Since the arrival of the horse update, the graphics on Minecraft have taken a permenent change for the worse.
This particular problem is rather simple: The hitbox for torches are permenently visible. Doesn't matter if I am aimed at it, close to it or far away. The hitboxes are always visible, sometimes almost more so than the torches themselves. Actually, in general they are *more* visible far away than they are up close. Changing graphics settings (such as Fancy and OpenGL) do not have any impact. Changing settings in Catalyst (such as disabling AntiAliasing, maxing it out, and changing other settings) likewise have no impact on this bug.
This particular problem is rather simple: The hitbox for torches are permenently visible. Doesn't matter if I am aimed at it, close to it or far away. The hitboxes are always visible, sometimes almost more so than the torches themselves. Actually, in general they are *more* visible far away than they are up close. Changing graphics settings (such as Fancy and OpenGL) do not have any impact. Changing settings in Catalyst (such as disabling AntiAliasing, maxing it out, and changing other settings) likewise have no impact on this bug.
I submitted a bug report on it at https://mojang.atlassian.net/browse/MC-27018 which has promptly been marked as a duplicate of a bug reporting texture and game rendering issues (which has been closed as invalid, attributed to graphics drivers, not minecraft). Anyway, I posted a screenshot there which probably explains things better than I can. https://mojang.atlassian.net/secure/attachment/38055/2013-07-24_07.59.48.png is my screenshot.
Technical info:
Running vanilla Minecraft 1.6.2 (with default texture pack)
Java 7u25 (64bit)
Windows 7 (fully updated)
GPU: Radeon HD 7770 (with Catalyst 13.4)
If anyone can provide any help in fixing this issue, I would very much appreciate it.
Thank you,
Zitchas