I attempted to post this on the bug reporter here https://bugs.mojang....browse/MC-51886 as the launcher directed me there. But was told to come here. So...My problem is, if I try to download and run any version of Minecraft newer than 1.5.2, it crashes before I even make it to a loading screen. 1.5.2 and older run fine. When I try to run a newer version, such as 1.7.5, I get a crash report like this.
---- Minecraft Crash Report ----// There are four lights!Time: 3/23/14 2:25 AMDescription: Initializing gamejava.lang.UnsatisfiedLinkError: org.lwjgl.opengl.WindowsDisplay.setWindowProc(Ljava/lang/reflect/Method;)V at org.lwjgl.opengl.WindowsDisplay.setWindowProc(Native Method) at org.lwjgl.opengl.WindowsDisplay.(WindowsDisplay.java:219) at org.lwjgl.opengl.Display.createDisplayImplementation(Display.java:159) at org.lwjgl.opengl.Display.(Display.java:136) at azl.ad(SourceFile:284) at azl.f(SourceFile:696) at net.minecraft.client.main.Main.main(SourceFile:148)A detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- Head --Stacktrace: at org.lwjgl.opengl.WindowsDisplay.setWindowProc(Native Method) at org.lwjgl.opengl.WindowsDisplay.(WindowsDisplay.java:219) at org.lwjgl.opengl.Display.createDisplayImplementation(Display.java:159) at org.lwjgl.opengl.Display.(Display.java:136) at azl.ad(SourceFile:284)-- Initialization --Details:Stacktrace: at azl.f(SourceFile:696) at net.minecraft.client.main.Main.main(SourceFile:148)-- System Details --Details: Minecraft Version: 1.7.5 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_51, Oracle Corporation Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 118368264 bytes (112 MB) / 160956416 bytes (153 MB) up to 954728448 bytes (910 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.7.5 LWJGL: 2.9.1 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. GL Caps: Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: [] Current Language: ~~ERROR~~ NullPointerException: null Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1)
Nothing seems to make a difference. Things I've tried:1. Updated graphics drivers, tested both recommended 13.12 and beta 14.3 driver, no change.2. Manually updated LWJGL to 2.9.1, no change.3. Uninstalled and reinstalled Minecraft, no change.4. Tried latest TitaniumGL_2014_01 to bypass default openGL32.dll in case of a graphics card incompatibility. It failed to launch with a different error, so I reverted back to the normal.I have a Radeon HD 5770 graphics card with OpenGL 3.2 support, so trying TitaniumGL was a stretch. But I'm out of ideas. Google doesn't turn up many results. Halp?Edit: Forgot to post comp info.Win7 64 bitAthlon II 3Ghz Quad coreRadeon HD 577010GB ramLatest 64bit Java 1.7.0_51Using unmodded vanilla Minecraft Launcher.
This is happening because one of your LWJGL jars is missing or corrupt. They aren't distributed broken by Mojang, which is why they reject your bug report. Most likely your antivirus is quarantining the missing jar because it contains native libraries (DLLs), i.e. something it considers a possibly malicious program. You'll have to figure out how to configure your antivirus to not do this.
This is happening because one of your LWJGL jars is missing or corrupt. They aren't distributed broken by Mojang, which is why they reject your bug report. Most likely your antivirus is quarantining the missing jar because it contains native libraries (DLLs), i.e. something it considers a possibly malicious program. You'll have to figure out how to configure your antivirus to not do this.
They definitely aren't missing. 1.5.2 and older wouldn't play if my LWJGL were missing or unuseable. Plus as I mentioned previously, I manually removed LWJGL entirely and replaced it with 2.9.1 from the official website, following the tutorial from the MC wiki.
As for them being corrupt somehow, any advice on how I can check this? Or a way I can see if it's somehow using an old version of LWJGL or something? It's not a problem from my antivirus. It's configured to not make any changes without notifying me, and I've had no false positives anytime recently and nothing regarding LWJGL. https://www.dropbox....03 00.39.44.png Virus Chest screenshot lol.
If this really is as simple as my LWJGL just needing fixed, I'll do whatever's needed to fix it.
Edit: Alright, figured out the problem. It was indeed LWJGL, but probably isn't what you'd expect. I went through my entire computer looking for every trace of LWJGL files, to see if somehow one was set up to be used instead of the ones in the MC directories. Come to find out, for some reason there was an old version of "lwjgl64.dll" inside my Java/jre7/bin folder, and it was taking priority. I backed up the one that was in there, replaced it with the 2.9.1 version, and BAM everything is now working. I assume Java must not normally have that in there, so some other game must have installed it. I also assume I could probably delete it and just let local copies from jar directories use what they have handy, but I'll just leave this here 'till I run into any problems.
Thank you for the reply gerbil, I wouldn't have revisited the problem without you mentioning LWJGL. This problem has plagued me for months and no one wanted to help anywhere.
They definitely aren't missing. 1.5.2 and older wouldn't play if my LWJGL were missing or unuseable. Plus as I mentioned previously, I manually removed LWJGL entirely and replaced it with 2.9.1 from the official website, following the tutorial from the MC wiki.
As for them being corrupt somehow, any advice on how I can check this? Or a way I can see if it's somehow using an old version of LWJGL or something? It's not a problem from my antivirus. It's configured to not make any changes without notifying me, and I've had no false positives anytime recently and nothing regarding LWJGL. https://www.dropbox....03 00.39.44.png Virus Chest screenshot lol.
If this really is as simple as my LWJGL just needing fixed, I'll do whatever's needed to fix it.
Edit: Alright, figured out the problem. It was indeed LWJGL, but probably isn't what you'd expect. I went through my entire computer looking for every trace of LWJGL files, to see if somehow one was set up to be used instead of the ones in the MC directories. Come to find out, for some reason there was an old version of "lwjgl64.dll" inside my Java/jre7/bin folder, and it was taking priority. I backed up the one that was in there, replaced it with the 2.9.1 version, and BAM everything is now working. I assume Java must not normally have that in there, so some other game must have installed it. I also assume I could probably delete it and just let local copies from jar directories use what they have handy, but I'll just leave this here 'till I run into any problems.
Thank you for the reply gerbil, I wouldn't have revisited the problem without you mentioning LWJGL. This problem has plagued me for months and no one wanted to help anywhere.