I am not able to move the aux.class file from the 1.3 pre-release into the minecraft.jar, causing the game to not work.
... Why would you try to do that? Are you Dr. Frankenstein, trying to make some kind of hybrid monster?
The pre-release is not a source for cut and paste. It is meant to be a drop in replacement.
... Why would you try to do that? Are you Dr. Frankenstein, trying to make some kind of hybrid monster?
The pre-release is not a source for cut and paste. It is meant to be a drop in replacement.
We're moving the files from the zipped download into the minecraft.jar like you're supposed to. You can't just put the zipped file into it. Or am I missing something?
We're moving the files from the zipped download into the minecraft.jar like you're supposed to. You can't just put the zipped file into it. Or am I missing something?
Exactly. Theres no hybrid monsters being created... yet.
Its also good to know im not the only one with this problem!
Ah, there we go. insertname_146, go to your Tools folder, uncheck the "Hide extensions for known file types" box. That will show the minecraft downloaded file as a .zip. Change it to a .jar, then replace the old minecraft.jar file with it in the bin folder. Mine works great, thanks guys!!
Download the client with something other than Internet Explorer. Everyone has that one stupid friend. IE is all of the other internet browsers stupid friend.
yo all im new here and making every possible mistake with minecraft files as i muck around with jars and mods and texture packs . . .
i had the same problem with unzipping the snapshot - just now is the first time i read *don,t unzip the jar file, just rename it* (!) nowhere on the download pages does anyone mention this
learning all the time ... off to make another boo-boo
[ed so: download the zip file but *don't* unzip it with winrar or 7zip - just rename the file minecraft.jar and put it into your bin folder (you can rename the jar that is already there, to keep it as a backup) (i think jar files are compressed anyway??)]
Don't open it. Just rename the zip file.
Jeeze.
I see this stuff everywhere but theres a huge issue thats being overlooked.
This is happening while you're extracting it from a jar too! Not just when you're repackaging your folder to put back into the bin.
Take for instance, a simple mod install.
What's supposed to happen:
1) Extract jar into a separate folder.
2) Insert mod folders into the extracted jar as per instructions of that mod.
3) Archive whole kitten-kabbodle into a zip.
4) Rename .zip to .jar
5) Put .jar back into the bin.
6) Enjoy modded game.
This works. I've done it at least 3 times with each game update, as I update all my favorite mods. This is the procedure I use every time and the only times that it has failed me if when I space out and forget to delete that damned metainf folder thingy or whatever the heck it's named.
What actually happens:
1) Extract jar into separate folder.
2) Get annoying pop up message saying that the aux.class file already exists in the totally empty folder you're trying to extract the jar into.
3) Try renaming the file only to realize you can't rename it back before you try to repackage your jar.
4) Try extracting again, this time replacing the errant file like it wants only to find that the file breaks itself almost immediately.
5) Search Internet to find that nobody has anything useful to add beyond "you're probably trying to install a zip folder where there should be a jar" despite the fact that you haven't even GOTTEN to the part where you put the jar back together yet.
6) Swear profusely at the computer for a bit then give up in a huff and go play something else until the bug gets fixed in a few months. Maybe. If they remember to work on it.
This is a seriously annoying bug. One of my main game files literally cannot run without its mod (It's a Tropicraft mod) which apparently needs Forge which I can't install without .jar access >_<
I'm trying to find a way around it right now but I shudder to think at the agony that will ensue when I try to install any of my other mods!
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I am not able to move the aux.class file from the 1.3 pre-release into the minecraft.jar, causing the game to not work.
Yes, I downloaded the client not server. I also use Winrar to look into the files.
Please give me suggestions on what to do to fix this!
... Why would you try to do that? Are you Dr. Frankenstein, trying to make some kind of hybrid monster?
The pre-release is not a source for cut and paste. It is meant to be a drop in replacement.
We're moving the files from the zipped download into the minecraft.jar like you're supposed to. You can't just put the zipped file into it. Or am I missing something?
Exactly. Theres no hybrid monsters being created... yet.
Its also good to know im not the only one with this problem!
We Still Need Suggestions People. Help!
The pre-release is a JAR. Your browser is stupid and saves it as a ZIP.
A JAR is a ZIP file that contains java class files (and other stuff). JAR = Java Archive. Archive => ZIP
Use a browser that isn't broken or manually rename the zip file back to the Jar extension that it would have if you used decent software.
What he said. *shakes fist at IE and the endless asshattery it creates*
im new here and making every possible mistake with minecraft files as i muck around with
jars and mods and texture packs . . .
i had the same problem with unzipping the snapshot - just now is the first time i read
*don,t unzip the jar file, just rename it* (!) nowhere on the download pages does anyone mention this
learning all the time ...
off to make another boo-boo
[ed so: download the zip file but *don't* unzip it with winrar or 7zip - just rename the file minecraft.jar
and put it into your bin folder (you can rename the jar that is already there, to keep it as a backup)
(i think jar files are compressed anyway??)]
Jeeze.
I see this stuff everywhere but theres a huge issue thats being overlooked.
This is happening while you're extracting it from a jar too! Not just when you're repackaging your folder to put back into the bin.
Take for instance, a simple mod install.
What's supposed to happen:
1) Extract jar into a separate folder.
2) Insert mod folders into the extracted jar as per instructions of that mod.
3) Archive whole kitten-kabbodle into a zip.
4) Rename .zip to .jar
5) Put .jar back into the bin.
6) Enjoy modded game.
This works. I've done it at least 3 times with each game update, as I update all my favorite mods. This is the procedure I use every time and the only times that it has failed me if when I space out and forget to delete that damned metainf folder thingy or whatever the heck it's named.
What actually happens:
1) Extract jar into separate folder.
2) Get annoying pop up message saying that the aux.class file already exists in the totally empty folder you're trying to extract the jar into.
3) Try renaming the file only to realize you can't rename it back before you try to repackage your jar.
4) Try extracting again, this time replacing the errant file like it wants only to find that the file breaks itself almost immediately.
5) Search Internet to find that nobody has anything useful to add beyond "you're probably trying to install a zip folder where there should be a jar" despite the fact that you haven't even GOTTEN to the part where you put the jar back together yet.
6) Swear profusely at the computer for a bit then give up in a huff and go play something else until the bug gets fixed in a few months. Maybe. If they remember to work on it.
This is a seriously annoying bug. One of my main game files literally cannot run without its mod (It's a Tropicraft mod) which apparently needs Forge which I can't install without .jar access >_<
I'm trying to find a way around it right now but I shudder to think at the agony that will ensue when I try to install any of my other mods!