Hi, I've been playing around with some HD texture packs recently and noticed that i could not log on to a multiplayer server with MCpatcher active. After playing around with settings some and allocating more memory, i find i am able to use hi-res texture packs, but with some errors.
As you can see below, there's a strange bleed-over where the client puts fire and portal animations on stone blocks. If i use different resolutions, they move around - sometimes on grass blocks, sometimes on others. The same is true for water and lava animations.
Is there any way to correct this without modding the client? Perhaps some way to arrange the texture pack so that the game reads it properly?
HD textures cannot run properly unless if you use Optifine or the HD Texture Pack Fix (MCPatcher). And as for the cannot log on thing, I think MCPatcher might let you play offline.
This is being done with a completely unmodded client. No MCpatcher or Optifine, even just to launch the game. The only alteration i perform is to have a batch file run minecraft with higher memory allocation. Doing this, hi-res texture packs can be used in multiplayer (my primary mode of play) but with the visual anomalies i described before.
If what Nyan says is true, perhaps i'll just go back to my usual pack. I don't want to depend on a third party app to play, and BoxCraft still looks really nice imo
This is being done with a completely unmodded client. No MCpatcher or Optifine, even just to launch the game. The only alteration i perform is to have a batch file run minecraft with higher memory allocation. Doing this, hi-res texture packs can be used in multiplayer (my primary mode of play) but with the visual anomalies i described before.
If what Nyan says is true, perhaps i'll just go back to my usual pack. I don't want to depend on a third party app to play, and BoxCraft still looks really nice imo
1) I recommend using MagicLauncher to launch your minecraft instead of a batch file, it can allocate more memory and add mods without modifying the Minecraft.jar.
2) Use optifine instead of MCPatcher. It is more compatible with other things and does the same thing plus more.
3) You use a batch file to launch minecraft with more RAM and expect to play online? Lol. I'm pretty sure that if you use a batch file to start the game it does not create a 'session'.
4) The reason you see fire or water on blocks is because in the default texture pack, there are areas called "Fire txt here" or have ugly water on them. The game uses these as the textures for fire and water and lava. The game "replaces" those areas with animated fire/water/lava, but it does it by using pre-set pixel areas (Like 1x1 to 16x16=area of the file that contains an animated block). Because the texture pack is bigger, those pixel areas land on blocks such as Grass or Stone.
As you can see below, there's a strange bleed-over where the client puts fire and portal animations on stone blocks. If i use different resolutions, they move around - sometimes on grass blocks, sometimes on others. The same is true for water and lava animations.
Is there any way to correct this without modding the client? Perhaps some way to arrange the texture pack so that the game reads it properly?
Don't.
If what Nyan says is true, perhaps i'll just go back to my usual pack. I don't want to depend on a third party app to play, and BoxCraft still looks really nice imo
1) I recommend using MagicLauncher to launch your minecraft instead of a batch file, it can allocate more memory and add mods without modifying the Minecraft.jar.
2) Use optifine instead of MCPatcher. It is more compatible with other things and does the same thing plus more.
3) You use a batch file to launch minecraft with more RAM and expect to play online? Lol. I'm pretty sure that if you use a batch file to start the game it does not create a 'session'.
4) The reason you see fire or water on blocks is because in the default texture pack, there are areas called "Fire txt here" or have ugly water on them. The game uses these as the textures for fire and water and lava. The game "replaces" those areas with animated fire/water/lava, but it does it by using pre-set pixel areas (Like 1x1 to 16x16=area of the file that contains an animated block). Because the texture pack is bigger, those pixel areas land on blocks such as Grass or Stone.