Sorry if this is a repost, but after reading through several other topics about sound issues, none of them pertain to my issue. I've tried the F3+S solution to no avail. I get the following error:
[20:28:36 INFO]: Client> ERROR MESSAGE:
[20:28:36 INFO]: Client> SoundSystem did not load after 30 seconds.
[20:28:36 INFO]: Client>
[20:28:36 INFO]: Client> Starting up SoundSystem...
[20:28:36 INFO]: Client> Switching to No Sound
[20:28:36 INFO]: Client> (Silent Mode)
[20:28:36 INFO]: Client>
[20:28:36 INFO]: Client> [20:28:36] [Sound Library Loader/INFO]: Sound engine started
[20:29:59 INFO]: Client> [20:29:59] [Client thread/INFO]: Reloading ResourceManager: Default
[20:30:00 INFO]: Client> [20:30:00] [Client thread/INFO]: Created: 512x256 textures/blocks-atlas
[20:30:01 INFO]: Client> [20:30:01] [Client thread/INFO]: Created: 256x256 textures/items-atlas
[20:30:01 INFO]: Client>
[20:30:01 INFO]: Client> SoundSystem shutting down...
[20:30:01 INFO]: Client> Author: Paul Lamb, www.paulscode.com
[20:30:01 INFO]: Client>
[20:30:01 INFO]: Client>
[20:30:01 INFO]: Client> Starting up SoundSystem...
[20:30:02 INFO]: Client> Initializing LWJGL OpenAL
[20:30:02 INFO]: Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[20:30:02 INFO]: Client> AL lib: (EE) DoReset: Failed to initialize audio client: 0x88890017
[20:30:02 INFO]: Client> Exception in thread "Thread-11" org.lwjgl.openal.OpenALException: Invalid Device
[20:30:02 INFO]: Client> at org.lwjgl.openal.Util.checkALCError(Util.java:55)
[20:30:02 INFO]: Client> at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:251)
[20:30:02 INFO]: Client> at org.lwjgl.openal.AL.init(AL.java:168)
[20:30:02 INFO]: Client> at org.lwjgl.openal.AL.create(AL.java:138)
[20:30:02 INFO]: Client> at org.lwjgl.openal.AL.create(AL.java:102)
[20:30:02 INFO]: Client> at org.lwjgl.openal.AL.create(AL.java:201)
[20:30:02 INFO]: Client> at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
[20:30:02 INFO]: Client> at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
[20:30:02 INFO]: Client> at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
[20:30:02 INFO]: Client> at paulscode.sound.CommandThread.run(CommandThread.java:121)
I'm extremely new to Minecraft so please be gentle with me. I just bought the game yesterday. Just a note, I downloaded and played the demo before purchasing the game and sound worked just fine. Again, sorry if this was in post I didn't see.
[20:28:36 INFO]: Client> ERROR MESSAGE:
[20:28:36 INFO]: Client> SoundSystem did not load after 30 seconds.
[20:28:36 INFO]: Client>
[20:28:36 INFO]: Client> Starting up SoundSystem...
[20:28:36 INFO]: Client> Switching to No Sound
[20:28:36 INFO]: Client> (Silent Mode)
[20:28:36 INFO]: Client>
[20:28:36 INFO]: Client> [20:28:36] [Sound Library Loader/INFO]: Sound engine started
[20:29:59 INFO]: Client> [20:29:59] [Client thread/INFO]: Reloading ResourceManager: Default
[20:30:00 INFO]: Client> [20:30:00] [Client thread/INFO]: Created: 512x256 textures/blocks-atlas
[20:30:01 INFO]: Client> [20:30:01] [Client thread/INFO]: Created: 256x256 textures/items-atlas
[20:30:01 INFO]: Client>
[20:30:01 INFO]: Client> SoundSystem shutting down...
[20:30:01 INFO]: Client> Author: Paul Lamb, www.paulscode.com
[20:30:01 INFO]: Client>
[20:30:01 INFO]: Client>
[20:30:01 INFO]: Client> Starting up SoundSystem...
[20:30:02 INFO]: Client> Initializing LWJGL OpenAL
[20:30:02 INFO]: Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[20:30:02 INFO]: Client> AL lib: (EE) DoReset: Failed to initialize audio client: 0x88890017
[20:30:02 INFO]: Client> Exception in thread "Thread-11" org.lwjgl.openal.OpenALException: Invalid Device
[20:30:02 INFO]: Client> at org.lwjgl.openal.Util.checkALCError(Util.java:55)
[20:30:02 INFO]: Client> at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:251)
[20:30:02 INFO]: Client> at org.lwjgl.openal.AL.init(AL.java:168)
[20:30:02 INFO]: Client> at org.lwjgl.openal.AL.create(AL.java:138)
[20:30:02 INFO]: Client> at org.lwjgl.openal.AL.create(AL.java:102)
[20:30:02 INFO]: Client> at org.lwjgl.openal.AL.create(AL.java:201)
[20:30:02 INFO]: Client> at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
[20:30:02 INFO]: Client> at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
[20:30:02 INFO]: Client> at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
[20:30:02 INFO]: Client> at paulscode.sound.CommandThread.run(CommandThread.java:121)
I'm extremely new to Minecraft so please be gentle with me. I just bought the game yesterday. Just a note, I downloaded and played the demo before purchasing the game and sound worked just fine. Again, sorry if this was in post I didn't see.
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Retired Staffhttp://www.minecraftforum.net/topic/1863776-minecraft-16-pre-releasenew-launcher-no-sound-at-all/
Just a side note, the F3 + S command no longer has a function.