Well, the title says it. Any other world works just fine, but this WorldPainter world (I think 1280x1280 in worldpainter resolution, not sure how that translates into actual blocks) has been stuck on "building terrain" for half an hour now.
I have a feeling I might have made it too large? Does it have a chance of ever loading or do I need to make a smaller version of the map?
The Meaning of Life, the Universe, and Everything.
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11/24/2012
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Same problem! I haven't let it run for a half hour, but it's been stuck at "Building Terrain" for at least 10 minutes... Also, the world was a tiny 128x128 test, so I don't think its the size. Help?
The Meaning of Life, the Universe, and Everything.
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Hey, here's something. It's NOT a good solution because it overwrites the world apparently but here's what I did. I checked what was different between the WorldPainter world and a regular world and I found that it didn't have a level.dat_mcr file in it... I copy/pasted one of those files from a random world into the WorldPainter world. It opened (YAY!) but the world was overwritten, so not really a great solution. Maybe I'm on the right track though.Hmm... I am able to open the map in MCEdit. (I made a new one cause the old one was overwritten) It looks like I made it to be, yet it won't open in Minecraft. Strange.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/24/2012
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Humph. I generated the super plain world that WorldPainter has when you boot it up. Worked PERFECTLY. So now what? I'll try making a bit more crazy world in a bit.
I have a feeling I might have made it too large? Does it have a chance of ever loading or do I need to make a smaller version of the map?