I run a server my friends play on and 3 out of 5 of us are having this problem (chunk loading issues + unable to change the gameworld and yet still able to be blown up!). The only ones that don't are myself (the host) and the one person on a 32 bit system, so i have a feeling this 64 bit thing is on the right track. We all, with the exception of the person on 32bit, have top of the line machines.
This is keeping all of us from enjoying the game. I would appreciate a solution. I love the ideas for the new update but I think this issue is what most needs attention right now. I won't care that you added snow, stats, and a tutorial-style achievement tree if I can't do anything with my friends in your game.
I have this same problem, my friends can see what im doing instantly but there is a 3-5 min delay in what i see on my screen. It's really annoying because i bought this game to play with friends :/ i hope its fixed soon, and my internet is fine. my speedest is 11 ping, 23mb down 5 mb up. And my pingtest is an A so i dont think my internet is the problem :/
I've been testing the tcpbuffer program introduced by Florian from a link posted a few back..
Two friends that play remotely off the local LAN seem to be having a LOT better time. Now I only have this program running between the server and the internet. They are not using it at all, but it has made that big of a difference already. So the culprit in our case is definitely how Minecraft is communicating over TCP/IP
I have the program listening on the default minecraft port, so any user that connects to our server automatically is using the tcpbuffer program.
I highly recommend trying it out if you are a server host, or if you are frustrated try running it between your client and the server, and see if it helps.
Many thanks to the creator of the TCP proxy :smile.gif:
I'm glad someone finally tested it and I'm glad it worked for you. It seemed like people just paid no heed to my attempt at helping them! So thank you =D
I've been trying this program recently. It doesn't seem to be doing anything. I don't even know if we have it working right or not.
Do you have to have it running the server from a different computer or what??
Bumpity. :smile.gif:
OMG this worked for me (well partially) now instead of a like 5 min delay its only a few seconds like 5-6 sometimes like 10, but its still not enjoyable so i really hope the next update fixes it.
EDIT: OMGG I used the tcp buffer and set limit framerate to ON and it fixed the problem COMEPLETELY now there is like a .5 second delay when i first join but as i play it goes basically instantly, i cant wait till my friend gets on to hear the news. But also i think it is a different fix for each individual, so try stuff out and see what works :biggrin.gif:
I made a video of how I fixed this problem. http://www.minecraftforum.net/viewtopic.php?f=17&t=275112&p=3849718
Some people have said it works and others have said it didn't but its worth a shot, worked for me perfectly. I have a 64 bit OS to and since this fix I have had little to no problem with the lag.
I made a video of how I fixed this problem. http://www.minecraftforum.net/viewtopic.php?f=17&t=275112&p=3849718
Some people have said it works and others have said it didn't but its worth a shot, worked for me perfectly. I have a 64 bit OS to and since this fix I have had little to no problem with the lag.
It's definitely not server/client related, me and my cousin were connected in the same room, no firewall, or anything. Still he would lag but I would not. He'd break something, boom it came back(on his screen), same thing happened with my brother, and his friend(in the same room). NOTCH PLEASE HELP US!
I have a hunch that only people with x64 bit computers have this.
A friend of mine has an x64-bit, and he has the problem, but all my other friends who happen to have a x32-bit, can play just fine.
This probably has something to do with Java, and how x64-bit Java operates different from x32-bit Java, and McRegion, which was supposedly added in update 1.3. My theory is that Notch released 1 code for the Server, that doesn't keep track wether the players have a x64-bit, or x32-bit computer, and sends packets of data for McRegion for a x32-bit computer, while people with a x64-bit computer recieve the same packets.
A x64-bit computer has to sort all x32-bit packets, before they can put them in place, and there you have our problem :tongue.gif:.
This also explains while this doesn't happen in Singleplayer. As the game isn't run on a server, the game itself can check wether the player has a x64-bit, or x32-bit computer, and sends packets accordingly, OR it sends packets which are compatible for both x64-bit, and x32-bit computers.
