java.lang.IllegalArgumentException: ByteBuffer is not direct
at org.lwjgl.BufferChecks.checkDirect(BufferChecks.java:105)
at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:164)
at org.lwjgl.opengl.GL11.glTexSubImage2D(GL11.java:2908)
at bio.b(SourceFile:333)
at bil.l(SourceFile:148)
at bir.c(SourceFile:166)
at bge.b(SourceFile:294)
at net.minecraft.client.Minecraft.l(SourceFile:1060)
at net.minecraft.client.Minecraft.K(SourceFile:574)
at net.minecraft.client.Minecraft.run(SourceFile:526)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Dunno how it happned I just put my new 32 or 64 bit texture pack in MC patcher and my game crashed.
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 511729600 bytes (488 MB) / 554369024 bytes (528 MB) up to 1069416448 bytes (1019 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: [com.prupe.mcpatcher.MCPatcherUtils, Config, MCLogger, ...], [com.prupe.mcpatcher.mod.ColorizeItem, AAHelper, TessellatorUtils, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 8600M GT OpenGL Engine GL version 2.1 NVIDIA-7.32.12, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Hi,
Try removing MCPatcher (preferably getting a fresh minecraft.jar file) and using OptiFine instead and see if the issue still occurs.
OptiFine also gives you extra controls over graphical settings.
// On the bright side, I bought you a teddy bear!
Time: 5/16/13 4:40 PM
Description: Unexpected error
java.lang.IllegalArgumentException: ByteBuffer is not direct
at org.lwjgl.BufferChecks.checkDirect(BufferChecks.java:105)
at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:164)
at org.lwjgl.opengl.GL11.glTexSubImage2D(GL11.java:2908)
at bio.b(SourceFile:333)
at bil.l(SourceFile:148)
at bir.c(SourceFile:166)
at bge.b(SourceFile:294)
at net.minecraft.client.Minecraft.l(SourceFile:1060)
at net.minecraft.client.Minecraft.K(SourceFile:574)
at net.minecraft.client.Minecraft.run(SourceFile:526)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Dunno how it happned I just put my new 32 or 64 bit texture pack in MC patcher and my game crashed.
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 511729600 bytes (488 MB) / 554369024 bytes (528 MB) up to 1069416448 bytes (1019 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: [com.prupe.mcpatcher.MCPatcherUtils, Config, MCLogger, ...], [com.prupe.mcpatcher.mod.ColorizeItem, AAHelper, TessellatorUtils, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 8600M GT OpenGL Engine GL version 2.1 NVIDIA-7.32.12, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Try removing MCPatcher (preferably getting a fresh minecraft.jar file) and using OptiFine instead and see if the issue still occurs.
OptiFine also gives you extra controls over graphical settings.
Stu