Given people have been talking about a hypothetical cave update, I think I'll share my ideas.
New Blocks
Stone Variants
Calcite
Calcite would be a white, semitransparent stone variant that generates as often as other stone variants. It can be polished to look like something between polished diorite and glass. Calcite can be crafted into four calcite crystals and crafted from cobblestone and glass.
Shale
Shale is a layered, grey stone variant that generates as often as other stone variants. I can be polished to have more smooth layers. It can be crafted from flint and cobblestone. Occasionally, Oil Shale, a rarer variant, will generate. If a bottle is used on it, a player can obtain a bottle of petroleum. This can be used to smelt 25 items in a furnace.
Limestone
Limestone is a smooth, grey-yellow stone variant that forms stalactites and very rarely forms in clumps underground. It can be polished to make a light green semi-transparent stone. It can be crafted into four limestone crystals. It can be crafted with sulfur and bone meal to create nether fertilizer and can melt in rain. Partially melted Limestone can only be crafted into one Limestone crystal. The centrepiece of subterranean villages is a statue made of limestone.
Ores
Sulfur Ore
Sulfur ore is rarely found in the overworld, but often found in the nether. It generates about as often as gold in the overworld and as often as nether gold in the nether. It can be used to create nether fertilizer or to brew potions on nausea.
Prismarine Ore
Prismarine ore can only be found under oceans and is slightly more common than diamond, but generates veins of 8-12 and drops 2-4 crystals or shards without fortune.
Olivine Ore
Olivine Ore is a dark green ore block that drops 2-5 olivine when broken without fortune. Olivine can be used to craft serpentinite. It is as common as Redstone, but generates on all layers of the world. It can be crafted into a block, which has slab, stairs, walls, bricks, polished, and chiselled variants. It is primarily a decorative block.
Uranium Ore
Uranium ore is an extremely rare ore (2 per chunk) that can be used in potions and serpentinite. It can be brewed into a potion of decay, which can be corrupted to become a potion of immunity.
Other Underground Blocks
Petrified Wood
Petrified wood generates rarely at any level in the overworld or the nether. It can be broken into 2-3 petrified wood shards, which can either be crafted back into petrified wood and polished at a rate of 9 shards to one wood, or can be smelted into quartz.
Craftable blocks
Serpentinite
Olivine|Water Bucket|Olivine
Uranium|Zombie Head|Uranium
Olivine|Olivine|Olivine
Serpentinite is a blue-green ingot can be applied to diamond armor with a smithing table to render undead mobs other than the wither as passive. It can also be placed down in block form to deter undead mobs (including the wither) from entering a 10x10 area.
New Cave Variants
Smooth Cave
Current cave design.
Silica Vein
A cave without ores that is rimmed with smooth sandstone in the overworld or soul sand in the nether.
Limestone Cavern
Large cavern with limestone stalactites and stalagmites. Water is common on the bottom.
Large Cavern
Limestone cavern without Stalactites and Stalagmites.
Crystal Cave
Medium-sized cave with crystals growing from the edge. These only generate at y=40 or lower. Crystals resemble coral and generate at normal rarity proportions. The following ores can form crystals:
Calcite
Limestone
Sulfur
Uranium
Olivine
Prismarine
Emerald
Quartz (in the nether)
Gold
New or Amended Mobs
Passive
Bat
Now drops bat eyes, which can be brewed into a potion of blindness.
Mole
A passive underground mob that can dig small holes through stone if attacked. Has 6 hearts of health and drops mole claws, which can make haste potion or can be corrupted into mining fatigue.
Villager
Now can create villages in Limestone or large caverns that generate different loot than aboveground villages.
Hostile
Cave Skeleton
Rare subterranean mobs that shoot arrows of blindness at players and drop arrows, arrows of blindness, bones, and bows.
New Items
Nether Fertilizer
Sulfur|Limestone|Bone Meal
(any orientation)
Can be used on end and nether plants to increase growth.
Emerald Armor
Diamond armor can be smithed with emeralds to create emerald armor, which is slightly weaker, but makes villager trades more favorable.
Serpentinite Armor
Armor smithed from diamond armor to render undead mobs passive to the player.
Potions
Blindness
Awkward Potion+Bat eye
Haste
Awkward Potion+Mole Claw
Mining Fatigue
Haste+Fermented Spider Eye
Decay
Awkward Potion+Uranium
Immunity
Decay+Fermented Spider Eye
Stops the effects of poison and Decay.
Did I forget to explain anything? Does anyone have any ideas or critiques?
adding to this I would like to see sulfur be a crafting recipe to make sulfuric acid, when mixed with water.
Done with a brewing stand of course.
This could be used to either design traps by making pools of this acid in the ground, or kill mobs with splash potions with a new corrode status effect.
