Okay so I started to work on a medium sized castle in minecraft 1.7.2 using a lot of the new stained glass. This is great and all but unfortunately after I got a lot done it started suffering *massive* amounts of lag like barely playable. Weirdly like inside the castle the lag was bad but outside it was not as bad. A friend suggested it might be due to the transparent stained glass so I made a quick texture pack without transparent glass so I could finish the thing and it helped a little outside of the castle but inside the lag is still very high. 1.7.2 is a little laggy for me normally but never this bad, like I have played on other servers and maps in 1.7.2 without too much issue (though there is more lag than usual). It's also not really size because I have made stuff larger before with no lag.
I don't know whats wrong but this is making me so mad because I want to finish it. I am waiting for optifine to come out so I could possibly help but its not out yet and who knows when it will be.
If you tested that the stained glass didn't make a difference in the lag, then your client is probably loading terrain or loading something else. Try lowering your render distance to "Tiny" or "Short" and see if that helps. This usual increases my FPS no matter what.
Rollback Post to RevisionRollBack
| Please quote my post if you have a question/comment for me|
If you tested that the stained glass didn't make a difference in the lag, then your client is probably loading terrain or loading something else. Try lowering your render distance to "Tiny" or "Short" and see if that helps. This usual increases my FPS no matter what.
It's at the lowest setting and it does not help, I knew to do that already. :/
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I don't know whats wrong but this is making me so mad because I want to finish it. I am waiting for optifine to come out so I could possibly help but its not out yet and who knows when it will be.
Any suggestions?
It's at the lowest setting and it does not help, I knew to do that already. :/