Hi all,
In the recent update, I was made aware that mobs could be customizable, with custom gear and items. I was wondering if there was some way to create a 100% chance that a mob drops a specific item. I am asking this because I was making an adventure map sequence where a player would have to kill a monster to gain access to the next area. Right now, the only way I could see this being done is have to monster locked away and standing on a pressure plate (which would be a very boring fight) or to have it drop a specific item like a button. Currently, I have no idea for a way to make any mob have a 100% chance to drop an item without mods. I do have inventoryedit, MCEdit, and NBTedit.
Please, please help!
Thank you!
Rollback Post to RevisionRollBack
"Map making isn't about painting a canvas, it's more like creating a giant block and carving a statue out of it."
In the recent update, I was made aware that mobs could be customizable, with custom gear and items. I was wondering if there was some way to create a 100% chance that a mob drops a specific item. I am asking this because I was making an adventure map sequence where a player would have to kill a monster to gain access to the next area. Right now, the only way I could see this being done is have to monster locked away and standing on a pressure plate (which would be a very boring fight) or to have it drop a specific item like a button. Currently, I have no idea for a way to make any mob have a 100% chance to drop an item without mods. I do have inventoryedit, MCEdit, and NBTedit.
Please, please help!
Thank you!
That doesn't seem to be working. Could you please state which part to edit?