"Rubberbanding" in gaming terms refers to something that tends to most frequently happen when there is an issue with lag and movements made in the game are 'pushed back' (like a plucked rubberband) as if they never happened in the first place.
In this case, I do believe the OP is talking about how, for example, his avatar might walk forward only to be pushed backwards again back to his original start position before he walked forward or something very similar.
In which case, MalikTheMad, you're more than likely experiencing lag with the game and so motions and actions you execute are lagging out and so you're rubberbanding. What machine are you running Minecraft on? How is your computer's memory and HDD space? Are you experiencing this issue early on in the game or only later after you've played Minecraft for a while?
I've experienced lag where I've rubberbanded when walking around, when attacking mobs, and when checking my inventory and smelting things in the Furnace. I run Minecraft on an old Windows XP SP3 Tablet PC laptop without OpenGL activated and I have found that where I generally experience a tiny bit of lag and rubberbanding here and there, the WORST and most noticeable rubberbanding has happened when I have been playing Minecraft for a while. In which case (and this has been true for Single and Multi), Saving and Exiting the game and waiting a bit and opening Minecraft again seems to solve the worst of it.
"Rubberbanding" in gaming terms refers to something that tends to most frequently happen when there is an issue with lag and movements made in the game are 'pushed back' (like a plucked rubberband) as if they never happened in the first place.
...
This is the case with me. I recently came back to Micecraft and I am running:
I loaded up a new world and immediately found a castle. The npc brigands running the keep kept "rubber-banding" back and forrth as I fought them. One moment they would be in front of me, the next the would zip through me and behind me in an obvious lag motion. The funny thing is I have a decent rig:
i7 2.6gh
6bg Ram
GTX 580
1TB HD (no problems with space)
I have no idea what the problem is but I know that nothing is running in the background to cause this and that I never had this problem before on 1.2.5. The game is nigh unplayable as it stands, any ideas? Doku's texture pack is arguably the most used out there and I checked the Millenaire site, no reported issues like this. What I listed above was off of a clean install with just default installs of the mods in the proper order. I am stumped and any help would be greatly appreciated, thank you.
I loaded up a new world and immediately found a castle. The npc brigands running the keep kept "rubber-banding" back and forrth as I fought them. One moment they would be in front of me, the next the would zip through me and behind me in an obvious lag motion. The funny thing is I have a decent rig:
i7 2.6gh
6bg Ram
GTX 580
1TB HD (no problems with space)
I have no idea what the problem is but I know that nothing is running in the background to cause this and that I never had this problem before on 1.2.5. The game is nigh unplayable as it stands, any ideas? Doku's texture pack is arguably the most used out there and I checked the Millenaire site, no reported issues like this. What I listed above was off of a clean install with just default installs of the mods in the proper order. I am stumped and any help would be greatly appreciated, thank you.
Hey there!
I may not be the best person to try and help you troubleshoot because where my lag problems are definitely caused by having an older computer (Windows XP Pro SP3, Mobile Centrino, 2GHz RAM), your lag problems may not be caused by the same things.
Regardless, here are a few thoughts I can share and I would definitely recommend checking out some of the other threads that talk about lagging and see how your situation compares to other people's who run computers with similar specs and see if any of the solutions that worked for them work for you.
You mentioned you played 1.2.5 before. Was it on the same machine with the same computer setup as you have now (including Java versions) and was the game you were playing using the same specifications (Video settings) and mods you mentioned?
How is your Frames Per Second with and without the lagging? Are you lagging throughout the game and on all game saves or are there specific situations that make it worse?
Also, did you know that 1.3.X versions of Minecraft now run their own internal server even in Singleplayer mode? This on its own makes the game hog more computer resources.
Also, if you play the game for a stretch at a time, the game can noticeably lag out the longer you play and in which case, saving and rebooting the game helps to clear this out.
Also, when loading a new world/new Seed for the first time, I have noticed that my game noticeably lags out more than usual as it loads up all the brand spanking new Chunks. For example, my first run of one of my new worlds was slow and laggy but a later run (without changing any settings or fiddling with anything on my computer) was smoother.
