My FPS is just fine. But the zombies move around like they're affected by lag and some hits don't seem to connect straight away.
So far I haven't been able to test this one creepers and other mobs as I've started a new world and need to work up to it, but not being able to hit a zombie right seems to be affecting my playthrough.
-It does it even when using Play Offline.
-I THINK it also affects the responsiveness of going into a sprint.
-It DOES affect other mobs, it seems. Skellies and creepers and zombies so far all seem to be affected. -What seems to also happen is instead of a mob moving around smoothly, it's like they move, then stop, then move, then stop, then move, then stop. Very lag-like behavior and mobs react with a bit of a delay when I hit them. This almost completely BREAKS the purpose of sprint-hitting a mob since they could very likely hit me before they get knocked backward.
Specs:
OS: Windows XP
CPU: Pentium D 3.2GHz
GPU: Radeon HD 4670 1GB
RAM: 2GB RAM
Yeah, I have this problem too, it's so annoying, I've been building something for at least ten hours and then this bug happens >_<
Okay, I don't know if you noticed but it's actually a "save bug" : it only occurs in one save, at least on my computer. I created other new worlds and all the mobs, animals and monsters, fought as usual.
I guess you could fix that problem by copying only the map of the world and create a new one which looks exaclty the same as the corrupted one... but I have no idea how to do it.
And to add to the symptoms : fences are destroyed one or two seconds after you actually destroyed them, you see them disapear for a fraction of a second and then appear back before disapearing again after a moment.
I have the same symptoms in 1.6.1: ALL mobs (including horses, zombies, skeletons, spiders, but most noticeable on the zombies anad horses) have a move/stop/move/stop pattern as though there pathfinding takes turns between .3 seconds thinking .3 seconds moving .3 seconds thinking etc... the only exception seems to be villagers, which run around like normal (if occasionally opening doors at night is normal that is)
I have seen no delay in sprinting, but that is because I am in offline singleplayer survival. Knockback on mobs being slightly delayed isn't an issue because mobs are so slow they are all easily killed.
Furthermore, skeletons fire arrows slightly less often, and creepers take longer than they should to blow up.
All blocks, not just fences but dirt, cobble and leaves, take a split second to be destroyed and drop as an item after being broken. Until then they behave like solid blocks I cannot pass through.
So far this is only affecting one newly created 1.6.1 world AFTER I had saved it.
I do not know how to copy the map data and not whatever data it is that is corrupted on the save file. Does anyone have any ideas? I'd like to use MCedit to copy the regions I played on and copy it onto a new world with the same seed, but MCedit doesn't show blocks from 1.6.1 saves.
This issue is world breaking. I cannot play a world in which all mobs can be killed easily and tediously, although it is amusing to see villagers outrun zombies by a mile for once.
Took a look at things in Creative and boy this is the cool kind of not cool weird. When the zombies cannot path to me, such as if I am flying or on a high wall, the zombies (and other mobs, including villagers) move in the step/stop/step/stop slow motion.
Here's the cool part: when I touch the ground, once the zombies CAN path to me, they make up for lost time and move as fast as they would have if they had never stopped. So if I jump. the zombies get a barely perceptible burst in speed, but if I fly for a minute then land, they zoom 20+ blocks instantly to get me.
I didn't notice this in Survival because I found these zombies during one of the zombie sieges on a Village. The zombies must have been confused because they were trying to path to villagers they couldn't get to, so they didn't get the speed boost once they realized they could path to me.
I'm going to start over with a fresh download of Minecraft, see if that fixes things.
- As for the blocks that wouldn't be destroyed until after a delay, it looks like closing the world and opening it again helps, as does using the default texture resource pack.
EDIT: This is NOT a save corruption issue! This bug is affecting ALL of my worlds, but it comes and goes for reasons I don't understand so it will look like a save corruption at first. Also, the zombie pathfinding while burning on the sun doesn't seem to have problems. They just stand there if there is no shade, and walk smoothly to shade/villagers if it is possible to path to them.
I'm getting this bug to right now i'm fighting zombies in a villagers house the zombies are so slow i am starving before i can kill them and im on hardcore
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So far I haven't been able to test this one creepers and other mobs as I've started a new world and need to work up to it, but not being able to hit a zombie right seems to be affecting my playthrough.
-It does it even when using Play Offline.
-I THINK it also affects the responsiveness of going into a sprint.
-It DOES affect other mobs, it seems. Skellies and creepers and zombies so far all seem to be affected.
-What seems to also happen is instead of a mob moving around smoothly, it's like they move, then stop, then move, then stop, then move, then stop. Very lag-like behavior and mobs react with a bit of a delay when I hit them. This almost completely BREAKS the purpose of sprint-hitting a mob since they could very likely hit me before they get knocked backward.
Specs:
OS: Windows XP
CPU: Pentium D 3.2GHz
GPU: Radeon HD 4670 1GB
RAM: 2GB RAM
Java version: 7
Old signature got imageshack'd.
Okay, I don't know if you noticed but it's actually a "save bug" : it only occurs in one save, at least on my computer. I created other new worlds and all the mobs, animals and monsters, fought as usual.
I guess you could fix that problem by copying only the map of the world and create a new one which looks exaclty the same as the corrupted one... but I have no idea how to do it.
And to add to the symptoms : fences are destroyed one or two seconds after you actually destroyed them, you see them disapear for a fraction of a second and then appear back before disapearing again after a moment.
Help please!
I have seen no delay in sprinting, but that is because I am in offline singleplayer survival. Knockback on mobs being slightly delayed isn't an issue because mobs are so slow they are all easily killed.
Furthermore, skeletons fire arrows slightly less often, and creepers take longer than they should to blow up.
All blocks, not just fences but dirt, cobble and leaves, take a split second to be destroyed and drop as an item after being broken. Until then they behave like solid blocks I cannot pass through.
So far this is only affecting one newly created 1.6.1 world AFTER I had saved it.
I do not know how to copy the map data and not whatever data it is that is corrupted on the save file. Does anyone have any ideas? I'd like to use MCedit to copy the regions I played on and copy it onto a new world with the same seed, but MCedit doesn't show blocks from 1.6.1 saves.
This issue is world breaking. I cannot play a world in which all mobs can be killed easily and tediously, although it is amusing to see villagers outrun zombies by a mile for once.
Here's the cool part: when I touch the ground, once the zombies CAN path to me, they make up for lost time and move as fast as they would have if they had never stopped. So if I jump. the zombies get a barely perceptible burst in speed, but if I fly for a minute then land, they zoom 20+ blocks instantly to get me.
I didn't notice this in Survival because I found these zombies during one of the zombie sieges on a Village. The zombies must have been confused because they were trying to path to villagers they couldn't get to, so they didn't get the speed boost once they realized they could path to me.
I'm going to start over with a fresh download of Minecraft, see if that fixes things.
- As for the blocks that wouldn't be destroyed until after a delay, it looks like closing the world and opening it again helps, as does using the default
textureresource pack.EDIT: This is NOT a save corruption issue! This bug is affecting ALL of my worlds, but it comes and goes for reasons I don't understand so it will look like a save corruption at first. Also, the zombie pathfinding while burning on the sun doesn't seem to have problems. They just stand there if there is no shade, and walk smoothly to shade/villagers if it is possible to path to them.