I liked it back in Alpha when you chopped all the wood out of a tree and all of the leaves break. I hate walking around my world and seeing half decomposed trees but I am also too lazy to break them. I also think that this would help performance alittle bit and it adds alittle realism to the game. I wish they would add this back in.
Destroy all the wood in the tree. Leaves gone. Congratulations.
(I hate people who make suggestions because they are lazy)
Its mostly not because i'm lazy but because in a large forest when you chop a tree sometimes none of the leaves go away because they can still sense the logs from the next tree over, I'm just trying to say i liked it back in Alpha because all the leaves went away when you chopped a tree. Also you can't tell me that every time you cut a tree down you break all the leaves.
The algorithm that decides whether or not a leaf breaks works by finding a path to a log within a certain distance. If no path exists, the leaf block breaks.
You're asking that instead the leave block has to know WHICH log or set of log blocks it spawned from, and then it should disappear when that particular log goes away.
Such a thing would likely be possible, but it would take a fair bit of reworking the existing code. A lazy programmer might not want to do that, unless there were a really good reason to justify the effort. So what's your reason?
Because you're too lazy to break a few leaf blocks that you find aesthetically unsatisfying. That's fine, and it's a valid reason. But laziness as a reason for wanting Mojang to program something invites a simple counter-reason from the programmer: What if they're too lazy to implement it? In other words, you need to show how implementing this change will save effort than it will cost, how it will improve the game for enough people to justify the effort.
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I kinda agree, it is mildly annoying, how when you cut down a tree near others you have to figure out which leaves belong to the tree you just destroyed. Then again, it's not that hard to tear down the leaves, and would be pointless to add to the game.
But laziness as a reason for wanting Mojang to program something invites a simple counter-reason from the programmer: What if they're too lazy to implement it?
Our money paid/pays them. If they want to keep us satisfied and get more money they need to comply with our demands.
Our money paid/pays them. If they want to keep us satisfied and get more money they need to comply with our demands.
Take a look at this forum, and count up all the demands, many of which directly contradict one another. It's not so simple. If they want to keep us satisfied and get more money, they have to be careful and prudent in choosing which demands to comply with and which ones to ignore.
So when I suggest that they might be "too lazy" to implement it, what I really mean is that they've got better things to do with their scarce programming resources
(Also, that "customer is always right" ideology is actually a load of nonsense. They make a game, and if you like it, you'll buy it. If you decline to buy it because they don't comply with all your demands, well, fine. Go find a game developer that complies with all its customers' demands, and enjoy.)
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For philosophy, law, science, religion and other topics: A Blog of Tom
Our money paid/pays them. If they want to keep us satisfied and get more money they need to comply with our demands.
That isn't true, actually. Strictly speaking, with a game like Minecraft you either have purchased the game, or you have not. Since there is no subscription fee, once you buy the game, they already have your money.
Its mostly not because i'm lazy but because in a large forest when you chop a tree sometimes none of the leaves go away because they can still sense the logs from the next tree over, I'm just trying to say i liked it back in Alpha because all the leaves went away when you chopped a tree. Also you can't tell me that every time you cut a tree down you break all the leaves.
You're asking that instead the leave block has to know WHICH log or set of log blocks it spawned from, and then it should disappear when that particular log goes away.
Such a thing would likely be possible, but it would take a fair bit of reworking the existing code. A lazy programmer might not want to do that, unless there were a really good reason to justify the effort. So what's your reason?
Because you're too lazy to break a few leaf blocks that you find aesthetically unsatisfying. That's fine, and it's a valid reason. But laziness as a reason for wanting Mojang to program something invites a simple counter-reason from the programmer: What if they're too lazy to implement it? In other words, you need to show how implementing this change will save effort than it will cost, how it will improve the game for enough people to justify the effort.
Simplicity!
or -1 me with your mind. One of them is less frustrating.
Our money paid/pays them. If they want to keep us satisfied and get more money they need to comply with our demands.
Take a look at this forum, and count up all the demands, many of which directly contradict one another. It's not so simple. If they want to keep us satisfied and get more money, they have to be careful and prudent in choosing which demands to comply with and which ones to ignore.
So when I suggest that they might be "too lazy" to implement it, what I really mean is that they've got better things to do with their scarce programming resources
(Also, that "customer is always right" ideology is actually a load of nonsense. They make a game, and if you like it, you'll buy it. If you decline to buy it because they don't comply with all your demands, well, fine. Go find a game developer that complies with all its customers' demands, and enjoy.)
That isn't true, actually. Strictly speaking, with a game like Minecraft you either have purchased the game, or you have not. Since there is no subscription fee, once you buy the game, they already have your money.