Playing Minecraft for me is annoying now. Drops are delayed and laggy. Creepers blow up when you're far from them (even on Easy) due to some derpish unsynced issue. Hitting mobs makes them lag in mid-air 100% of the time. It's like playing on someone's 56k server.
However, a bunch of people claim that this issue """"doesn't exist"""" and that they don't have these problems. What's the secret? Does Minecraft have some sort of soul that can decide who gets the server-like lag and who doesn't? How do I get my singleplayer game to run completely normal?
I've had the problem since 1.3.1 and ALL the snapshots/versions after that, and I still get the same problem. I understand Mojang has a new system to make updates easier to do by making both singleplayer and multiplayer more similar, but some people out there experience no problems, while the rest of us suffer.
Looks like I just got insanely unlucky. You probably already know what I'm talking about, but to add some clarity, this video shows what I'm getting at:
The mob movement is so damn choppy, and the video probably makes that hard to notice but I can't find a better one at the moment. On top of this, the server-like lag I'm getting also makes the hit detection unbearable. I pray that there's a mod for this, and Optifine can't help me here as I've tried that.
That video doesn't show server lag. That just shows the zombie bug. Zombies are the only mobs that do that. Something wrong with their pathing after being injured. You'll notice that the sheep didn't do that when it was hit.
That video doesn't show server lag. That just shows the zombie bug. Zombies are the only mobs that do that. Something wrong with their pathing after being injured. You'll notice that the sheep didn't do that when it was hit.
The guy who posted that video was just giving a small example. In the comments, you'll see that the video uploader has the exact same problem as I do. Every single mob I hit lags in mid-air and when simply walking. Hitting mobs is now a tedious task because even if I manage to hit a hostile mob back, he can still magically hit me due to the unsyned lag crap.
It kinda looks like no one is believing me 100%, so I'm willing to make a video of it if anyone needs proof that bad.
Rollback Post to RevisionRollBack
Hey, you there. Yes, you! Are you thinking about posting a suggestion on the forums anytime soon? If so, please read this before doing so.
It kinda looks like no one is believing me 100%, so I'm willing to make a video of it if anyone needs proof that bad.
It's more like people use the word 'lag' to describe all kinds of things that are not lag. Which makes the word lag useless for describing a problem, because you don't really know what problem they are having.
If you're confused, DDR means Double-Data-Rate. So 400mhz is 800. 800 is 1600...
I know all that. It's extremely unlikely that my RAM is the issue... Because I had none of these issues until I went from 1.2.5 to any version/snapshot made after that, where it just so happened that Mojang made singleplayer an "internal server".
Rollback Post to RevisionRollBack
Hey, you there. Yes, you! Are you thinking about posting a suggestion on the forums anytime soon? If so, please read this before doing so.
I know all that. It's extremely unlikely that my RAM is the issue... Because I had none of these issues until I went from 1.2.5 to any version/snapshot made after that, where it just so happened that Mojang made singleplayer an "internal server".
I use the same processor as you but overclocked to 3.5GHz, 8GB ram and at DDR3 not 2, I use Windows XP 32-bit and I have an AMD Radeon HD 7770 GFX, and I get no issues in single or multiplayer, also both videos you have posted have shown no lag. the second video had a couple hundred ms response time delay, and the first video showed the bugginess of the zombies pathfinding after being hit. but apart from that everything in those videos is as it should be. I really don't believe that you're having a problem. I admit in the first couple of snapshots after 1.2.5 I couldn't play singleplayer due to extreme "lag" and FPS issues, but after the first couple of snapshots it fixed itself.
Sorry for the late reply, but I played the newest update of Minecraft. I'm able to enjoy it but there are some serious issues still going on that picks away at the gameplay. Sometimes I get stuff like this:
Though I try not to complain about that as it reveals some good caves. Not to be rude, but any post saying "I don't think you have a problem" will be disregarded and thrown out the window, because I get crap such as mobs sometimes sinking into the ground but still being able to hit me.
That's not what anyone has said.
You posted a video of the damaged zombie bug and said "look at the lag!" We said, that's not lag.
You posted a video that had a practically imperceptible delay between hitting and knockback and said "look at the lag!" and people said, "what lag?"
Now the X4 is supposed to be a quad core, so you should not have any core contention between the two threads that minecraft uses in 1.3+... unless half the cores are not being used? On my system half the cores are regularly not in use to save power, I'm not 100% sure how that's controlled. But IF you had only 2 cores being actually used, AND you had other things going on on your computer (like recording), then you will see more choppiness, because the two threads need to co-operate.
Delayed rendering is one of those things. The world / server thread has to load the chunk from disk. The UI / client thread has to receive the chunk data and render it. For this particular problem, have you tried setting Advanced Open GL both on and off to see which works better for you?