Your computer setup is decent enough (heck, if I can play Minecraft on my machine with manageable lag problems, anyone else with better specs than me should be doing better! LOL) but I am wondering if it's possible that you might have allocated/given Java/Minecraft too MUCH resources. The reason I wonder this is because I have heard of other people with similar computer setups like you experiencing similar issues and for some of them, the issue was too MUCH allocation of resources. I'd link you to the topic threads, but I've since lost track of them - sorry!
Related to that, I would also look into potential Java issues (compatibility, etc) as well - especially if you're running 64 bit - as I have heard of Java issues causing lag-related as well.
Thank you for your post Sefyre, much appreciated! I am not sure if I locked it down but I did some thinking and I started wondering of Optifine's manual install or MCPatcher messed anything up. I say this because when I first created my world it was erroring out and then CTD'ing with a crash report a mile long. Looking at it, I could see that the option for optional textures in MCPatcher was conflicting on mob generation for Millenaire. I restored and that was solved jusst to experience the rubber banding after. So I then went to Optifine and d/l'd the Mag Launcher...and not a single problem now. Well...some things are odd like once in a while I can not pick up say a sapling that falls from a tree, coal that I mine, and I once ran into a cow that I could not kill. These are very random though and isolated events.
I did not know that even SP is on a friggin server now, that is just stupid from my viewpoint. Maybe there is a reason beyond people pirating the game but I hope that is not the reason as I am sure the pirates can still run 1.3.x without a server :grrrrrr: . Anyhoot, like I said...I really appreciate your reply and if I lock down my issue further I will update the thread but otherwise...looking good so far /knockonwood.
Thank you for your post Sefyre, much appreciated! I am not sure if I locked it down but I did some thinking and I started wondering of Optifine's manual install or MCPatcher messed anything up. I say this because when I first created my world it was erroring out and then CTD'ing with a crash report a mile long. Looking at it, I could see that the option for optional textures in MCPatcher was conflicting on mob generation for Millenaire. I restored and that was solved jusst to experience the rubber banding after. So I then went to Optifine and d/l'd the Mag Launcher...and not a single problem now. Well...some things are odd like once in a while I can not pick up say a sapling that falls from a tree, coal that I mine, and I once ran into a cow that I could not kill. These are very random though and isolated events.
I did not know that even SP is on a friggin server now, that is just stupid from my viewpoint. Maybe there is a reason beyond people pirating the game but I hope that is not the reason as I am sure the pirates can still run 1.3.x without a server :grrrrrr: . Anyhoot, like I said...I really appreciate your reply and if I lock down my issue further I will update the thread but otherwise...looking good so far /knockonwood.
Happy Gaming!
That's awesome that you were able to pinpoint where the majority of the problem was coming from!
I really don't know the full rationale behind making Singleplayer automatically run a server as well, but I have actually used that to run a two person LAN game when a friend of mine came over to visit and we didn't have an official 'server' situation set up. Also, it's useful in the sense that you can more or less use the full spectrum of command lines that were once only available in the Multiplayer version. Exactly if turning Singleplayer into running a server was absolutely necessary for that to happen, I don't know, but, it's been useful - especially if I've glitched in the game which happens often enough.
Cheers and hopefully you don't experience any more major lag or rubberbanding problems!
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Intermittent
Single Player
Minecraft 1.3.2
Optifine 1.3.2
256-texture
In this case, I do believe the OP is talking about how, for example, his avatar might walk forward only to be pushed backwards again back to his original start position before he walked forward or something very similar.
In which case, MalikTheMad, you're more than likely experiencing lag with the game and so motions and actions you execute are lagging out and so you're rubberbanding. What machine are you running Minecraft on? How is your computer's memory and HDD space? Are you experiencing this issue early on in the game or only later after you've played Minecraft for a while?
I've experienced lag where I've rubberbanded when walking around, when attacking mobs, and when checking my inventory and smelting things in the Furnace. I run Minecraft on an old Windows XP SP3 Tablet PC laptop without OpenGL activated and I have found that where I generally experience a tiny bit of lag and rubberbanding here and there, the WORST and most noticeable rubberbanding has happened when I have been playing Minecraft for a while. In which case (and this has been true for Single and Multi), Saving and Exiting the game and waiting a bit and opening Minecraft again seems to solve the worst of it.
