I've got a bit of an older system, it's got a Pent D, 2gb DDR2, and a pretty ancient Radeon HD2400 (a 256mb card, hehe).
I'm running Ubuntu Quantal with the stock OSS drivers (fglrx doesn't work right for me).
Basically, SSP works fine, and I get a halfway decent framerate (30fps on normal+smooth light). Whenever I log into an SMP server, the entire system locks up, and my screen will begin flashing black every few seconds. No output in the terminal, and I can't get to dmesg or anything like that to see if anything's going on.
I figured it'd have something to do with the GPU but like I said, no issues in single player, and it even churns out TF2 at an almost playable rate.
Anyone got any ideas?
EDIT: I've started narrowing it down, I managed to get some output in another tty, the error is a bit like
Radeon: GPU lockup CP stall for more than 10000msec
Which apparently the issue is either caused by the version of the kernel I have, or a bug in the mesa drivers. There could possibly be a fix in a newer kernel so I'll try that and report back.
Welcome to the Forum.
Try going into a completely empty server and trying it - your graphics card might be committing suicide trying to render many players at a spawnpoint.
Nope, it doesn't matter whether or not there are players. Also I don't get any sort of framerate lag before it happens, just 20-30fps to 0.
Also the kernel update didn't help unfortunately. D:
I'm running Ubuntu Quantal with the stock OSS drivers (fglrx doesn't work right for me).
Basically, SSP works fine, and I get a halfway decent framerate (30fps on normal+smooth light). Whenever I log into an SMP server, the entire system locks up, and my screen will begin flashing black every few seconds. No output in the terminal, and I can't get to dmesg or anything like that to see if anything's going on.
I figured it'd have something to do with the GPU but like I said, no issues in single player, and it even churns out TF2 at an almost playable rate.
Anyone got any ideas?
EDIT: I've started narrowing it down, I managed to get some output in another tty, the error is a bit like
Which apparently the issue is either caused by the version of the kernel I have, or a bug in the mesa drivers. There could possibly be a fix in a newer kernel so I'll try that and report back.
Nope, it doesn't matter whether or not there are players. Also I don't get any sort of framerate lag before it happens, just 20-30fps to 0.
Also the kernel update didn't help unfortunately. D: