I play on a server that is soon going to reset the world, and refuse to put up the world for download because they claim the level.dat is over 50GB.
So i was just wondering if someone with some math or Minecraft experience could tell me if this is even possible.
Region info don't take up much space in the first place. So i was wondering if it could even be possible to get a file this large.
I'm imagining the server would stop working long before anything near that amount of data was stored because as you get further out from spawn the position data starts overflowing.
I was just wondering how much truith there was in what they were telling me, because from my knowledge 50GB is impossible. So if anyone could help clarify this, that would be great. Thanks!
I run a small server, but have been running it for almost 2 years. The actual "level.dat" is only about 388 bytes, meaning 0.000000361353GB. What they're actually talking about is the sum of the region files. For my server in particular, the region files are 726MB (0.7GB). If you include the DynMap (Google Maps mod) files, it goes to about 6GB. I have a nightly backup which zips up the entire folder structure (except DynMap) and uploads to Dropbox, which includes region files, player files, as well as all mods, and it compresses down to a nice 485 MB.
Long story short, I'm going to go ahead and call "BS" on them, saying that their server is not 50GB. I'd imagine the maximum that even a large survival mode server that has been running for over a year would still be under 10GB, and easily zipped up to much less.
The server has been running for about 6 months and it's all survival. All i'm looking for is the level.dat. But Minecraft would crash long before it could ever reach anywhere near that size for just the level.dat.
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So i was just wondering if someone with some math or Minecraft experience could tell me if this is even possible.
Region info don't take up much space in the first place. So i was wondering if it could even be possible to get a file this large.
I'm imagining the server would stop working long before anything near that amount of data was stored because as you get further out from spawn the position data starts overflowing.
I was just wondering how much truith there was in what they were telling me, because from my knowledge 50GB is impossible. So if anyone could help clarify this, that would be great. Thanks!
I run a small server, but have been running it for almost 2 years. The actual "level.dat" is only about 388 bytes, meaning 0.000000361353GB. What they're actually talking about is the sum of the region files. For my server in particular, the region files are 726MB (0.7GB). If you include the DynMap (Google Maps mod) files, it goes to about 6GB. I have a nightly backup which zips up the entire folder structure (except DynMap) and uploads to Dropbox, which includes region files, player files, as well as all mods, and it compresses down to a nice 485 MB.
Depending on the size of the server you play on, it is technically possible for the region files themselves to be that large in size, however, quite implausible. For example, the famous "Crafting Azeroth" map (forum thread here: http://www.minecraftforum.net/topic/997352-crafting-azeroth/), which depicts all of World of Warcraft's Azeroth on a 1:1 scale is 24GB. However, it zips up to just 2.17GB. Similarly, Minecraft Earth (PL: http://www.planetminecraft.com/blog/the-recreation-of-the-earth-11500-scale) is a 3.4GB download.
Long story short, I'm going to go ahead and call "BS" on them, saying that their server is not 50GB. I'd imagine the maximum that even a large survival mode server that has been running for over a year would still be under 10GB, and easily zipped up to much less.