- Goats, from which we obtain goat milk with which to make cheese (which could be another addition? The cheese could reintegrate 3 hunger points. You could add a new object that could be a tool where milk is inserted and adding something as 'fuel' it becomes cheese (which can be placed like a cake?).
Goats could be domesticated with carrots, or something else.
Goats and Hawks (and a falconry mechanic) need to be detailed to be viable suggestions… (Unless Goats are somehow strongly related to Hawks/falconry this is best done in two separate threads)
Deleting the drowned seems like overkill; adjusting the spawn conditions so that building underwater bases in river and oceans that the lighting matrix currently required to -proof against drowned spawns does not largely obscure would make them a vaible addition.
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
I understood what you say, So I will try to change my suggestion so that, if the Mojang should see it, they can understand what I mean for goats and hawks.
A wishlist is 2 or more ideas that are either completely unrelated (ie, "we should add guns and frogs") or which have a connection that is too broad in scope (this means they aren't related enough to each other).
Translations added for ease of reference. [These are mechanical.]
quote=thomascosta2103
Propongo di aggiungere alcuni nuovi tipi di animali:
- Capre, le quali producono latte con cui fare il formaggio (che potrebbe essere un altra aggiunta?) e si addomesticano con delle carote.
- Falchi, i quali, come i pappagalli, si appollaiano sulla spalla del giocatore, il quale può lanciarlo verso il mob che vuole cacciare.
Potrebbe avere il difetto che porta solo i loot e non gli XP. Si potrebbe addestrare dandogli della carne cotta.
Grazie per aver letto questo messaggio
Arrivederci e buon lavoro.
I propose to add some new types of animals:
- Goats, which produce milk with which to make cheese (which could be another addition?) And tame with carrots.
- Hawks, which, like parrots, perch on the player's shoulder, who can throw it at the mob he wants to hunt.
It could have the flaw that only the loot brings and not the XP. You could train by giving him cooked meat.
Thank you for reading this message
Goodbye and good work.
quote=thomascosta2103
Perché gli Zombie affogati sono troppo aggressivi.
Oppure dovrebbero fare in modo che gli zombie annegati diventino dei mob passivi.
In response to Teslageek
Because the drowned Zombies are too aggressive.
Or they should make the drowned zombies become passive mobs.
In response to Teslageek
Moving in the right direction, although even more detail is needed to make the in-game effects of the suggested animals clear…
Some examples of unanswered questions concerning the goat mob:
Is goat milk distinct from cow milk?
Does goat milk also remove status effects?
Can cow milk also be used to make cheese?
How much milk is needed to make how much cheese?
What are the in-game properties of cheese? (Hunger points, saturation points, how does it stack, etc)
Mojang has stated that no employee reads forums such as this in any official capacity.
If you want to make your suggestions directly to Mojang, they have a feedback site that allows this https://feedback.minecraft.net/hc/en-us [I was not able to find non-Englsh versions.]
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
I propose to add a new type of animal:
- Goats, from which we obtain goat milk with which to make cheese (which could be another addition? The cheese could reintegrate 3 hunger points. You could add a new object that could be a tool where milk is inserted and adding something as 'fuel' it becomes cheese (which can be placed like a cake?).
Goats could be domesticated with carrots, or something else.
Thank you for reading this message
Goodbye and good work.
Why would you want to delete the drowned zombies?
Goats and Hawks (and a falconry mechanic) need to be detailed to be viable suggestions… (Unless Goats are somehow strongly related to Hawks/falconry this is best done in two separate threads)
Deleting the drowned seems like overkill; adjusting the spawn conditions so that building underwater bases in river and oceans that the lighting matrix currently required to -proof against drowned spawns does not largely obscure would make them a vaible addition.
Wishlists are illegal on this forum.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
Perché gli Zombie affogati sono troppo aggressivi.
Oppure dovrebbero fare in modo che gli zombie annegati diventino dei mob passivi.
In response to Teslageek
No you cant just simply make a zombie passive. Just lower spawn rates
In response to ScotsMiser.
I understood what you say, So I will try to change my suggestion so that, if the Mojang should see it, they can understand what I mean for goats and hawks.
Goodbye.
In response to erictom333.
I don't understand what you mean for wish list.
Try to explain it to me again.
Goodbye
A wishlist is 2 or more ideas that are either completely unrelated (ie, "we should add guns and frogs") or which have a connection that is too broad in scope (this means they aren't related enough to each other).
Translations added for ease of reference. [These are mechanical.]
quote=thomascosta2103
Propongo di aggiungere alcuni nuovi tipi di animali:
- Capre, le quali producono latte con cui fare il formaggio (che potrebbe essere un altra aggiunta?) e si addomesticano con delle carote.
- Falchi, i quali, come i pappagalli, si appollaiano sulla spalla del giocatore, il quale può lanciarlo verso il mob che vuole cacciare.
Potrebbe avere il difetto che porta solo i loot e non gli XP. Si potrebbe addestrare dandogli della carne cotta.
Grazie per aver letto questo messaggio
Arrivederci e buon lavoro.
I propose to add some new types of animals:
- Goats, which produce milk with which to make cheese (which could be another addition?) And tame with carrots.
- Hawks, which, like parrots, perch on the player's shoulder, who can throw it at the mob he wants to hunt.
It could have the flaw that only the loot brings and not the XP. You could train by giving him cooked meat.
Thank you for reading this message
Goodbye and good work.
quote=thomascosta2103
Perché gli Zombie affogati sono troppo aggressivi.
Oppure dovrebbero fare in modo che gli zombie annegati diventino dei mob passivi.
In response to Teslageek
Because the drowned Zombies are too aggressive.
Or they should make the drowned zombies become passive mobs.
In response to Teslageek
Moving in the right direction, although even more detail is needed to make the in-game effects of the suggested animals clear…
Some examples of unanswered questions concerning the goat mob:
Is goat milk distinct from cow milk?
Does goat milk also remove status effects?
Can cow milk also be used to make cheese?
How much milk is needed to make how much cheese?
What are the in-game properties of cheese? (Hunger points, saturation points, how does it stack, etc)
Mojang has stated that no employee reads forums such as this in any official capacity.
If you want to make your suggestions directly to Mojang, they have a feedback site that allows this https://feedback.minecraft.net/hc/en-us [I was not able to find non-Englsh versions.]
In response to DuhDerp.
I understood. Thank you for explaining it to me.