java.lang.OutOfMemoryError: Java heap space
at brh.a(SourceFile:289)
at brh.a(SourceFile:279)
at brh.a(SourceFile:209)
at bqt.a(SourceFile:48)
at bre.a(SourceFile:72)
at bre.a(SourceFile:40)
at baq.<init>(SourceFile:58)
at azl.ad(SourceFile:370)
at azl.f(SourceFile:696)
at net.minecraft.client.main.Main.main(SourceFile:148)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at brh.a(SourceFile:289)
at brh.a(SourceFile:279)
at brh.a(SourceFile:209)
at bqt.a(SourceFile:48)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/font/ascii.png
Texture object class: bqt
Stacktrace:
at bre.a(SourceFile:72)
at bre.a(SourceFile:40)
at baq.<init>(SourceFile:58)
at azl.ad(SourceFile:370)
-- Initialization --
Details:
Stacktrace:
at azl.f(SourceFile:696)
at net.minecraft.client.main.Main.main(SourceFile:148)
-- System Details --
Details:
Minecraft Version: 1.7.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 24750432 bytes (23 MB) / 52756480 bytes (50 MB) up to 52756480 bytes (50 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -Xmx52m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.5
LWJGL: 2.9.1
OpenGL: GeForce 9500 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
It seems as though minecraft was only able to allocate 50 megabytes of RAM to the game. This is no where near enough for it to be able to perform. Did you have any other programs open when trying to launch it?
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 3/8/14 8:36 PM
Description: Registering texture
java.lang.OutOfMemoryError: Java heap space
at brh.a(SourceFile:289)
at brh.a(SourceFile:279)
at brh.a(SourceFile:209)
at bqt.a(SourceFile:48)
at bre.a(SourceFile:72)
at bre.a(SourceFile:40)
at baq.<init>(SourceFile:58)
at azl.ad(SourceFile:370)
at azl.f(SourceFile:696)
at net.minecraft.client.main.Main.main(SourceFile:148)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at brh.a(SourceFile:289)
at brh.a(SourceFile:279)
at brh.a(SourceFile:209)
at bqt.a(SourceFile:48)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/font/ascii.png
Texture object class: bqt
Stacktrace:
at bre.a(SourceFile:72)
at bre.a(SourceFile:40)
at baq.<init>(SourceFile:58)
at azl.ad(SourceFile:370)
-- Initialization --
Details:
Stacktrace:
at azl.f(SourceFile:696)
at net.minecraft.client.main.Main.main(SourceFile:148)
-- System Details --
Details:
Minecraft Version: 1.7.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 24750432 bytes (23 MB) / 52756480 bytes (50 MB) up to 52756480 bytes (50 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -Xmx52m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.5
LWJGL: 2.9.1
OpenGL: GeForce 9500 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
That's the only thing. But how do I fix it?
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Moderatorhave you been trying to allocate more/less ram to minecraft?
it looks like you made a typo and allocated 52 not 512
It still didn't work. I tried 512m it said it cannot create a java virtual machine.
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ModeratorDoes minecraft have any issue when you let it run as default, no messing with the java arguments?
This one?
-XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -Xmx52m
or the XMX512m?