My minecraft has no sound whatsoever, have tried many many ideas and am stuck trying to fix it. So if anyone can help me with a solution I would appreciate it (and yes i've updated my sound drivers as much as i can)
I'm running windows 7 64 bit, through bootcamp on a macbook pro mid-2010 version.
about the sound driver upgrade, there is one under the device tab i can't seem to find a driver for, it says Cirrus Logic CS4206A (AB 11). all the others were updated when i installed the new nvidia drivers.
My Launcher version is 1.2.5 also
Here is what the development console prints out when i start up the game
Client> 2013-10-13 04:46:04 [CLIENT] [INFO] LWJGL Version: 2.9.0
Client> 2013-10-13 04:46:04 [CLIENT] [INFO] Reloading ResourceManager: Default
Client>
Client> Starting up SoundSystem...
Client> Initializing LWJGL OpenAL
Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Client> AL lib: (EE) DoReset: Unhandled channel config: 4 -- 0x00000107
Client> AL lib: (EE) DoReset: Unhandled extensible channels: 4 -- 0x00000107
Client> AL lib: (EE) DoReset: Failed to initialize audio client: 0x80070057
Client> Exception in thread "Thread-5" org.lwjgl.openal.OpenALException: Invalid Device
Client> at org.lwjgl.openal.Util.checkALCError(Util.java:55)
Client> at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:251)
Client> at org.lwjgl.openal.AL.init(AL.java:168)
Client> at org.lwjgl.openal.AL.create(AL.java:138)
Client> at org.lwjgl.openal.AL.create(AL.java:102)
Client> at org.lwjgl.openal.AL.create(AL.java:201)
Client> at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
Client> at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
Client> at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
Client> at paulscode.sound.CommandThread.run(CommandThread.java:121)
Client> ERROR MESSAGE:
Client> SoundSystem did not load after 30 seconds.
Client>
Client> Starting up SoundSystem...
Client> Switching to No Sound
Client> (Silent Mode)
[For the tl;dr version, skip to bottom. I apologize for my ramblings; I'm just excitable about helping people fix issues that I also have / have had.]
I've been having the same issue for quite awhile. Aside from the recent updates that have gone through (Minecraft is 1.7.2 and the launcher is 1.3.3 or somesuch), I have a similar build to you; Windows 7 (albeit 32-bit) on a Macbook 6.1 (also a mid-2010 release) via Bootcamp. My Cirrus Logic device is CS4206A (AB 84) and had fully updated drivers. My development console printed more or less the same thing that yours did.
Now, I say that my audio device HAD fully updated drivers. After some farting around (I'll spare you the details, but it involved trying and failing to boot Project Zomboid), I discovered that the new drivers for the Cirrus Logic device were the issue. I have five certificates; the first three are signed and released by Microsoft, the fourth is built by WinDDK and signed by Microsoft Windows Hardware Compatibility, and the fifth is built by WinDDK but digitally unsigned. I have no idea why it's unsigned, or how my computer decided that it was the latest and greatest driver for the Cirrus Logic device. But that's a thing. I checked out some random forums, one of which included a solved issue regarding one person who also had the Bootcamp/Windows/Macbook/audio-y-u-no-work thing going. Except their entire system was without sound, and the only way they were able to fix it was by disabling an HD audio peripheral and reinstalling Cirrus Logic drivers. However, every time they rebooted, the HD audio device would start up again and they'd have to repeat the process. Seemed irrelevant until I stumbled across a reply that read:
"solution is
the drivers that bootcamp installs is the problem
to fix this
install bootcamp
remove bootcamp
reinstall bootcamp then rollback the drivers for the cirrus logic audio device
this rols back to the default windows drivers that works perfectly
hope someone finds this usefull
strange way to go about it
but it is a solution
blinking apple"
[from round2it on the edugeek.net forums]
After reading that, I tried rolling back my Cirrus Logic drivers, and voila! Glorious Minecraft sounds! I'm pretty sure the installing-uninstalling-reinstalling Bootcamp part is irrelevant for us, as we're not fighting an HD audio device that is preventing our whole computer from making sound.
That all being said, I don't know what drivers you have installed; this might just be a fluke because I had a weird, unsigned mystery driver. But hopefully this helps you, or at least opens up a new avenue of exploration that will lead to your solution! If not, then I am sorry for the continued frustration caused by the lack of success of a new hope. I know them feels, man. :c
Good luck and godspeed, friend. Let me know how it goes!
[tl;dr version]
The issue seems to be the updated drivers for the Cirrus Logic device (irony, top score). Try rolling yours back to a driver that was signed either by Microsoft or Microsoft Windows Hardware Compatibility. Hopefully that'll solve your problem. Let me know how it goes!
