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mobSpawner = TAG_Compound() mobSpawner["MinSpawnDelay"] = TAG_Short(800) mobSpawner["MaxSpawnDelay"] = TAG_Short(400) mobSpawner["SpawnCount"] = TAG_Short(4) mobSpawner["id"] = TAG_String(u'MobSpawner') mobSpawner["RequiredPlayerRange"] = TAG_Short(16) mobSpawner["Delay"] = TAG_Short(46) mobSpawner["MaxNearbyEntities"] = TAG_Short(6) mobSpawner["SpawnRange"] = TAG_Short(4) spawnData = TAG_Compound() activeEffects = TAG_List() activeEffect = TAG_Compound() activeEffect["Amplifier"] = TAG_Byte(1) activeEffect["Ambient"] = TAG_Byte(0) activeEffect["Duration"] = TAG_Int(10000) activeEffect["Id"] = TAG_Byte(12) activeEffects.append(activeEffect) activeEffect2 = TAG_Compound() activeEffect2["Amplifier"] = TAG_Byte(1) activeEffect2["Ambient"] = TAG_Byte(0) activeEffect2["Duration"] = TAG_Int(10000) activeEffect2["Id"] = TAG_Byte(14) activeEffects.append(activeEffect2) spawnData["ActiveEffects"] = activeEffects dropChances = TAG_List() dropChances.append(TAG_Float(1.0)) dropChances.append(TAG_Float(0.0500000007451)) dropChances.append(TAG_Float(0.0500000007451)) dropChances.append(TAG_Float(0.0500000007451)) dropChances.append(TAG_Float(1.0)) spawnData["DropChances"] = dropChances equipment = TAG_List() equipment2 = TAG_Compound() equipment2["id"] = TAG_Short(46) equipment2["Damage"] = TAG_Short(0) equipment2["Count"] = TAG_Byte(1) tag = TAG_Compound() display = TAG_Compound() lore = TAG_List() lore.append(TAG_String(u'Usefull if you want a hole!')) display["Lore"] = lore display["Name"] = TAG_String(u'Flamebombers bomb') tag["display"] = display equipment2["tag"] = tag equipment.append(equipment2) equipment3 = TAG_Compound() equipment.append(equipment3) equipment4 = TAG_Compound() equipment.append(equipment4) equipment5 = TAG_Compound() equipment.append(equipment5) equipment6 = TAG_Compound() equipment6["id"] = TAG_Short(403) equipment6["Damage"] = TAG_Short(0) equipment6["Count"] = TAG_Byte(1) tag2 = TAG_Compound() ench = TAG_List() ench2 = TAG_Compound() ench2["id"] = TAG_Short(3) ench2["lvl"] = TAG_Short(2) ench.append(ench2) tag2["ench"] = ench display2 = TAG_Compound() lore2 = TAG_List() lore2.append(TAG_String(u'Use this to protect yourself from a bomb!')) display2["Lore"] = lore2 display2["Name"] = TAG_String(u'Anti-Bomb Armour') tag2["display"] = display2 equipment6["tag"] = tag2 equipment.append(equipment6) spawnData["Equipment"] = equipment spawnData["Fire"] = TAG_Short(9000) spawnData["Fuse"] = TAG_Short(10) mobSpawner["SpawnData"] = spawnData mobSpawner["z"] = TAG_Int(-278) spawnPotentials = TAG_List() spawnPotential = TAG_Compound() spawnPotential["Weight"] = TAG_Int(1) spawnPotential["Type"] = TAG_String(u'Creeper') properties = TAG_Compound() activeEffects2 = TAG_List() activeEffect3 = TAG_Compound() activeEffect3["Amplifier"] = TAG_Byte(1) activeEffect3["Ambient"] = TAG_Byte(0) activeEffect3["Duration"] = TAG_Int(10000) activeEffect3["Id"] = TAG_Byte(12) activeEffects2.append(activeEffect3) activeEffect4 = TAG_Compound() activeEffect4["Amplifier"] = TAG_Byte(1) activeEffect4["Ambient"] = TAG_Byte(0) activeEffect4["Duration"] = TAG_Int(10000) activeEffect4["Id"] = TAG_Byte(14) activeEffects2.append(activeEffect4) properties["ActiveEffects"] = activeEffects2 dropChances2 = TAG_List() dropChances2.append(TAG_Float(1.0)) dropChances2.append(TAG_Float(0.0500000007451)) dropChances2.append(TAG_Float(0.0500000007451)) dropChances2.append(TAG_Float(0.0500000007451)) dropChances2.append(TAG_Float(1.0)) properties["DropChances"] = dropChances2 equipment7 = TAG_List() equipment8 = TAG_Compound() equipment8["id"] = TAG_Short(46) equipment8["Damage"] = TAG_Short(0) equipment8["Count"] = TAG_Byte(1) tag3 = TAG_Compound() display3 = TAG_Compound() lore3 = TAG_List() lore3.append(TAG_String(u'Usefull if you want a hole!')) display3["Lore"] = lore3 display3["Name"] = TAG_String(u'Flamebombers bomb') tag3["display"] = display3 equipment8["tag"] = tag3 equipment7.append(equipment8) equipment9 = TAG_Compound() equipment7.append(equipment9) equipment10 = TAG_Compound() equipment7.append(equipment10) equipment11 = TAG_Compound() equipment7.append(equipment11) equipment12 = TAG_Compound() equipment12["id"] = TAG_Short(403) equipment12["Damage"] = TAG_Short(0) equipment12["Count"] = TAG_Byte(1) [b]tag4 = TAG_Compound() ench3 = TAG_List() ench4 = TAG_Compound() ench4["id"] = TAG_Short(3) ench4["lvl"] = TAG_Short(2) ench3.append(ench4) tag4["ench"] = ench3 display4 = TAG_Compound() lore4 = TAG_List() lore4.append(TAG_String(u'Use this to protect yourself from a bomb!')) display4["Lore"] = lore4 display4["Name"] = TAG_String(u'Anti-Bomb Armour') tag4["display"] = display4 equipment12["tag"] = tag4 equipment7.append(equipment12) properties["Equipment"] = equipment7[/b] properties["Fire"] = TAG_Short(9000) properties["Fuse"] = TAG_Short(10) spawnPotential["Properties"] = properties spawnPotentials.append(spawnPotential) mobSpawner["SpawnPotentials"] = spawnPotentials mobSpawner["y"] = TAG_Int(171) mobSpawner["EntityId"] = TAG_String(u'Creeper') mobSpawner["x"] = TAG_Int(-988)
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Curse Premium1) Forester filter doesn't create trees. It always did, now it just doesn't work. Updated MCedit, no difference. Anyone else have had trouble with this?
2) My custom mobs drop enchanted books, but i can't put them on a weapon. NBT data:
Any ideas on those issues?