I am experiencing what I believe to be horses suffocating in 1.6.2. When the 1.6.1 release came and brought horses, I went and got some. I didn't didn't have a proper place to keep them yet, so I stored them in a small house until I got my stables built. Leads didn't seem safe since the few times I did tie my first one up, I'd sometimes come back to find the horse untied and the lead gone. At one point, I had four horses and one donkey in a small-ish house. Everything was fine.
I updated to 1.6.2 recently-ish, and soon after started work on my stables. Once I finished, I went to move the horses and donkey to their new and proper home, but I found one of the horses (my best one) and the donkey had just vanished, along with the sadles that each had! I've since went and got more horses and donkeys, and bred more, but now I ocasionally find horses randomly geting stuck in walls and dying. They can be foals or adults, and it can happen suddenly even when I'm right next to them. The last time it happened was like the first, where I left and returned to find one of the stables which previously had three horses in it, now only had one.
Has anyone else had horses suffocating with 1.6.2, the update that was said to resolve them? It's such bad luck how I never had one issue with 1.6.1, and now with an update aimed at the problem, all of a sudden they're suffocating?
Keeping animals penned has been a problem for some time. They suffocate in walls,and fences don't hold them like they should. The solution used to be glass blocks to form pens, but now an animal can get stuck in the corner. You have to either kill the animal or break the blocks that formed the corner. That might be your best solution for now, but let a chicken get stuck in the corners before you let your horses into it.
I've never noticed this issue with any other animal, but if it's truly a long-running issue that hasn't been fixed, then that's a shame, and I sort of lose hope. I'm aware there's been the issue of them glitching out of fences since around 1.3.1, when singleplayer changed from the old SSP to what it is now (that I've dealth with), but I've never noticed any other animals suffocate and die before. I suppose that may explain why I'd randomly find raw chicken and feathers in my chicken pen (when I had it), but I have my cows in a "pen" that's more of a hole in the side of a mountain with three walls, and I've never found one of them to die.
Okay, so some time has passed, and at one point I almost thought I may had been on 1.6.1 all along because I didn't have any more horses going missing there for a while, but then it happened again... and again, and again, and again. At least for me, this issue remains, although I noticed something.
Here are two images of my horse stables, one of each side.
What I noticed is that this is only occuring in two of the eight stalls (the two are the stalls with the Black and the dark Brown horses, which sit opposite/across from one another). Does anyone have any ideas about that? I'm not sure of the details, but I have a guess that these stalls may align just right with a chunk border at some point which could be causing it maybe? It's just those two stalls this occurs to; the other six are fine and never turn up with missing horses.
Just the other day, I actually witnessed one of the horses directly outside the stable and alive and well (this was the first time I saw this).
In the meantime, I'm probably going to move the horses from those two stalls into one with others for the time being. I was wondering if anyone had any ideas about my findings.
I want to add yet another update. Following up on the idea that the chunk border might be involved, I decided to put a fence up along said wall in just the two stalls, as shown (only pictured is one of the stalls).
It actually seems to have worked, and since the fence isn't to much of an issue there, I'm going to leave it I have yet to see another horse go missing, and I probably should have at the rate they were before the fence was put up. My other solution would have been to use MCEdit to nudge the building one block in that direction, but since I wasn't totally sure it'd fix it (now I think it may, so maybe one day I will, but for now, the fence works), I didn't want to resort to that unless necessary.
It's still a shame this is seemingly still an issue, even if I worked mine out.
I updated to 1.6.2 recently-ish, and soon after started work on my stables. Once I finished, I went to move the horses and donkey to their new and proper home, but I found one of the horses (my best one) and the donkey had just vanished, along with the sadles that each had! I've since went and got more horses and donkeys, and bred more, but now I ocasionally find horses randomly geting stuck in walls and dying. They can be foals or adults, and it can happen suddenly even when I'm right next to them. The last time it happened was like the first, where I left and returned to find one of the stables which previously had three horses in it, now only had one.
Has anyone else had horses suffocating with 1.6.2, the update that was said to resolve them? It's such bad luck how I never had one issue with 1.6.1, and now with an update aimed at the problem, all of a sudden they're suffocating?
Here are two images of my horse stables, one of each side.
What I noticed is that this is only occuring in two of the eight stalls (the two are the stalls with the Black and the dark Brown horses, which sit opposite/across from one another). Does anyone have any ideas about that? I'm not sure of the details, but I have a guess that these stalls may align just right with a chunk border at some point which could be causing it maybe? It's just those two stalls this occurs to; the other six are fine and never turn up with missing horses.
Just the other day, I actually witnessed one of the horses directly outside the stable and alive and well (this was the first time I saw this).
In the meantime, I'm probably going to move the horses from those two stalls into one with others for the time being. I was wondering if anyone had any ideas about my findings.
It actually seems to have worked, and since the fence isn't to much of an issue there, I'm going to leave it I have yet to see another horse go missing, and I probably should have at the rate they were before the fence was put up. My other solution would have been to use MCEdit to nudge the building one block in that direction, but since I wasn't totally sure it'd fix it (now I think it may, so maybe one day I will, but for now, the fence works), I didn't want to resort to that unless necessary.
It's still a shame this is seemingly still an issue, even if I worked mine out.