The palette would be a held container for your dyes. It can hold 64 of each dye, with each dye item translating to 64 bits of that color (a total of 4096 bits).
The recipe would be a pressure plate surrounded by any 8 dyes.
The palette's ui would have a 2x4 grid of slider bars for each dye item, which will depict the dye item and how many color bits you have to work with. The slider bars would indicate how much of that dye (a value between 0 and 255) that gets applied to the mixing action, automatically combining in a preview area. If there's not enough bits in a certain dye item the slider bar will be highlighted in red. Below this preview would be a 1x9 row of storage slots that you can save your colors to. When saved, the total number of bits per dye are saved (it's essentially the dye's recipe).
The palette would be used like a normal dye item during crafting (for example, palette plus leather armor item), but perhaps we could streamline this so that you could add in all 4 armor items at once (for 4x the dye cost). The pallete item would be returned, minus the appropriate amounts of color bits.
Every artist with a palette is going to have brushes. The brush is a specialized tool that allows you to do stuff in-world with the palette, like dying banners as they hang, dying armor displayed on stands, and so on. While the underlying concept (ie, RGB wool) may still not be tenable, this could also be used in those things if/when they get implemented. While functionally it would be a logical stretch, perhaps the brush could be the tool that lets us change paintings hanging on walls rather than having to break off the picture frame and replace it each time (doing so would use no dyes).
The brush recipe is 1 stick with 1 wool above that. It has a short reach, equating to 2 blocks away from player. Each stick added to the brush increases the reach by 2 blocks, capped at 8 blocks away (this is similar to the combat test's max value for attach reach). To use the brush, simply hold the palette in your offhand and attack the block/item you wish to color. The brush will attach the currently-selected color on the palette to the targeted item. If you wish to break the item with brush in hand, you must sneak-attack. Breaking blocks with it will take durability, and while it has no appropriate blocks it can be enchanted per normal (perhaps the infinity enchantment could be applied to not use up any dye, but while interesting it just seems pointless to me).
The palette would be a held container for your dyes. It can hold 64 of each dye, with each dye item translating to 64 bits of that color (a total of 4096 bits).
The recipe would be a pressure plate surrounded by any 8 dyes.
The palette's ui would have a 2x4 grid of slider bars for each dye item, which will depict the dye item and how many color bits you have to work with. The slider bars would indicate how much of that dye (a value between 0 and 255) that gets applied to the mixing action, automatically combining in a preview area. If there's not enough bits in a certain dye item the slider bar will be highlighted in red. Below this preview would be a 1x9 row of storage slots that you can save your colors to. When saved, the total number of bits per dye are saved (it's essentially the dye's recipe).
The palette would be used like a normal dye item during crafting (for example, palette plus leather armor item), but perhaps we could streamline this so that you could add in all 4 armor items at once (for 4x the dye cost). The pallete item would be returned, minus the appropriate amounts of color bits.
Every artist with a palette is going to have brushes. The brush is a specialized tool that allows you to do stuff in-world with the palette, like dying banners as they hang, dying armor displayed on stands, and so on. While the underlying concept (ie, RGB wool) may still not be tenable, this could also be used in those things if/when they get implemented. While functionally it would be a logical stretch, perhaps the brush could be the tool that lets us change paintings hanging on walls rather than having to break off the picture frame and replace it each time (doing so would use no dyes).
The brush recipe is 1 stick with 1 wool above that. It has a short reach, equating to 2 blocks away from player. Each stick added to the brush increases the reach by 2 blocks, capped at 8 blocks away (this is similar to the combat test's max value for attach reach). To use the brush, simply hold the palette in your offhand and attack the block/item you wish to color. The brush will attach the currently-selected color on the palette to the targeted item. If you wish to break the item with brush in hand, you must sneak-attack. Breaking blocks with it will take durability, and while it has no appropriate blocks it can be enchanted per normal (perhaps the infinity enchantment could be applied to not use up any dye, but while interesting it just seems pointless to me).