So I had another idea. What if there were rare, powerful mobs that sometimes spawned in specific biomes for the player to battle at their leisure?
Random Minibosses
Summary:
This would create a few new, powerful mobs for the player to fight and kill. These mobs would be Biome specific, and would spawn randomly, about as common as Villages or Dungeons. They would typically by passive unless attacked, allowing the player to decide when to attack them. These new mobs would drop "Trophies" that are currently for little more than decoration, which can be placed as blocks, similar to the Dragon Egg.
The New Mobs include:
Werewolf
Where: Forest, Forest Hills
Description: A big, black wolf, about as tall as an Iron Golem, with large arms and claws to smash and slash the player. Will jump and pounce on or run and charge at the player. Fast and powerful, but lack a ranged attack, making them susceptible to Bows or Potions.
Health: 20 Hearts
Attacks:
Pounce: 2-4 Hearts
Charge: 3-5 Hearts
Drops: 1 Werewolf Head, 2-3 Rotten Flesh, 1-2 Bones, sometimes Beef and Leather Pants. around 20 Experience.
Swamp Monster
Where: Swamp
Description: A monstrous mossy fishman, about as tall as an Iron Golem, the Swamp Monster spawns in the water around Swamp Biomes. Attacks by smashing with its arms, or by spitting a poisonous ball of goo at the player. They regenerate health quickly while in the water, so its best to draw them onto dry land before battling.
Health: 25 hearts (Regenerates quickly in at least 1 block of water.)
Attacks:
Punch: 3-5 Hearts
Poison Goo: 1-3 Hearts + Poison Level I
Drops: 1 Swamp Monster Head, 2-3 Raw Fish, 1-2 Slimeballs, 1-2 Vines, and sometimes a fishing rod. Around 20 Experience.
Giant Enemy Crab
Where: Beach
Description: A giant, red crab with huge pincers. Attacks by smashing with either of its claws, or spawning and hurling tiny Crabs at you. Can burrow into large areas of sand and continue attacking with its claws.
Health: 30 Hearts
Attacks:
1-2 Claw Smash: 4-6 Hearts
Crab Throw: 1 Hearts + Tiny Crab Damage
Drops: 1 Giant Claw, 1-3 Raw Fish, 1-2 Mushrooms, sometimes stone or iron tools. Around 30 Experience.
Summary:
This would create a few new, powerful mobs for the player to fight and kill. These mobs would be Biome specific, and would spawn randomly, about as common as Villages or Dungeons. They would typically by passive unless attacked, allowing the player to decide when to attack them. These new mobs would drop "Trophies" that are currently for little more than decoration, which can be placed as blocks, similar to the Dragon Egg.
The New Mobs include:
Werewolf
Swamp Monster
Giant Enemy Crab
I'll add a few more later.
Whaddyathink?
Should their basic attack damage receive a buff?