What better way to celebrate 1,000 posts than a thread I'll probably get some flak for?
(It's supposed to be an "iron" version of the current stone logo, but my modeling skills are amateurish at best and I wasn't going to spend more time making the logo than writing the suggestion)
Yes, I know that Minecraft 2 is a generally disliked suggestion. I am aware of the big arguments against it, and I don't anticipate this series of suggestions to be my most successful ones yet. However, I ask that you give this suggestion a chance, not instantly discounting it just because other Minecraft 2 suggestions tend to be either bland and uninteresting, or because suggestions that don't fit into the current game are often just thrown into the idea of a sequel. I believe I have found a way to make the game different enough to warrant a sequel yet still be Minecraft. Also, as this series progresses, I ask that you don't choose to not support the whole thing just because you disliked one entry.
Why we could use a Minecraft 2, and what the goals of a sequel would be (in my eyes)
I'll get this out of the way first: I am not making this thread because I think Minecraft is dying and that it needs a new game to reinvorgorate interest in the game. As far as sales goes, the game is still going strong, even if servers and social media interest is declining. Hence, why I have titled this segment "Why we could use a Minecraft 2" and not why we need it. However, I do believe that Minecraft is past its prime and that many players are getting bored with or at least are no longer impressed with the game. That's natural and happens with every other game in existence, and the game is nearly six years old (eight if you include Classic). However, that doesn't excuse the sense of staleness the game has, and the recent updates are largely just considered good rather than great, and very rarely "the best" update (from what I've seen on this forum, anyway). I think the Minecraft franchise would largely benefit from a new game, as it could be such a new experience it could bring back those who thought it stale, as well as bring in many new players. There's also the fact that the game needs a complete rewrite, which would be a great time to rethink the game as well.
Now, I think you understand that I want a new experience, but certainly there must be more to justify the time and resources into a sequel? Well, I've got a bunch of ideas, but it would make this suggestion a wishlist to include them all, so I'll just give you an idea of the guidelines I'm following for these suggestions:
Aimed towards a more "hardcore gamer" audience than the original, being a bit more difficult and focusing more on depth than simplicity
A longer progression system, with less grinding and content padding between major progress points
Implementation of Cubic Chunks
Modern graphics that don't require a behemoth graphics card to run
Maximizing customizability while still be a great game on its own by default
An underground worthy of being in a game called Minecraft
Not being afraid to break a major convention of the current game if it would lead to a more fun overall experience
Introduction
Every game needs its own engine to run. Some use a third-party engine, while others use a custom engine. The game engine handles how the entire game runs and connects all of the game's other engines. So, how should Minecraft 2's base engine work?
Now, I'm not going to get too technical with this, as I'm sure that would be gibberish to a lot of you, and frankly I'm only an amateur programmer myself. However, there may be some basic programming terminology mentioned in this, such as a class, which is basically just a section of code meant to handle a specific thing.
Minecraft's current engine is in need of a lot of work. The code is convoluted, filled with "spaghetti" code, and runs inefficiently. The names of the classes are obfuscated, which is supposed to prevent piracy, but mostly serves only to break mods between versions. However, instead of just rewriting it, how about some new features as well? In addition, what about some background information, like development and platforms?
Note that this suggestion will only talk about the game engine. Other engines, such as the rendering engine, will not be discussed in this suggestion, though they may be discussed in later suggestions in this series.
The Game Engine
As far as major features, there would be only one new one: the ability to customize your Minecraft 2 experience using packages. A package is basically a resource pack, but instead of just overwriting textures, a package overwrites and adds in new code. There would be the basic "Minecraft 2.0.0" package, and all updates would be added as a separate package. For example, let's the basic package didn't initially have alchemy in it. They could release another package, "2.1.0-Alchemy Update," which you could then apply to the game from the launcher. This means that the base package is never modified (except for maybe bug patches). However, this also means that every package is largely independent and wouldn't require any other package to be enabled to be utilized (they could require another package, for example if a mod is dependant on a particular API, but the vanilla packages wouldn't require another package to be enabled for the most part). So, let's say you didn't like the features of 2.1., but you wanted to play with the new features of 2.2. You could enable the packages you want, and keep the ones you dislike disabled. What if 2.2 added an item that had an alchemical use, but you had 2.1 disabled? The item would still be available, but because you don't have any ability to do alchemy, the item won't be able to perform its alchemical purposes. Mods would also be released as packages, and could just be installed by putting them in the packages folder, and would likely always be compatible with the base game and wouldn't be broken by updates. The only major problems I could see with this is that major overhauls would have to be avoided due to problems with balancing if you played with a later update with the overhaul disabled. However, this increases customizability, and I say one should be able to play Minecraft however you want. For an example of a game that has this kind of system, look at Bethesda game Skyrim.