Calcite I would like to see in caves as stalactites hanging from the ceiling, and can be used as a cheaper alternative to quartz, be much more common, plus more easily accessed and be a white block used for decoration, would be nice for certain builds, it wouldn't have the same texture as quartz though.
if picked up without a silk touch tool of some kind, it should form 3-4 calcite shards per block, which require a crafting table and 9 shards to make calcite crystals, then 4 calcite crystals to make a calcite block. With silk touch, they could be picked up as calcite crystals which are worth 9 shards each.
I definitely agree with prismarine ore though, and would offer some interesting alternatives to get prismarine blocks without having to enter sea guardian temples. Plus it would explain how the prismarine got there in the first place, if there were materials in the mines used to make them. I do agree they should be exclusive to underneath ocean biomes also.
adding to this I would like to see sulfur be a crafting recipe to make sulfuric acid, when mixed with water.
Done with a brewing stand of course.
This could be used to either design traps by making pools of this acid in the ground, or kill mobs with splash potions with a new corrode status effect.
Given I suggested a nausea effect, the sulfuric acid would probably be sulfuric acid and water like you said, instead of sulfuric acid and awkward potion. I would suggest it be called vitriol (an old name for sulfuric acid) instead of sulfuric acid because vitriol has more of a minecraft-y ring to it. I also agree with the pool of acid able to be placed and I think it could act as a more selective alternative to lava by dissolving fewer types of items (ex: dissolves iron, string, and coal, but not diamond, gold, or lodestone).
Given I suggested a nausea effect, the sulfuric acid would probably be sulfuric acid and water like you said, instead of sulfuric acid and awkward potion. I would suggest it be called vitriol (an old name for sulfuric acid) instead of sulfuric acid because vitriol has more of a minecraft-y ring to it. I also agree with the pool of acid able to be placed and I think it could act as a more selective alternative to lava by dissolving fewer types of items (ex: dissolves iron, string, and coal, but not diamond, gold, or lodestone).
The acid could also be made to produce a redstone signal, seeing as acid is an electrolyte and can be used in electrical circuits, and the closest analog we have to an electrical circuit in Minecraft is redstone.
Its texture can be a yellowy green substance (to make it easily identifiable, and also give it a cartoonish appearance of acid), and can be rarely found naturally inside caves. But more often, you find sulfur ores which are used to make the acid for either potions or designing traps.
Lava can be used for traps too, but unfortunately the lava also causes nearby wood to ignite,
this is something the vitriol could be used for and not require players to always use stone or other non flammable blocks above the pit where the lethal trap exists, the acid would still kill mobs and destroy certain items, but nothing catches fire from it.
We've had the aquatic update, nether update, End cities, villager trades etc.
It's time for the cave update to add more interesting things to the subterranean environment of the overworld for a change.
Given people have been talking about a hypothetical cave update, I think I'll share my ideas.
New Blocks
Stone Variants
Calcite
Calcite would be a white, semitransparent stone variant that generates as often as other stone variants. It can be polished to look like something between polished diorite and glass. Calcite can be crafted into four calcite crystals and crafted from cobblestone and glass.
Shale
Shale is a layered, grey stone variant that generates as often as other stone variants. I can be polished to have more smooth layers. It can be crafted from flint and cobblestone. Occasionally, Oil Shale, a rarer variant, will generate. If a bottle is used on it, a player can obtain a bottle of petroleum. This can be used to smelt 25 items in a furnace.
Limestone
Limestone is a smooth, grey-yellow stone variant that forms stalactites and very rarely forms in clumps underground. It can be polished to make a light green semi-transparent stone. It can be crafted into four limestone crystals. It can be crafted with sulfur and bone meal to create nether fertilizer and can melt in rain. Partially melted Limestone can only be crafted into one Limestone crystal. The centrepiece of subterranean villages is a statue made of limestone.
Ores
Sulfur Ore
Sulfur ore is rarely found in the overworld, but often found in the nether. It generates about as often as gold in the overworld and as often as nether gold in the nether. It can be used to create nether fertilizer or to brew potions on nausea.
Prismarine Ore
Prismarine ore can only be found under oceans and is slightly more common than diamond, but generates veins of 8-12 and drops 2-4 crystals or shards without fortune.
Olivine Ore
Olivine Ore is a dark green ore block that drops 2-5 olivine when broken without fortune. Olivine can be used to craft serpentinite. It is as common as Redstone, but generates on all layers of the world. It can be crafted into a block, which has slab, stairs, walls, bricks, polished, and chiselled variants. It is primarily a decorative block.
Uranium Ore
Uranium ore is an extremely rare ore (2 per chunk) that can be used in potions and serpentinite. It can be brewed into a potion of decay, which can be corrupted to become a potion of immunity.
