May have been an issue since 1.6, but ever since it first came out and I updated--completely mod-free--the water in the game has a constant grid pattern on it. Exactly like "highlighting" a block, but across the entire body of water.
I'd post a screenshot but, it seems pretty simple to understand. If someone could assist me in correcting this matter, I would be greatful.
This has caused by the anti-aliasing and anisotropic filtering settings in your control panel.
If you had NVIDIA, right click on the windows desktop, Nvidia control panel, Adjust image settings with preview, then check Let the 3D application decide. Then goto Manage 3D settings then set the Anti-Aliasing and Anisotropic Filtering to application controlled.
If you had AMD, right click on the windows desktop, AMD catalyst control center, goto Image Quality, then click Anti-Aliasing and check Use application settings then apply. Then go back to image quality, goto Anisotropic Filtering, then check Use application settings then apply.
I'd post a screenshot but, it seems pretty simple to understand. If someone could assist me in correcting this matter, I would be greatful.
If you had NVIDIA, right click on the windows desktop, Nvidia control panel, Adjust image settings with preview, then check Let the 3D application decide. Then goto Manage 3D settings then set the Anti-Aliasing and Anisotropic Filtering to application controlled.
If you had AMD, right click on the windows desktop, AMD catalyst control center, goto Image Quality, then click Anti-Aliasing and check Use application settings then apply. Then go back to image quality, goto Anisotropic Filtering, then check Use application settings then apply.
Visually for AMD: