A despawn tag would kind of work like the opposite of a nametag. When used on an animal that normally doesn't despawn, this makes it vulnerable to despawning the same way hostile mobs are. Any offspring by an animal with a despawn tag also despawns,
Why would you want do make animals despawn? A variety of reasons. Maybe you want to release pigs for players to hunt, but not worry about them escaping and piling up around the map. Maybe you want to give players wolves for a battle or horses for a race, but not let them keep them afterwards. It's just a useful option to have.
You'd also be able to produce despawning animals automatically. If a despawn tag is in a dispenser, any mobs created by the dispenser with spawn eggs now despawn. This uses up one despawn tag, along with the egg it selects. Dispensers would never select despawn tags as the item to fire out.
Since making animals despawn has little to zero use in survival, despawn tags would not be found in dungeon chests. You'd only be able to get them through the creative mode inventory or with the give command.
That would be a cruel thing for a map maker to do if they didn't tell us our food would despawn lol.
But, yea, why not. I can see this being useful for map makers.
That could be a nice concept, but I'm quite sure that mobs that can despawn, will despawn apon the player logging out of the world, which could be a problem in the custom map scenario.
Other than that, I support!
This Is a great idea, but name tags already stop mobs from despawning.
...
Did you even read the post?
Anyway, I see this as a griefing tool the most. Griefer goes into a guy's house, puts the tag on their farm animals, wolves, and cats, and the owner comes back to find all of their hard work is gone.
I this were to be added, there should be a vanilla ability to disable it, maybe a gamerule.
Anyway, this could be useful, but it wouldn't add much, so I'm a bit 50/50 on this.
Anyway, I see this as a griefing tool the most. Griefer goes into a guy's house, puts the tag on their farm animals, wolves, and cats, and the owner comes back to find all of their hard work is gone.
I this were to be added, there should be a vanilla ability to disable it, maybe a gamerule.
Anyway, this could be useful, but it wouldn't add much, so I'm a bit 50/50 on this.
The tags would only be available in creative mode, so a survival mode player wouldn't be able to grief with it. Besides, a potential griefer could just kill the animals if they wanted to ruin someone's farm.
Several significant uses, and still just a small portion of them, have been presented in this thread. Your comment had no relevance at all.
None of the potential uses mentioned make it worth adding.
Your your statement about my post being irrelevant would only be accurate if my comment had absolutely nothing to do with what was being discussed in this thread.
None of the potential uses mentioned make it worth adding.
Just for future posts,NOTHING in this game should be added.Lets remove pigs cause we have horses.Lets remove cows cause we have pigs.Oh wait!We already removed pigs,so lets remove chickens!Lets remove iron cause we have gold...Are getting it yet?
Support.
Rollback Post to RevisionRollBack
My Avatar is a Dalek, therefor your argument is... EXTERMINATED!!!
You know who can tell me something I already know? Me. All the time. I'm really good at telling me stuff I already know. I don't need help in that department. I don't know about others, but I can't imagine I'm alone here.
Just for future posts,NOTHING in this game should be added.Lets remove pigs cause we have horses.Lets remove cows cause we have pigs.Oh wait!We already removed pigs,so lets remove chickens!Lets remove iron cause we have gold...Are getting it yet?
Support.
Removing somewhat useful and liked features is not the same as adding almost completely useless features.
It didn't have anything to do with what's being discussed. You could copy and paste it into any thread here and it would work just as well, along with the unjustified "It's not worth coding" line. That's why both are infamous for being used to condemn ideas without good reason and are listed as things not to say in the pinned thread.
I am beginning to think you do not understand what relevant means...
"It didn't have anything to do with what's being discussed."
This is blatantly false.
The point of my post is that it adds nothing that useful. Saying it adds nothing useful does not work for most suggestions, actually.
And, please point out where I said "It's not worth coding".
Saying there is no point in something being in the game is not the same as saying it is not worth putting the effort into putting it into the game.
Suggestions need to be something that improves the game. That is not something this suggestion would do effectively.
I don't see this to be a good addition to the game. I mean, I assume they won't get automatically triggered, so what is the point for a map maker to use it if it needs to be placed on the animal? Plus, if you want it to despawn, just kill it?
**Not trying to be rude/degrade your suggestion, just trying to understand it myself (: **
I was thinking they'd be useful for server events. So you could spawn lots of animals without worrying about catching/killing them all.
It would be nice if map makers could use it too though, with dispensers. Maybe the despawn tag could be applied to any animal in front of a dispenser. Or when it fires a mob egg, if it contains a tag it could use it on the created mob.
You can't say that adding and coding are separate things; here, they're identical. The same criticism would apply to both so it doesn't matter anyway. An unjustified claim that it adds nothing useful is not a valid argument. As shown here there are uses, and the fact that you (presumably) wouldn't use them doesn't matter. The reason it's irrelevant is because it doesn't relate to the thread at all and even contradicts what the thread demonstrates; it's a stock 'No support' comment which could be put into any thread and fit just as well. Anyone can go into a thread and say they don't see any use to what's being suggested, even when those uses are demonstrated and supported by others users.
Are you saying that because you think that my statement was irrelevant because I could say it about ANY suggestion?
If I had said something along the lines of "I like turtles" and only that it would have been irrelevant but me stating that a suggestion does not have enough good uses is not irrelevant.
And by "not worth adding" I meant "no point in adding".
The effort it would take to code it is has nothing to do with what I was saying.
I understand that this wouldn't be useful to everybody. But I think that it'd be a relatively easy thing to add, from a coding perspective, and pretty useful to many people. If it was hard it wouldn't be worth it, but make animals despawn that used to despawn in the past before they changed it, seems like it'd be easy.
For example, I often build elaborate redstone contraptions that involve animals such as farms/sorters/rapid transit systems, etc. While I'm working on the design animals often escape before it's perfected. I have one map with hundreds of escaped chickens wandering around the map. Being able to use a despawn tag would make projects like that pollute the landscape less.
I also see it being useful for any type of situation where you want to spawn a lot of animals. A server could have the annual "Great Pig Hunt" and spawn hundreds of animals for players to pursue, but not have to worry about them escaping and lingering around areas animals aren't supposed to be. Or an adventure map could release hundreds of cows for a stampede, as part of the plot in a story (Lion King: Minecraft Edition?). Obviously being able to use these with dispensers would be pretty important, so there would have to be a way to do that.
I understand that this wouldn't be useful to everybody. But I think that it'd be a relatively easy thing to add, from a coding perspective, and pretty useful to many people. If it was hard it wouldn't be worth it, but make animals despawn that used to despawn in the past before they changed it, seems like it'd be easy.
For example, I often build elaborate redstone contraptions that involve animals such as farms/sorters/rapid transit systems, etc. While I'm working on the design animals often escape before it's perfected. I have one map with hundreds of escaped chickens wandering around the map. Being able to use a despawn tag would make projects like that pollute the landscape less.
I also see it being useful for any type of situation where you want to spawn a lot of animals. A server could have the annual "Great Pig Hunt" and spawn hundreds of animals for players to pursue, but not have to worry about them escaping and lingering around areas animals aren't supposed to be. Or an adventure map could release hundreds of cows for a stampede, as part of the plot in a story (Lion King: Minecraft Edition?). Obviously being able to use these with dispensers would be pretty important, so there would have to be a way to do that.
1. Why can you not just kill them all?
2. If a server did a hunting thing like that using despawn tags would hinder it, not help as all it would do is make most of the animals despawn before people can kill them. And again, what is stopping the person who spawned them from just killing any ones that are left over anyway?
2. If a server did a hunting thing like that using despawn tags would hinder it, not help as all it would do is make most of the animals despawn before people can kill them. And again, what is stopping the person who spawned them from just killing any ones that are left over anyway?
Killing all the mobs can get very annoying/difficult if you spawn a lot of them. Obviously if there's just a few that's pretty easy to kill, but if you spawn dozens or hundreds of mobs, it can be very time consuming to track them all down.
For purposes like hunting, the mobs wouldn't despawn if there are players nearby, the same way hostile mobs don't despawn when a player is within a certain range.
There's also the ability to loan mobs to players that they can't keep. You could give a player 10 loyal wolf servants for an battle royale event, but have them all despawn eventually, so you aren't giving them free wolves to permanently own and breed.
Why would you want do make animals despawn? A variety of reasons. Maybe you want to release pigs for players to hunt, but not worry about them escaping and piling up around the map. Maybe you want to give players wolves for a battle or horses for a race, but not let them keep them afterwards. It's just a useful option to have.
