What I do is have both login and get the files. Then close one of the Minecrafts and "play offline". So now you have a computer that is logged on and one that is "playing offline". Now you can make a LAN server on either and it will let you connect to each other. The person who is playing offline will be displayed as "Player".
Or you can get one person with the Demo, and open the demo world to lan, then log in with your premium account into the lan world. Boom. Longest Demo ever. (Have not tested this, I do know that Mojang knows of this)
There can't be 2 people on 1 server with the same username. It will disconnect you with an error saying "Someone logged in from another location".
Not that I don't think Mojang deserves the money, but I never cease to be disappointed by this direction game developers have taken. Long ago, far back into the mists of history, I remember there being games where upwards of eight people in the same house could play on the same copy. Now? You're lucky if it's one for one.
Rollback Post to RevisionRollBack
"Sometimes, I just wanna give up, say 'I'm done with this mess' and go to bed. But you know what; you can't shrug off your responsibilities. You got to pull yourself up and meet the challenges head on. That's the only way you're gonna get ahead in life."
Abuse? All it was was parity with gaming consoles. Any console game that had multiplayer did it with a 2 or 4 way split screen, in other words it was intended to be shared. When you bought the game, you weren't buying it for just yourself, you were buying it for your household. They didn't expect people to buy an additional machine and additional copy of the game just to play with each additional family member. It's already bad enough that to play on a LAN each person needs their own computer, but now each person needs a unique copy of the game too.
If my logic is flawed for this part, please explain why, but I see this movement as a linear reduction in what you're getting for your money. Back in the old days LAN play was LAN play, no online checks to make sure everyone had their own account - even if the game was already capable of online multiplayer. Now? Two parents and two children have to buy the game four times over. To me, all this is is game developers realizing that they could charge multiple times as much and people would accept it. That's free market capitalism, it's not about honor or integrity, it's just about charging as much as you can for as little as people will still buy.
Rollback Post to RevisionRollBack
"Sometimes, I just wanna give up, say 'I'm done with this mess' and go to bed. But you know what; you can't shrug off your responsibilities. You got to pull yourself up and meet the challenges head on. That's the only way you're gonna get ahead in life."
is it possible for her to play with me using my copy or will she need to buy her own copy to play with me?
ok thanks i didnt think i would be able to but i thought id check
Not that I don't think Mojang deserves the money, but I never cease to be disappointed by this direction game developers have taken. Long ago, far back into the mists of history, I remember there being games where upwards of eight people in the same house could play on the same copy. Now? You're lucky if it's one for one.
If my logic is flawed for this part, please explain why, but I see this movement as a linear reduction in what you're getting for your money. Back in the old days LAN play was LAN play, no online checks to make sure everyone had their own account - even if the game was already capable of online multiplayer. Now? Two parents and two children have to buy the game four times over. To me, all this is is game developers realizing that they could charge multiple times as much and people would accept it. That's free market capitalism, it's not about honor or integrity, it's just about charging as much as you can for as little as people will still buy.