I'm afraid to say, I'm having the same issue and have been having it for just as long, and to clarify what he meant by 'lag'.
Revert to a version of minecraft that didn't use an internal server, and hit ANY mob. It gets knocked back SMOOTHLY.
Update to any version of minecraft that uses the internal server, and hit ANY mob, It shutters through the air.
Watch a slime jump... It stutters and shutters in the air like the server can't decide where it's supposed to be.
Creepers detonate at the wrong distances and don't register when you're far enough away to 'stop' exploding, and when they do explode they do damage to you from absurd distances away.
some redstone machines that used to work in SSP but not SMP nolonger work in SSP because of server lag.
3rd person. In SSP pre-internal-server updates, you would show up clearly inside a minecart or boat.
Post internal-server, you get the shadowing/leading boat/minecart graphic bug. It's not just a graphic bug, it does have an affect on when you can and can not get hit, compared to the minecart.
Monsters sinking into the ground because the mobs load before the chunks fall, then the chunks load fully, and they're inside a block. I've seen this happen to spiders, zombies, silverfish, and even giant slimes.
falling objects do not fall properly and have additional lag, and do not travel smoothly, making anything that involves timing (such as side-steping falling gravel) virtualy impossible
arrows jump around and spaz out when whoever fired the arrow was moving.
general chunk load delay. At one point I reached what looked like the 'edge' of the world, and no chunks would load past a certain point for 5 minues.
(I have 1.5 gb ram, 2.ghz processor, windows xp, and I've updated the jlwgl thing, and shouldn't have this issue)
And that's just off the top of my head. I never had ANY of these problems before the internal server stuff for SSP. Now ever subsequent version has been like this.
It also doesn't help that one of the reasons given for making the SSP run on the SMP engine is so they could update faster, but now it's updating so fast it feels like modders can't keep up, but that's an entirely different gripe
Rollback Post to RevisionRollBack
Don't tell me that the sky is the limit, when there are footprints on the moon.
-snip-
(I have 1.5 gb ram, 2.ghz processor, windows xp, and I've updated the jlwgl thing, and shouldn't have this issue)
-snip-
It also doesn't help that one of the reasons given for making the SSP run on the SMP engine is so they could update faster, but now it's updating so fast it feels like modders can't keep up, but that's an entirely different gripe
Your system is under the minimum system requirement for memory (Under on CPU and Memory for the recommended). So yes it's likely you see performance issues.
As unfortunate as it is, the local server update would show more of a performance hit on a system under the minimum/recommended requirements for the game.
There are some tips in these 2 threads that can help improve performance on lower end systems to smooth out some of the game play issues you are experiencing. FPS Tips #1 ... FPS Tips #2
As for mods, not updating, I haven't seen evidence of that. Most mods have updated very quickly to 1.4.2. Faster then I have seen updates roll out for any previous update.
Your system is under the minimum system requirement for memory (Under on CPU and Memory for the recommended). So yes it's likely you see performance issues.
As unfortunate as it is, the local server update would show more of a performance hit on a system under the minimum/recommended requirements for the game.
I did not have ANY problems with 1.1 and early 1.2
No problems what so ever. The minimum requirements linked are for vista, 7, and beyond. not XP which is what i'm running (which has lower ram requirements for everything)
However I just noticed a tid-bit on those requirements that is likely relevent, Allow me to copy/paste it.
Software Requirements:
Minecraft Release 1.2.5 or newer. Older versions will need to be updated to current versions
Java (Java SE 6 Update 32 or Java SE 7 Update 4 or newer is preferred)
Please note that some users experience issues playing Minecraft while using a mismatched version of Java for their operating system (32 or 64 bit), while using certain versions of Java 7, or while multiple versions of Java are installed
I have never updated java itself, ever Uninstalled Java SE 6.25,
Installed java SE 7.9
You should switch back to Java 6 but Update 32 as they recommend. Java 7 uses more memory than Java 6, which exacerbates your memory limitations. The memory is not Vista or better either, it's a recommendation for running Minecraft on any OS whatsoever.
You should switch back to Java 6 but Update 32 as they recommend. Java 7 uses more memory than Java 6, which exacerbates your memory limitations. The memory is not Vista or better either, it's a recommendation for running Minecraft on any OS whatsoever.
As who recommends?
And 'memory' is not 'vista or better', no, this isn't a minecraft specific thing, Vista and on uses more memory than XP, ALL applications running on XP require about 0.5gb less ram than on vista and higher. Not specific to minecraft thing, Check the system requirements of damn near ANY game that lists requirements by OS.