You'd also be able to produce despawning animals automatically. If a despawn tag is in a dispenser, any mobs created by the dispenser with spawn eggs now despawn. This uses up one despawn tag, along with the egg it selects. Dispensers would never select despawn tags as the item to fire out.
Since making animals despawn has little to zero use in survival, despawn tags would not be found in dungeon chests. You'd only be able to get them through the creative mode inventory or with the give command.
But, yea, why not. I can see this being useful for map makers.
Other than that, I support!
...
Did you even read the post?
Anyway, I see this as a griefing tool the most. Griefer goes into a guy's house, puts the tag on their farm animals, wolves, and cats, and the owner comes back to find all of their hard work is gone.
I this were to be added, there should be a vanilla ability to disable it, maybe a gamerule.
Anyway, this could be useful, but it wouldn't add much, so I'm a bit 50/50 on this.
Click here if you like fictional stories about colorful, small equines
The tags would only be available in creative mode, so a survival mode player wouldn't be able to grief with it. Besides, a potential griefer could just kill the animals if they wanted to ruin someone's farm.
Wait for time
In the break of new dawn
We will never meet
Your point...?
Wait for time
In the break of new dawn
We will never meet
pretty good mod. try it.
None of the potential uses mentioned make it worth adding.
Your your statement about my post being irrelevant would only be accurate if my comment had absolutely nothing to do with what was being discussed in this thread.
Wait for time
In the break of new dawn
We will never meet
Support.
~yoshi9048
My best suggestion:
Mobs actually being varied???
Removing somewhat useful and liked features is not the same as adding almost completely useless features.
I am beginning to think you do not understand what relevant means...
"It didn't have anything to do with what's being discussed."
This is blatantly false.
The point of my post is that it adds nothing that useful. Saying it adds nothing useful does not work for most suggestions, actually.
And, please point out where I said "It's not worth coding".
Saying there is no point in something being in the game is not the same as saying it is not worth putting the effort into putting it into the game.
Suggestions need to be something that improves the game. That is not something this suggestion would do effectively.
Wait for time
In the break of new dawn
We will never meet
I was thinking they'd be useful for server events. So you could spawn lots of animals without worrying about catching/killing them all.
It would be nice if map makers could use it too though, with dispensers. Maybe the despawn tag could be applied to any animal in front of a dispenser. Or when it fires a mob egg, if it contains a tag it could use it on the created mob.
Are you saying that because you think that my statement was irrelevant because I could say it about ANY suggestion?
If I had said something along the lines of "I like turtles" and only that it would have been irrelevant but me stating that a suggestion does not have enough good uses is not irrelevant.
And by "not worth adding" I meant "no point in adding".
The effort it would take to code it is has nothing to do with what I was saying.
Wait for time
In the break of new dawn
We will never meet
For example, I often build elaborate redstone contraptions that involve animals such as farms/sorters/rapid transit systems, etc. While I'm working on the design animals often escape before it's perfected. I have one map with hundreds of escaped chickens wandering around the map. Being able to use a despawn tag would make projects like that pollute the landscape less.
I also see it being useful for any type of situation where you want to spawn a lot of animals. A server could have the annual "Great Pig Hunt" and spawn hundreds of animals for players to pursue, but not have to worry about them escaping and lingering around areas animals aren't supposed to be. Or an adventure map could release hundreds of cows for a stampede, as part of the plot in a story (Lion King: Minecraft Edition?). Obviously being able to use these with dispensers would be pretty important, so there would have to be a way to do that.
1. Why can you not just kill them all?
2. If a server did a hunting thing like that using despawn tags would hinder it, not help as all it would do is make most of the animals despawn before people can kill them. And again, what is stopping the person who spawned them from just killing any ones that are left over anyway?
Wait for time
In the break of new dawn
We will never meet
Killing all the mobs can get very annoying/difficult if you spawn a lot of them. Obviously if there's just a few that's pretty easy to kill, but if you spawn dozens or hundreds of mobs, it can be very time consuming to track them all down.
For purposes like hunting, the mobs wouldn't despawn if there are players nearby, the same way hostile mobs don't despawn when a player is within a certain range.
There's also the ability to loan mobs to players that they can't keep. You could give a player 10 loyal wolf servants for an battle royale event, but have them all despawn eventually, so you aren't giving them free wolves to permanently own and breed.