So, yesterday, I was fooling around with the hard limit of Minecraft. Flying out into it and dropping entities into it. I've never had problems with it before... until I tried Ghasts.
Like 3 ghasts flew past the hard limit and suddenly, lagg like crazy. During those lagg spikes, the game must have crashed, because I generated a crash report (which was the background server crashing) while the game was still open. But when a crash report finally popped up on the screen for real, it was a completely different crash report. The game had actually crashed while saving the game from the first crash. This caused nearly every chunk in the world to be permanently deleted.
Now, even on Peaceful with every entity in the world gone, it's unplayable and laggy beyond belief.
So, my question would be, why do Ghasts and the hard limit not cooperate?
The Ghast location is then saved in non existing chunks. This causes the ghasts to be saved where they can not be saved and thus the world dies. (Hard-limit = Map limit at 32000000 right?)
Sounds about right. Killed the world and then deleted all the chunks. That's unhelpful ._.
Like 3 ghasts flew past the hard limit and suddenly, lagg like crazy. During those lagg spikes, the game must have crashed, because I generated a crash report (which was the background server crashing) while the game was still open. But when a crash report finally popped up on the screen for real, it was a completely different crash report. The game had actually crashed while saving the game from the first crash. This caused nearly every chunk in the world to be permanently deleted.
Now, even on Peaceful with every entity in the world gone, it's unplayable and laggy beyond belief.
So, my question would be, why do Ghasts and the hard limit not cooperate?
WHAT?!
Danger zone.
(Kidding... that's pretty clever.)
Sounds about right. Killed the world and then deleted all the chunks. That's unhelpful ._.
Hehehe.
WHAT?!
Danger zone.