Also another thing I should point out I have a decent video card. OH yeah and even with these server lag issues I still get between 45-70 fps, and have no idea why it fluctuates that much, but it runs fairly constant in 1.1 and earlier.
I have reverted back to 1.1 with a whole bunch of mods, and guess what? 60-70 fps, not a flipping problem. no lag spikes, no huge delay to loading chunks, no weird stuttering with anything that moves, and that's with java 7, unless the internal server adds a gig of ram to the requirements, this isn't an issue about meeting the requirements. I just don't remember how to check what ALL my hardware is to see if there's some kind of wonky incompatibility.
Here's a better listing of my hardware.
it's an upgraded E-machines T6212
windows XP SP3 (32-bit, despite having a 64 bit processor, I didn't install windows, not my fault, i'm not able to change it due to being a shared computer)
(what it came with) AMD Athlon 64 processor 3200+ (For some reason running at 1.99 ghz, even though it should be 2.00..., I don't know what to do about that)
1.5 GB ram (0.5 on board I think, and 1 gb added, planing on getting another gig, but money is very tight atm.)
NVidia GeForce 7600 GT (hooray friends who upgrade to a 9800 GT and where literally going to put the 7600 in the trash)
I have the latest drivers for everything that is compatible.
Is there any sort of hardware incompatibility with open gl, java, or minecraft itself? Does minecraft even support the graphics card? (I noticed a huge performance boost when I added it, so I'm guessing it does *something*)
However, a bunch of people claim that this issue """"doesn't exist"""" and that they don't have these problems. What's the secret? Does Minecraft have some sort of soul that can decide who gets the server-like lag and who doesn't? How do I get my singleplayer game to run completely normal?
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ModeratorNot a horse or pony.
Windows 7 Ultimate 64-bit SP1
AMD Phenom II X4 965 3.4GHz
4.00 GB Dual-Channel DDR2 @ 400MHz (5-5-5-18)
GeForce GTX 560 1GB
I've had the problem since 1.3.1 and ALL the snapshots/versions after that, and I still get the same problem. I understand Mojang has a new system to make updates easier to do by making both singleplayer and multiplayer more similar, but some people out there experience no problems, while the rest of us suffer.
The mob movement is so damn choppy, and the video probably makes that hard to notice but I can't find a better one at the moment. On top of this, the server-like lag I'm getting also makes the hit detection unbearable. I pray that there's a mod for this, and Optifine can't help me here as I've tried that.
The guy who posted that video was just giving a small example. In the comments, you'll see that the video uploader has the exact same problem as I do. Every single mob I hit lags in mid-air and when simply walking. Hitting mobs is now a tedious task because even if I manage to hit a hostile mob back, he can still magically hit me due to the unsyned lag crap.
It kinda looks like no one is believing me 100%, so I'm willing to make a video of it if anyone needs proof that bad.
It's more like people use the word 'lag' to describe all kinds of things that are not lag. Which makes the word lag useless for describing a problem, because you don't really know what problem they are having.
As you can see here, ALL mobs are lagging like hell.
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ModeratorI know all that. It's extremely unlikely that my RAM is the issue... Because I had none of these issues until I went from 1.2.5 to any version/snapshot made after that, where it just so happened that Mojang made singleplayer an "internal server".
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Curse PremiumI use the same processor as you but overclocked to 3.5GHz, 8GB ram and at DDR3 not 2, I use Windows XP 32-bit and I have an AMD Radeon HD 7770 GFX, and I get no issues in single or multiplayer, also both videos you have posted have shown no lag. the second video had a couple hundred ms response time delay, and the first video showed the bugginess of the zombies pathfinding after being hit. but apart from that everything in those videos is as it should be. I really don't believe that you're having a problem. I admit in the first couple of snapshots after 1.2.5 I couldn't play singleplayer due to extreme "lag" and FPS issues, but after the first couple of snapshots it fixed itself.
Though I try not to complain about that as it reveals some good caves. Not to be rude, but any post saying "I don't think you have a problem" will be disregarded and thrown out the window, because I get crap such as mobs sometimes sinking into the ground but still being able to hit me.
You posted a video of the damaged zombie bug and said "look at the lag!" We said, that's not lag.
You posted a video that had a practically imperceptible delay between hitting and knockback and said "look at the lag!" and people said, "what lag?"
Now the X4 is supposed to be a quad core, so you should not have any core contention between the two threads that minecraft uses in 1.3+... unless half the cores are not being used? On my system half the cores are regularly not in use to save power, I'm not 100% sure how that's controlled. But IF you had only 2 cores being actually used, AND you had other things going on on your computer (like recording), then you will see more choppiness, because the two threads need to co-operate.