I'm running windows 7 64 bit, through bootcamp on a macbook pro mid-2010 version.
about the sound driver upgrade, there is one under the device tab i can't seem to find a driver for, it says Cirrus Logic CS4206A (AB 11). all the others were updated when i installed the new nvidia drivers.
My Launcher version is 1.2.5 also
Here is what the development console prints out when i start up the game
Client> 2013-10-13 04:46:04 [CLIENT] [INFO] LWJGL Version: 2.9.0
Client> 2013-10-13 04:46:04 [CLIENT] [INFO] Reloading ResourceManager: Default
Client>
Client> Starting up SoundSystem...
Client> Initializing LWJGL OpenAL
Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Client> AL lib: (EE) DoReset: Unhandled channel config: 4 -- 0x00000107
Client> AL lib: (EE) DoReset: Unhandled extensible channels: 4 -- 0x00000107
Client> AL lib: (EE) DoReset: Failed to initialize audio client: 0x80070057
Client> Exception in thread "Thread-5" org.lwjgl.openal.OpenALException: Invalid Device
Client> at org.lwjgl.openal.Util.checkALCError(Util.java:55)
Client> at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:251)
Client> at org.lwjgl.openal.AL.init(AL.java:168)
Client> at org.lwjgl.openal.AL.create(AL.java:138)
Client> at org.lwjgl.openal.AL.create(AL.java:102)
Client> at org.lwjgl.openal.AL.create(AL.java:201)
Client> at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
Client> at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
Client> at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
Client> at paulscode.sound.CommandThread.run(CommandThread.java:121)
Client> ERROR MESSAGE:
Client> SoundSystem did not load after 30 seconds.
Client>
Client> Starting up SoundSystem...
Client> Switching to No Sound
Client> (Silent Mode)
[For the tl;dr version, skip to bottom. I apologize for my ramblings; I'm just excitable about helping people fix issues that I also have / have had.]
I've been having the same issue for quite awhile. Aside from the recent updates that have gone through (Minecraft is 1.7.2 and the launcher is 1.3.3 or somesuch), I have a similar build to you; Windows 7 (albeit 32-bit) on a Macbook 6.1 (also a mid-2010 release) via Bootcamp. My Cirrus Logic device is CS4206A (AB 84) and had fully updated drivers. My development console printed more or less the same thing that yours did.
Now, I say that my audio device HAD fully updated drivers. After some farting around (I'll spare you the details, but it involved trying and failing to boot Project Zomboid), I discovered that the new drivers for the Cirrus Logic device were the issue. I have five certificates; the first three are signed and released by Microsoft, the fourth is built by WinDDK and signed by Microsoft Windows Hardware Compatibility, and the fifth is built by WinDDK but digitally unsigned. I have no idea why it's unsigned, or how my computer decided that it was the latest and greatest driver for the Cirrus Logic device. But that's a thing. I checked out some random forums, one of which included a solved issue regarding one person who also had the Bootcamp/Windows/Macbook/audio-y-u-no-work thing going. Except their entire system was without sound, and the only way they were able to fix it was by disabling an HD audio peripheral and reinstalling Cirrus Logic drivers. However, every time they rebooted, the HD audio device would start up again and they'd have to repeat the process. Seemed irrelevant until I stumbled across a reply that read:
"solution is
the drivers that bootcamp installs is the problem
to fix this
install bootcamp
remove bootcamp
reinstall bootcamp then rollback the drivers for the cirrus logic audio device
this rols back to the default windows drivers that works perfectly
hope someone finds this usefull
strange way to go about it
but it is a solution
blinking apple"
[from round2it on the edugeek.net forums]
After reading that, I tried rolling back my Cirrus Logic drivers, and voila! Glorious Minecraft sounds! I'm pretty sure the installing-uninstalling-reinstalling Bootcamp part is irrelevant for us, as we're not fighting an HD audio device that is preventing our whole computer from making sound.
That all being said, I don't know what drivers you have installed; this might just be a fluke because I had a weird, unsigned mystery driver. But hopefully this helps you, or at least opens up a new avenue of exploration that will lead to your solution! If not, then I am sorry for the continued frustration caused by the lack of success of a new hope. I know them feels, man. :c
Good luck and godspeed, friend. Let me know how it goes!
[tl;dr version]
The issue seems to be the updated drivers for the Cirrus Logic device (irony, top score). Try rolling yours back to a driver that was signed either by Microsoft or Microsoft Windows Hardware Compatibility. Hopefully that'll solve your problem. Let me know how it goes!