When a cow or chicken is punched it starts running. Same when a chicken is hit with a thrown egg. They used to stop running after a few seconds. In version 1.6.2 they never stop running! (Until I exit and reload the world, anyway.)
Welcome to the Forum.
How many worlds does this happen on?
I just now tried a couple of brand new random worlds, punched a cow and some chickens, watched them for a couple of minutes, and the continual running issue is consistent.
Not a major issue, unless that animation uses extra CPU time, I suppose.
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[version 1.6.2. Windows 7 Pro, 64-bit. Java 1.7.0_02.]
Is this a new feature or a glitch?
I just now tried a couple of brand new random worlds, punched a cow and some chickens, watched them for a couple of minutes, and the continual running issue is consistent.
Not a major issue, unless that animation uses extra CPU time, I suppose.
_
[version 1.6.2. Windows 7 Pro, 64-bit. Java 1.7.0_02.]
Oh well, better live with it.
~ClassicPork
But it fixes itself when you reload or resign, so i think it is client side. But idk
Mindcrack was having the same problem