Delayed rendering is one of those things. The world / server thread has to load the chunk from disk. The UI / client thread has to receive the chunk data and render it. For this particular problem, have you tried setting Advanced Open GL both on and off to see which works better for you?
Revert to a version of minecraft that didn't use an internal server, and hit ANY mob. It gets knocked back SMOOTHLY.
Update to any version of minecraft that uses the internal server, and hit ANY mob, It shutters through the air.
Watch a slime jump... It stutters and shutters in the air like the server can't decide where it's supposed to be.
Creepers detonate at the wrong distances and don't register when you're far enough away to 'stop' exploding, and when they do explode they do damage to you from absurd distances away.
some redstone machines that used to work in SSP but not SMP nolonger work in SSP because of server lag.
3rd person. In SSP pre-internal-server updates, you would show up clearly inside a minecart or boat.
Post internal-server, you get the shadowing/leading boat/minecart graphic bug. It's not just a graphic bug, it does have an affect on when you can and can not get hit, compared to the minecart.
Monsters sinking into the ground because the mobs load before the chunks fall, then the chunks load fully, and they're inside a block. I've seen this happen to spiders, zombies, silverfish, and even giant slimes.
falling objects do not fall properly and have additional lag, and do not travel smoothly, making anything that involves timing (such as side-steping falling gravel) virtualy impossible
arrows jump around and spaz out when whoever fired the arrow was moving.
general chunk load delay. At one point I reached what looked like the 'edge' of the world, and no chunks would load past a certain point for 5 minues.
(I have 1.5 gb ram, 2.ghz processor, windows xp, and I've updated the jlwgl thing, and shouldn't have this issue)
And that's just off the top of my head. I never had ANY of these problems before the internal server stuff for SSP. Now ever subsequent version has been like this.
It also doesn't help that one of the reasons given for making the SSP run on the SMP engine is so they could update faster, but now it's updating so fast it feels like modders can't keep up, but that's an entirely different gripe
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Retired StaffYour system is under the minimum system requirement for memory (Under on CPU and Memory for the recommended). So yes it's likely you see performance issues.
As unfortunate as it is, the local server update would show more of a performance hit on a system under the minimum/recommended requirements for the game.
There are some tips in these 2 threads that can help improve performance on lower end systems to smooth out some of the game play issues you are experiencing.
FPS Tips #1 ... FPS Tips #2
As for mods, not updating, I haven't seen evidence of that. Most mods have updated very quickly to 1.4.2. Faster then I have seen updates roll out for any previous update.
I did not have ANY problems with 1.1 and early 1.2
No problems what so ever. The minimum requirements linked are for vista, 7, and beyond. not XP which is what i'm running (which has lower ram requirements for everything)
However I just noticed a tid-bit on those requirements that is likely relevent, Allow me to copy/paste it.
Software Requirements:
I have never updated java itself, ever
Uninstalled Java SE 6.25,
Installed java SE 7.9
Minecraft now runs WORSE not better. wtf game
As who recommends?
And 'memory' is not 'vista or better', no, this isn't a minecraft specific thing, Vista and on uses more memory than XP, ALL applications running on XP require about 0.5gb less ram than on vista and higher. Not specific to minecraft thing, Check the system requirements of damn near ANY game that lists requirements by OS.
Also another thing I should point out I have a decent video card. OH yeah and even with these server lag issues I still get between 45-70 fps, and have no idea why it fluctuates that much, but it runs fairly constant in 1.1 and earlier.
I have reverted back to 1.1 with a whole bunch of mods, and guess what? 60-70 fps, not a flipping problem. no lag spikes, no huge delay to loading chunks, no weird stuttering with anything that moves, and that's with java 7, unless the internal server adds a gig of ram to the requirements, this isn't an issue about meeting the requirements. I just don't remember how to check what ALL my hardware is to see if there's some kind of wonky incompatibility.
Here's a better listing of my hardware.
it's an upgraded E-machines T6212
windows XP SP3 (32-bit, despite having a 64 bit processor, I didn't install windows, not my fault, i'm not able to change it due to being a shared computer)
(what it came with) AMD Athlon 64 processor 3200+ (For some reason running at 1.99 ghz, even though it should be 2.00..., I don't know what to do about that)
1.5 GB ram (0.5 on board I think, and 1 gb added, planing on getting another gig, but money is very tight atm.)
NVidia GeForce 7600 GT (hooray friends who upgrade to a 9800 GT and where literally going to put the 7600 in the trash)
I have the latest drivers for everything that is compatible.
Is there any sort of hardware incompatibility with open gl, java, or minecraft itself? Does minecraft even support the graphics card? (I noticed a huge performance boost when I added it, so I'm guessing it does *something*)