All platforms of the game would be written in the same language, probably C++. This would allow for cross-platform play across all versions (where the platform owners allow), and all versions could easily be updated at the same time. The engine would likely run on DirectX 11, which would allow for better graphics and better performance. This would, unfortunately, increase the system requirements a bit, but most modern computers should be able to run it.
Minecraft 2 would be developed by a whole new team hired by Mojang to work on the game (Mojang YZ?) while the original team continues to work on the original game and provides guidance. Thus, we would still get updates to the prequel during the time (likely three or four years) it takes the sequel to develop. As for after release, I assume the original Minecraft would get one more update, and then only get bug fixes. The game would be released on all major platforms simultaneously (Xbox One, PS4, Switch, Mobile, Steam, and Windows App Store).
Well, that's all there is for the engine, as while it's integral part of the game, it's not very interesting to discuss, and most people only see the game itself, and not the engine behind it. Still, there is loads more about Minecraft 2 to discuss, but I will save them for later entries in this series to avoid this being considered a wishlist. Stay tuned!
Your suggestion is enticing, and in all honesty I would really enjoy a revamped version of Minecraft that appeals to those who want actual realistic graphics and so on, but still has the same underlying game functions. The likeliness of that becoming a reality, however, is slim to none. Minecraft is just one of those games that has such frequent updates that it's very unlikely we will see a whole new game being developed. Games like GTA V are also constantly being updated, however at some point the graphics of every 'realistic' game becomes outdated (even though they still may look incredible), but for Minecraft, the graphics are simply not important at all, in fact that's just part of the game, to be blocks.
As I said, it would be cool, but these specific things that you stated:
Aimed towards a more "hardcore gamer" audience than the original, being a bit more difficult and focusing more on depth than simplicity
A longer progression system, with less grinding and content padding between major progress points
Implementation of Cubic Chunks
Maximizing customizability while still be a great game on its own by default
An underground worthy of being in a game called Minecraft
can simply be pushed out in future updates in the original game, without ruining the 'blockiness' that we have learnt to, in a way, love. Not to mention the intricacies involved in developing a "modern graphic" version of a game based around everything being mineable because they are blocks. What if, for example, sand mounds were in irregular shapes, what would you pick up when mining it? I may be completely interpreting this wrong though, you could well and truly mean a more modern look to the blocky style. I could use some clarification on that one, and you may want to add it to your OP to stop future confusion.
Your suggestion is enticing, and in all honesty I would really enjoy a revamped version of Minecraft that appeals to those who want actual realistic graphics and so on, but still has the same underlying game functions. The likeliness of that becoming a reality, however, is slim to none. Minecraft is just one of those games that has such frequent updates that it's very unlikely we will see a whole new game being developed. Games like GTA V are also constantly being updated, however at some point the graphics of every 'realistic' game becomes outdated (even though they still may look incredible), but for Minecraft, the graphics are simply not important at all, in fact that's just part of the game, to be blocks.
As I said, it would be cool, but these specific things that you stated:
can simply be pushed out in future updates in the original game, without ruining the 'blockiness' that we have learnt to, in a way, love. Not to mention the intricacies involved in developing a "modern graphic" version of a game based around everything being mineable because they are blocks. What if, for example, sand mounds were in irregular shapes, what would you pick up when mining it? I may be completely interpreting this wrong though, you could well and truly mean a more modern look to the blocky style. I could use some clarification on that one, and you may want to add it to your OP to stop future confusion.
Well, by better graphics, I meant something more along the lines of some basic shaders, not some rounded version of the current game. I was going to discuss that in a later suggestion. However, you can't realistically add what all my guidelines were in the current game:
Aimed towards a more "hardcore gamer" audience: Such a dramatic change to the current game would turn off a bunch of people, and is best left as something separate.
