There seems to be a problem running Minecraft (1.3.2) using Lucidlogix Virtu MVP in i-mode (i.e. the monitor is plugged into the on-board integrated graphics) with HyperFormance and Virtual Vsync turned on. The launcher will run but upon logging in the screen flashes black and then the game client window comes back and shows black: there is no image. I must force quit the game.
However, if I turn off HyperFormance and Virtual Vsync (while maintaining i-mode), Minecraft will run perfectly alright, albeit at low FPS (~25-29 fps @ 1920x1200 with max settings). Switching between Advanced OpenGL makes no difference.
The only way for me to run Minecraft at this resolution with max settings and decent FPS is by switching to d-mode (i.e. the monitor is plugged directly into the graphics card).
It should be noted that all of my other games work well in i-mode. Minecraft is the only one that does not.
Here are my machine specs:
Asus P8Z77-V
Intel i5 3750k 3.4GHz
GeForce GTX 580 (driver version 304.79)
8GB DDR3-1600 RAM
128GB SSD
Windows 7 x64
Java 64-bit
Lucidlogix Virtu MVP version 2.1.115a.23214
I suspect that it has to do with the fact that Virtu MVP can only control things via specifying the EXE, but Minecraft uses Java for the actual work. Or something like that (I'm not a programmer).
I have added javaw.exe to the Lucidlogix MVP control panel because I saw that javaw is what was crashing. Still no luck with using the discrete graphics card.
Just for further clarification, it appears that the only way to get Minecraft to run while running the computer in i-mode is to let Minecraft run strictly on the integrated graphics chip. Whether or not HyperFormance and Virtual VSync is enabled doesn't matter, so long as it is trying to use the integrated graphics chip. For example, I can uncheck the check mark next to Minecraft.exe and javaw.exe and the game will still run just fine. Using hybrid mode (checking the H column) doesn't seem to make a difference. Only when I enable the configuration and set it to d-mode does it crash.
However, if I turn off HyperFormance and Virtual Vsync (while maintaining i-mode), Minecraft will run perfectly alright, albeit at low FPS (~25-29 fps @ 1920x1200 with max settings). Switching between Advanced OpenGL makes no difference.
The only way for me to run Minecraft at this resolution with max settings and decent FPS is by switching to d-mode (i.e. the monitor is plugged directly into the graphics card).
It should be noted that all of my other games work well in i-mode. Minecraft is the only one that does not.
Here are my machine specs:
Asus P8Z77-V
Intel i5 3750k 3.4GHz
GeForce GTX 580 (driver version 304.79)
8GB DDR3-1600 RAM
128GB SSD
Windows 7 x64
Java 64-bit
Lucidlogix Virtu MVP version 2.1.115a.23214
I suspect that it has to do with the fact that Virtu MVP can only control things via specifying the EXE, but Minecraft uses Java for the actual work. Or something like that (I'm not a programmer).
Please let me know if I can help in anyway.
Just for further clarification, it appears that the only way to get Minecraft to run while running the computer in i-mode is to let Minecraft run strictly on the integrated graphics chip. Whether or not HyperFormance and Virtual VSync is enabled doesn't matter, so long as it is trying to use the integrated graphics chip. For example, I can uncheck the check mark next to Minecraft.exe and javaw.exe and the game will still run just fine. Using hybrid mode (checking the H column) doesn't seem to make a difference. Only when I enable the configuration and set it to d-mode does it crash.