I am using a Macbook running OS X 10.7.5 with all updates. Minecraft was working this past tuesday on this machine.
Crash report follows
// I let you down. Sorry
Time: 11/7/13 6:47 AM
Description: Unexpected error
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299)
at azd.d(SourceFile:650)
at azd.ad(SourceFile:757)
at azd.e(SourceFile:704)
at net.minecraft.client.main.Main.main(SourceFile:103)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 42376816 bytes (40 MB) / 85000192 bytes (81 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.2
LWJGL: 2.9.1
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
Appears to me that you don't have OpenGL support. could you please provide you dxdiag log?
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Feel free to pm me about any concerns,corrections,or questions.
I do redstone, pvp, light map making, enjoy sweet tea, and I'm a Leo.
If I helped, Up-vote my post please. Quote me if you require my attention.
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Curse PremiumCrash report follows
// I let you down. Sorry
Time: 11/7/13 6:47 AM
Description: Unexpected error
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299)
at azd.d(SourceFile:650)
at azd.ad(SourceFile:757)
at azd.e(SourceFile:704)
at net.minecraft.client.main.Main.main(SourceFile:103)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 42376816 bytes (40 MB) / 85000192 bytes (81 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.2
LWJGL: 2.9.1
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
I do redstone, pvp, light map making, enjoy sweet tea, and I'm a Leo.
If I helped, Up-vote my post please.
Quote me if you require my attention.
-
View User Profile
-
View Posts
-
Send Message
Curse Premium