first time posting to this topic, but: Also having this issue.
Sometimes i find if i close all of my programs, start minecraft first, and log into SMP, then start Ventrilo, and Firefox (the two apps i have open while playing), etc. I fixes itself. If this doesn't work, sometimes setting the priority of javaw.exe to "high" or "realtime" in the task manager fixes the issues. This only works about 60% of the time though.
Although this probably won't help if you run on a single core, as this pegs one of the processors, and takes about 20% of the other one (at 2.8 ghz)
I've been testing the tcpbuffer program introduced by Florian from a link posted a few back..
Two friends that play remotely off the local LAN seem to be having a LOT better time. Now I only have this program running between the server and the internet. They are not using it at all, but it has made that big of a difference already. So the culprit in our case is definitely how Minecraft is communicating over TCP/IP
I have the program listening on the default minecraft port, so any user that connects to our server automatically is using the tcpbuffer program.
I highly recommend trying it out if you are a server host, or if you are frustrated try running it between your client and the server, and see if it helps.
Many thanks to the creator of the TCP proxy :smile.gif:
I've been testing the tcpbuffer program introduced by Florian from a link posted a few back..
Two friends that play remotely off the local LAN seem to be having a LOT better time. Now I only have this program running between the server and the internet. They are not using it at all, but it has made that big of a difference already. So the culprit in our case is definitely how Minecraft is communicating over TCP/IP
I have the program listening on the default minecraft port, so any user that connects to our server automatically is using the tcpbuffer program.
I highly recommend trying it out if you are a server host, or if you are frustrated try running it between your client and the server, and see if it helps.
Many thanks to the creator of the TCP proxy :smile.gif:
I'm glad someone finally tested it and I'm glad it worked for you. It seemed like people just paid no heed to my attempt at helping them! So thank you =D
I also get this problem. I have logged on, on my account, on 2 different computers, one running ubuntu, the other win 7. I did not get any lag from those computers, but i get up to a minute lag on my computer, running win 7.
If it's any help, i tried connecting to my own server running on my network directly through the network and got no less lagg than before.
I'm going to try a complete reinstall of minecraft and see if that helps, maybe there's something wrong with my installation...
EDIT: It didn't work
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Quote from sonofcsm »
Gold in minecraft is kinda like Macs in real life, only good to look at.
I have been experiencing the symptoms described in the opening post only on my laptop. My desktop computer runs the game without latency on the same network and even on the same connection. this coroborates the claims of the computer-specific nature of the problem.
Furthermore, I have noted that turning the limit framerate setting on helps with the problem at least temporarily, though i cannot vouch for the longevity of this solution.
If the previous measures fail to solve to problem, the last thing I can recommend is to run the game on Xp compatability mode (Sp3).
While I experimented with the various solutions posted here, I neglected to try each one individually and applied all fixes simulataneously. My latency has gone, but I cannot identify a specific solution.
I've been trying this program recently. It doesn't seem to be doing anything. I don't even know if we have it working right or not.
Do you have to have it running the server from a different computer or what??
Bumpity. :smile.gif:
I don't believe so. You just fill out the form, click "start", then in minecraft when you click multiplayer you type in the word "localhost" instead of your servers ip address.
I have a hunch that only people with x64 bit computers have this.
A friend of mine has an x64-bit, and he has the problem, but all my other friends who happen to have a x32-bit, can play just fine.
This probably has something to do with Java, and how x64-bit Java operates different from x32-bit Java, and McRegion, which was supposedly added in update 1.3. My theory is that Notch released 1 code for the Server, that doesn't keep track wether the players have a x64-bit, or x32-bit computer, and sends packets of data for McRegion for a x32-bit computer, while people with a x64-bit computer recieve the same packets.
A x64-bit computer has to sort all x32-bit packets, before they can put them in place, and there you have our problem :tongue.gif:.
This also explains while this doesn't happen in Singleplayer. As the game isn't run on a server, the game itself can check wether the player has a x64-bit, or x32-bit computer, and sends packets accordingly, OR it sends packets which are compatible for both x64-bit, and x32-bit computers.