Other Underground Blocks
Petrified Wood
Petrified wood generates rarely at any level in the overworld or the nether. It can be broken into 2-3 petrified wood shards, which can either be crafted back into petrified wood and polished at a rate of 9 shards to one wood, or can be smelted into quartz.
Craftable blocks
Serpentinite
Olivine|Water Bucket|Olivine
Uranium|Zombie Head|Uranium
Olivine|Olivine|Olivine
Serpentinite is a blue-green ingot can be applied to diamond armor with a smithing table to render undead mobs other than the wither as passive. It can also be placed down in block form to deter undead mobs (including the wither) from entering a 10x10 area.
New Cave Variants
Smooth Cave
Current cave design.
Silica Vein
A cave without ores that is rimmed with smooth sandstone in the overworld or soul sand in the nether.
Limestone Cavern
Large cavern with limestone stalactites and stalagmites. Water is common on the bottom.
Large Cavern
Limestone cavern without Stalactites and Stalagmites.
Crystal Cave
Medium-sized cave with crystals growing from the edge. These only generate at y=40 or lower. Crystals resemble coral and generate at normal rarity proportions. The following ores can form crystals:
New or Amended Mobs
Passive
Bat
Now drops bat eyes, which can be brewed into a potion of blindness.
Mole
A passive underground mob that can dig small holes through stone if attacked. Has 6 hearts of health and drops mole claws, which can make haste potion or can be corrupted into mining fatigue.
Villager
Now can create villages in Limestone or large caverns that generate different loot than aboveground villages.
Hostile
Cave Skeleton
Rare subterranean mobs that shoot arrows of blindness at players and drop arrows, arrows of blindness, bones, and bows.
New Items
Nether Fertilizer
Sulfur|Limestone|Bone Meal
(any orientation)
Can be used on end and nether plants to increase growth.
Emerald Armor
Diamond armor can be smithed with emeralds to create emerald armor, which is slightly weaker, but makes villager trades more favorable.
Serpentinite Armor
Armor smithed from diamond armor to render undead mobs passive to the player.
Potions
Blindness
Awkward Potion+Bat eye
Haste
Awkward Potion+Mole Claw
Mining Fatigue
Haste+Fermented Spider Eye
Decay
Awkward Potion+Uranium
Immunity
Decay+Fermented Spider Eye
Stops the effects of poison and Decay.
Did I forget to explain anything? Does anyone have any ideas or critiques?
adding to this I would like to see sulfur be a crafting recipe to make sulfuric acid, when mixed with water.
Done with a brewing stand of course.
This could be used to either design traps by making pools of this acid in the ground, or kill mobs with splash potions with a new corrode status effect.
Calcite I would like to see in caves as stalactites hanging from the ceiling, and can be used as a cheaper alternative to quartz, be much more common, plus more easily accessed and be a white block used for decoration, would be nice for certain builds, it wouldn't have the same texture as quartz though.
if picked up without a silk touch tool of some kind, it should form 3-4 calcite shards per block, which require a crafting table and 9 shards to make calcite crystals, then 4 calcite crystals to make a calcite block. With silk touch, they could be picked up as calcite crystals which are worth 9 shards each.
I definitely agree with prismarine ore though, and would offer some interesting alternatives to get prismarine blocks without having to enter sea guardian temples. Plus it would explain how the prismarine got there in the first place, if there were materials in the mines used to make them. I do agree they should be exclusive to underneath ocean biomes also.
Given I suggested a nausea effect, the sulfuric acid would probably be sulfuric acid and water like you said, instead of sulfuric acid and awkward potion. I would suggest it be called vitriol (an old name for sulfuric acid) instead of sulfuric acid because vitriol has more of a minecraft-y ring to it. I also agree with the pool of acid able to be placed and I think it could act as a more selective alternative to lava by dissolving fewer types of items (ex: dissolves iron, string, and coal, but not diamond, gold, or lodestone).
The acid could also be made to produce a redstone signal, seeing as acid is an electrolyte and can be used in electrical circuits, and the closest analog we have to an electrical circuit in Minecraft is redstone.
Its texture can be a yellowy green substance (to make it easily identifiable, and also give it a cartoonish appearance of acid), and can be rarely found naturally inside caves. But more often, you find sulfur ores which are used to make the acid for either potions or designing traps.
Lava can be used for traps too, but unfortunately the lava also causes nearby wood to ignite,
this is something the vitriol could be used for and not require players to always use stone or other non flammable blocks above the pit where the lethal trap exists, the acid would still kill mobs and destroy certain items, but nothing catches fire from it.
We've had the aquatic update, nether update, End cities, villager trades etc.
It's time for the cave update to add more interesting things to the subterranean environment of the overworld for a change.