 2gb of RAM, and my desktop has something like 8 or 16gb. This also explains why it's fine when you first join, but not after you do anything. This has to be it. I don't know what else could cause it.
http://ghoulifiedgaming.blogspot.com/
Clearly it's a big problem for a large number of people.
Why don't we hear anything from Mojang?
Where is the support we paid for?
Admins or mods care to address the issue?
As for the RAM issue, i remember hearing someone say that it's not the amount of RAM, but the quality as well o_O
Donno what they meant by that, but maybe some people who DON'T have lag could post some specs as well?
Graphics cards seem very independent at this point. My friend has a decent graphic card with 512 MB RAM and doesn't have lag, apparently.
As far as i'm concerned, this is still a game glitch and not so much as faults of our computers.
Keep posting!
EDIT: Ok, i have isolated it somehow to know that this is DEFINITELY RAM DEPENDENT.
Exhibit A:
For some reason, MC will continue to increase it's consumption of RAM until it depletes. It's a game problem, people. Not your computers. Case closed.
I've noticed this too. But the RAM problem isn't what's making minecraft crash for me. In my experience it only occurs in multiplayer, not single player (which means it probably doesn't have to do with RAM consumption), and I consistently get stuck on a single chunk that isolates me from communicating with others and then it finally boots me.
Regardless, I agree that it IS a game problem not a hardware problem or network problem.
Ahahaha! You are only half wrong my friend. Here is my hypothesis/suspicion:
When in multiplayer, there are more mods to load, more chunks to load, and ultimately players. The thing is, when the game loads a portion of chunks, where the player is, it doesn't automatically load the other ones. So whenever I teleport or /tpa or something, it has to work to load and buffer chunks. While doing so, i'm moving to another area. I think that Notch somehow botched up 1.4 or 1.3 to make it so that there is still a remnant of the unloaded chunks remaining in the saved data. Then, it duplicates the data every time you load a new area, die, and etc. By doing so, it takes up a lot of RAM to load new chunks, drop old chunks, and update new chunks. All while saving old data.
In single player, however, you are only 1 person. The amount of chunks you can load is only so limited since you can't teleport and such. When you walk, instead of /tpa, it allows more time to buffer and unload chunks!
Maybe someone can disprove this, but something in my gut says that this is what is happening!
I would agree that this issue has something to do with chunks, I just don't think it's the amount of chunks minecraft is loading. I play on a server with two other guys - even when I'm logging on now, with no one else on the server, I'm appearing on one chunk and it eventually boots me. I think it has something to do with chunk corruption and not necessarily chunk amounts effecting RAM usage.
This is an interesting theory, what with the duplication of chunks. I know for a fact this issue occurred (for me) right as 1.4 came out. I can only hope Notch realizes that this problem exists and is able to fix it...
You can use mods in single player... Regardless, my host disabled all mods when this error occurred for me and there was ZERO change in the problem, so I don't think it has to do with mods of any kind. No matter how long I wait, I am still booted - so I don't think it has to do with buffering of chunks either.
In fact, I am NEARLY positive this issue occurs in specific areas. My base was rendered useless a few weeks ago because of this and my host was able to edit the map around my base so that it was completely playable again. I began to build in my base again and then all of a sudden the error began in the same place. That's my reason for guessing it has to do with chunk corruption in specific areas. It isn't just lag for me, it's that I'm appearing on single chunk and I am stuck in this 'purgatory' till I am eventually booted.
EDIT: I've tried waiting for the chunks around me to load (which does occur, very slowly) but this only results in an error message. Oddly, I tried leaving the area and this cleared up the lag and random booting... Unfortunately the lag is right in the middle of my main base...
At any rate, this gives further evidence to my chunk corruption theory.
Or the
CreepersSlimes will attack youhttp://ghoulifiedgaming.blogspot.com/
For example, lets say you have 2 nic cards, one is brand A, the other is brand B.
Brand A plays fine, no issues, no lag. Brand B however, has a hissy fit because the code does not interact with that brand well.
Now, you may be thinking "but I tried both brand A, B and even a generic brand C and still lag!!!!" Well, what NIC is installed on the server? If it is using brand B, then it wont matter what brand the client is using, because brand B sucks with minecraft.
This is just a theory, untested....thoughts?
Specs: Win 7 64 Bit, 6 GB RAM, NVIDIA GeForce 6150SE nForce 430. We were playing vanilla SMP, today I loaded up Planes and SDK's Guns, however the problem started before these mods. About to reset to vanilla and test again.
Personally I have no idea whats going on.
A double resolution texture pack that stays faithful to the original Minecraft textures.
I sent him an email message last night. I'll let you guys know if he ends up replying - though I'm not going to hold my breath.
http://ghoulifiedgaming.blogspot.com/
Played on a server for ages with my friend and then suddenly I (and only I) got too laggy to do anything really. Tried some other server software, tried other better servers, nothing worked.
So, here's to hoping it gets fixed.
I'm not sure if you read any of my past posts but, I am having this problem in single player.
I can agree it occurs with this 'chunk loading' in multiplayer as everytime I hosted locally (lan) just so I could give myself several Glass Blocks, I'd set the glass blocks down, save \shut down the server and than continue off from that point in Single player where I end up with two of these problems.
1. the world will not load and Minecraft ends itself
2. the world does load, and I can NOT leave spawn for heaven or hell's sake. it's almost as if a second motion blur (loading the chunks etc) ends up taking minutes. (which makes it so that even after waiting 10+ mins on the world loading I still cannot leave spawn.
I can create a NEW WORLD, and it would play fine... until I hosted it on LAN and gave myself GLASS BLOCKS (again) and now I can't even load the world (kicks \ Minecraft ends itself)
This would explain why it lags on laptops, and not desktops! I have 2 desktops, with 1gb and 2gb of RAM, and my desktop has something like 8 or 16gb. This also explains why it's fine when you first join, but not after you do anything. This has to be it. I don't know what else could cause it.
If 1.5 didn't fix it, I am officially pissed.
http://ghoulifiedgaming.blogspot.com/
Maybe it'll help other people too?
I have a desktop with 4g of ram and I still lag...