Also a way to solve this problem, would be a server mod, which sends both x32-bit and x64-bit packets, and when the packets reach the user, the game itself sorts those packets out accordingly to it's system, or send packets compatible for both bit types. Maybe someone can make a server mod to make this happen?
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Sometimes i find if i close all of my programs, start minecraft first, and log into SMP, then start Ventrilo, and Firefox (the two apps i have open while playing), etc. I fixes itself. If this doesn't work, sometimes setting the priority of javaw.exe to "high" or "realtime" in the task manager fixes the issues. This only works about 60% of the time though.
Although this probably won't help if you run on a single core, as this pegs one of the processors, and takes about 20% of the other one (at 2.8 ghz)
http://ghoulifiedgaming.blogspot.com/
D.C. ? The desolate land where no internet lines can exist.. We will pray for your safety
http://ghoulifiedgaming.blogspot.com/
Even tho I cant really do much because every thing takes to long. It did help me find some diamonds :biggrin.gif:
Amazingly, this worked for me..... for about 15 minutes. Now the game's back to its usual 30 seconds to one minute of lag. =(
http://ghoulifiedgaming.blogspot.com/
Two friends that play remotely off the local LAN seem to be having a LOT better time. Now I only have this program running between the server and the internet. They are not using it at all, but it has made that big of a difference already. So the culprit in our case is definitely how Minecraft is communicating over TCP/IP
I have the program listening on the default minecraft port, so any user that connects to our server automatically is using the tcpbuffer program.
I highly recommend trying it out if you are a server host, or if you are frustrated try running it between your client and the server, and see if it helps.
Many thanks to the creator of the TCP proxy :smile.gif:
I'm glad someone finally tested it and I'm glad it worked for you. It seemed like people just paid no heed to my attempt at helping them! So thank you =D
http://ghoulifiedgaming.blogspot.com/
If it's any help, i tried connecting to my own server running on my network directly through the network and got no less lagg than before.
I'm going to try a complete reinstall of minecraft and see if that helps, maybe there's something wrong with my installation...
EDIT: It didn't work
to bump this thread....
http://ghoulifiedgaming.blogspot.com/
I am going on a 4-day field trip, and can't bring a computer.
http://ghoulifiedgaming.blogspot.com/
Furthermore, I have noted that turning the limit framerate setting on helps with the problem at least temporarily, though i cannot vouch for the longevity of this solution.
If the previous measures fail to solve to problem, the last thing I can recommend is to run the game on Xp compatability mode (Sp3).
While I experimented with the various solutions posted here, I neglected to try each one individually and applied all fixes simulataneously. My latency has gone, but I cannot identify a specific solution.
http://ghoulifiedgaming.blogspot.com/
I don't believe so. You just fill out the form, click "start", then in minecraft when you click multiplayer you type in the word "localhost" instead of your servers ip address.
http://ghoulifiedgaming.blogspot.com/
A friend of mine has an x64-bit, and he has the problem, but all my other friends who happen to have a x32-bit, can play just fine.
This probably has something to do with Java, and how x64-bit Java operates different from x32-bit Java, and McRegion, which was supposedly added in update 1.3. My theory is that Notch released 1 code for the Server, that doesn't keep track wether the players have a x64-bit, or x32-bit computer, and sends packets of data for McRegion for a x32-bit computer, while people with a x64-bit computer recieve the same packets.
A x64-bit computer has to sort all x32-bit packets, before they can put them in place, and there you have our problem :tongue.gif:.
This also explains while this doesn't happen in Singleplayer. As the game isn't run on a server, the game itself can check wether the player has a x64-bit, or x32-bit computer, and sends packets accordingly, OR it sends packets which are compatible for both x64-bit, and x32-bit computers.
Also a way to solve this problem, would be a server mod, which sends both x32-bit and x64-bit packets, and when the packets reach the user, the game itself sorts those packets out accordingly to it's system, or send packets compatible for both bit types. Maybe someone can make a server mod to make this happen?