non-block textures (Reeds, torches, tall grass, flowers, etc...) placed in minecarts with NBT edit have a bug where they are rendered darker than the surrounding environment.
Using a custom lightmap0.png with optifine/mcpatcher doesn't have any effect; it's still the same amount darker.
Any ideas what's causing it or any workarounds to fix it with a custom texturepack, or even a mod? I'm working on a minigame map that makes use of this and the extra darkness kind of ruins the effect.
Know this is kind of a long shot and really niche, but figured no harm in asking.
Sorry, I'm not really sure what's causing this.
I think it's probably something in the code for the minecart. If you're feeling very powerful you might be able to persuade a modder to make a few modified classes to fix this for you.
That's about what I figured; I appreciate you checking it out.
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Using a custom lightmap0.png with optifine/mcpatcher doesn't have any effect; it's still the same amount darker.
Any ideas what's causing it or any workarounds to fix it with a custom texturepack, or even a mod? I'm working on a minigame map that makes use of this and the extra darkness kind of ruins the effect.
Know this is kind of a long shot and really niche, but figured no harm in asking.
That's about what I figured; I appreciate you checking it out.