This is the case with me. I recently came back to Micecraft and I am running:
Version 1.3.2
Optifine 1.3.2
MCPatcher 2.4.2_02
Forge 4.0.0.200
Millenaire 3.1.5
Texture Pack: Doku "High" 32x32
I loaded up a new world and immediately found a castle. The npc brigands running the keep kept "rubber-banding" back and forrth as I fought them. One moment they would be in front of me, the next the would zip through me and behind me in an obvious lag motion. The funny thing is I have a decent rig:
i7 2.6gh
6bg Ram
GTX 580
1TB HD (no problems with space)
I have no idea what the problem is but I know that nothing is running in the background to cause this and that I never had this problem before on 1.2.5. The game is nigh unplayable as it stands, any ideas? Doku's texture pack is arguably the most used out there and I checked the Millenaire site, no reported issues like this. What I listed above was off of a clean install with just default installs of the mods in the proper order. I am stumped and any help would be greatly appreciated, thank you.
Hey there!
I may not be the best person to try and help you troubleshoot because where my lag problems are definitely caused by having an older computer (Windows XP Pro SP3, Mobile Centrino, 2GHz RAM), your lag problems may not be caused by the same things.
Regardless, here are a few thoughts I can share and I would definitely recommend checking out some of the other threads that talk about lagging and see how your situation compares to other people's who run computers with similar specs and see if any of the solutions that worked for them work for you.
You mentioned you played 1.2.5 before. Was it on the same machine with the same computer setup as you have now (including Java versions) and was the game you were playing using the same specifications (Video settings) and mods you mentioned?
How is your Frames Per Second with and without the lagging? Are you lagging throughout the game and on all game saves or are there specific situations that make it worse?
Also, did you know that 1.3.X versions of Minecraft now run their own internal server even in Singleplayer mode? This on its own makes the game hog more computer resources.
Also, if you play the game for a stretch at a time, the game can noticeably lag out the longer you play and in which case, saving and rebooting the game helps to clear this out.
Also, when loading a new world/new Seed for the first time, I have noticed that my game noticeably lags out more than usual as it loads up all the brand spanking new Chunks. For example, my first run of one of my new worlds was slow and laggy but a later run (without changing any settings or fiddling with anything on my computer) was smoother.
Your computer setup is decent enough (heck, if I can play Minecraft on my machine with manageable lag problems, anyone else with better specs than me should be doing better! LOL) but I am wondering if it's possible that you might have allocated/given Java/Minecraft too MUCH resources. The reason I wonder this is because I have heard of other people with similar computer setups like you experiencing similar issues and for some of them, the issue was too MUCH allocation of resources. I'd link you to the topic threads, but I've since lost track of them - sorry!
Related to that, I would also look into potential Java issues (compatibility, etc) as well - especially if you're running 64 bit - as I have heard of Java issues causing lag-related as well.
Hope a solution can be found soon!
Thank you for your post Sefyre, much appreciated! I am not sure if I locked it down but I did some thinking and I started wondering of Optifine's manual install or MCPatcher messed anything up. I say this because when I first created my world it was erroring out and then CTD'ing with a crash report a mile long. Looking at it, I could see that the option for optional textures in MCPatcher was conflicting on mob generation for Millenaire. I restored and that was solved jusst to experience the rubber banding after. So I then went to Optifine and d/l'd the Mag Launcher...and not a single problem now. Well...some things are odd like once in a while I can not pick up say a sapling that falls from a tree, coal that I mine, and I once ran into a cow that I could not kill. These are very random though and isolated events.
I did not know that even SP is on a friggin server now, that is just stupid from my viewpoint. Maybe there is a reason beyond people pirating the game but I hope that is not the reason as I am sure the pirates can still run 1.3.x without a server :grrrrrr: . Anyhoot, like I said...I really appreciate your reply and if I lock down my issue further I will update the thread but otherwise...looking good so far /knockonwood.
Happy Gaming!
That's awesome that you were able to pinpoint where the majority of the problem was coming from!
I really don't know the full rationale behind making Singleplayer automatically run a server as well, but I have actually used that to run a two person LAN game when a friend of mine came over to visit and we didn't have an official 'server' situation set up. Also, it's useful in the sense that you can more or less use the full spectrum of command lines that were once only available in the Multiplayer version. Exactly if turning Singleplayer into running a server was absolutely necessary for that to happen, I don't know, but, it's been useful - especially if I've glitched in the game which happens often enough.
Cheers and hopefully you don't experience any more major lag or rubberbanding problems!