Also a way to solve this problem, would be a server mod, which sends both x32-bit and x64-bit packets, and when the packets reach the user, the game itself sorts those packets out accordingly to it's system, or send packets compatible for both bit types. Maybe someone can make a server mod to make this happen?
For me, at least, this isn't the case. My laptop and desktop are both 32-bit, but my desktop experiences the lag and my laptop doesn't.
It's not server or client side you fools! I'm the only one that has the problem on the server, and my computer is fine!
Sorry, had to get that out of my system.
You think it's the code then? I'll add that.
You're an idiot. It's client or server-related. This thread needs to be closed
"I found out with a tool that Minecraft is sending a LOT of small network packages. It is sending packages of about 15 bytes with less then a 0.00001 ms between them. To that 15 bytes of actual use data come then a bit more then 60 bytes overhead. In other words Minecraft may need up to 5 times the amount of network bandwidth then it would need to. What makes that even worse is that sending so many packages looks very much like an denial of service attack where you send a lot of requests to a server. Different network hard- and software deals with it differently so not all users are affected the same way or at all." -florian
1. One minute or more of chat lag.
2. Everyone else is still, or people move choppily.
3. The whole world doesn't generate, and you can fall of the sides.
4. Other people aren't complaining about it on the server.
5. Can't place or destroy blocks within a minute.
6. You take damage about one minute after you preform said damage-taking action.
7. One minute or more of object lag. (workbench using, chest opening etc.)
8. It takes a long time to download the world from the server.
Another update, I got this again. Same location seems to bug out and cause this long delay. It happens within range of a rail station with redstone wiring, but 150+ blocks away and the symptom disappears. If I break all the redstone torches and replace them, the symptoms dramatically reduce if not go away. A few days later the bug might return. I consulted with other players and the same delay happens within the same area for them. I've only seen it happen in that one area. The longer you're in that area, the worse it gets.
This is keeping all of us from enjoying the game. I would appreciate a solution. I love the ideas for the new update but I think this issue is what most needs attention right now. I won't care that you added snow, stats, and a tutorial-style achievement tree if I can't do anything with my friends in your game.
OMG this worked for me (well partially) now instead of a like 5 min delay its only a few seconds like 5-6 sometimes like 10, but its still not enjoyable so i really hope the next update fixes it.
EDIT: OMGG I used the tcp buffer and set limit framerate to ON and it fixed the problem COMEPLETELY now there is like a .5 second delay when i first join but as i play it goes basically instantly, i cant wait till my friend gets on to hear the news. But also i think it is a different fix for each individual, so try stuff out and see what works :biggrin.gif:
http://www.minecraftforum.net/viewtopic.php?f=17&t=275112&p=3849718
Some people have said it works and others have said it didn't but its worth a shot, worked for me perfectly. I have a 64 bit OS to and since this fix I have had little to no problem with the lag.
Doesnt work.
For me, at least, this isn't the case. My laptop and desktop are both 32-bit, but my desktop experiences the lag and my laptop doesn't.
You're an idiot. It's client or server-related. This thread needs to be closed
I don't often follow threads I post in. If you'd like a response about something, send me a PM.
"I found out with a tool that Minecraft is sending a LOT of small network packages. It is sending packages of about 15 bytes with less then a 0.00001 ms between them. To that 15 bytes of actual use data come then a bit more then 60 bytes overhead. In other words Minecraft may need up to 5 times the amount of network bandwidth then it would need to. What makes that even worse is that sending so many packages looks very much like an denial of service attack where you send a lot of requests to a server. Different network hard- and software deals with it differently so not all users are affected the same way or at all." -florian
gtfo troll
You forgot to put rubberbanding in there.
I really hope 1.5 fixes this issue.
Is there really a reason to be such an ass?
I'm having symptoms 1-5 and 7!
As everyone keeps saying : I really hope this gets fixed in 1.5. I just bought a server from brohoster too! ):