Longer progression system: You can't really go beyond the Ender Dragon in the current game, as that's the established End, and any more progression afterwards would require adding more tiers and ways to get even stronger, which is largely frowned upon (it'd be like adding Orespawn to vanilla, you'd get massively overpowered).
Implementation of Cubic Chunks: While this could be implemented, it would require large rewrites and my solution for sunlight would break the game, requiring changing several systems in the game.
Maximizing customizability: That's this suggestion, allowing the player to choose the features he wants.
An underground worthy of being in a game called Minecraft: This one could be implemented into the current game, but it would require adding more to actually do and get, such as new ores, which are, again, largely frowned upon.
Anyway, I'll be talking more about these as the series progresses.
On the whole I like the concept. I also disagree that Minecraft is dying but I think it could benefit from a "clean break", so to speak. The main thing I dislike is the idea of every non-bugfix update being modular. That opens up a huge possibility for bugs or other issues when you make every update like that, you have to make sure they all work in every possible combination. Some games like Skyrim do that, but they don't have the continuous updates like Minecraft does, they get a couple bugfix updates and then some different expansions and then that is it.
I do like the modular idea for mods, which is basically what the modding API is supposed to be anyways. I just think that it makes more sense to try and do all the very ambitious stuff they are trying to do with cross platform play and shaders and everything by incorporating all platforms that want to be part of it (sorry Sony players) and putting it all into a new game, rather than slowly trying to bridge the gap across all of them way after they have all been out for a while.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Everything that devs do is considered "framework", this can be altered by mods to end-user satisfaction; but the developers do things in the form of "primitives". Sometimes a change borks a mod (or collection of parent-dependent mods), sometimes not.
The idea is, the developers continue building a base game; the end user can use mods to enable and disable developer features.
An open-modded Minecraft would practically necessitate a from-scratch Minceraft.
On the whole I like the concept. I also disagree that Minecraft is dying but I think it could benefit from a "clean break", so to speak. The main thing I dislike is the idea of every non-bugfix update being modular. That opens up a huge possibility for bugs or other issues when you make every update like that, you have to make sure they all work in every possible combination. Some games like Skyrim do that, but they don't have the continuous updates like Minecraft does, they get a couple bugfix updates and then some different expansions and then that is it.
I do like the modular idea for mods, which is basically what the modding API is supposed to be anyways. I just think that it makes more sense to try and do all the very ambitious stuff they are trying to do with cross platform play and shaders and everything by incorporating all platforms that want to be part of it (sorry Sony players) and putting it all into a new game, rather than slowly trying to bridge the gap across all of them way after they have all been out for a while.
Well, if we don't implement something because we're afraid of bugs, we'll never get anything added. I don't think there's going to be that big of an issue with mods and testing different combinations, and even if there is, that's why we have snapshots, the official bug reporter, and open testing. With a playerbase of millions, most major conflicts caused by different combinations of packages should be noticed. Besides, every update adds bugs already. I believe the benefits of giving players choice of what features they want outweighs the price of bugs.
Everything that devs do is considered "framework", this can be altered by mods to end-user satisfaction; but the developers do things in the form of "primitives". Sometimes a change borks a mod (or collection of parent-dependent mods), sometimes not.
The idea is, the developers continue building a base game; the end user can use mods to enable and disable developer features.
An open-modded Minecraft would practically necessitate a from-scratch Minceraft.
Soooo, are you agreeing with me here? Because the way I understand it, this is exactly what I'm suggesting. Unless you're saying that the updates shouldn't be separate packages from the base game? The reason I have it like this is to force mod compatibility and allow a simple way for the user to enable or disable features.
Yeah, except instead of developers making "mods" that can be disabled, they just do standard updates but make it in such a way that mods can easily interact.
Yeah, except instead of developers making "mods" that can be disabled, they just do standard updates but make it in such a way that mods can easily interact.
Well, that's possible, but it nullifies the entire point of this suggestion, which is to allow the player to fully and easily customize their own experience.
I'd say that minecraft is in grave need of a rewrite, hence MC2. The foundations of it all are the same of when years ago the developers were simply playing around and making a blocky world with none of the stuff that's in it now. And every feature that they add, especially redstone, adds more things for the game loop to check every second, and this makes the game slow on machines that aren't top notch. The idea of using java is understandable for a silly little experiment, not for this behemoth that minecraft has become. I would be happy if they rewrote it from scratch (I don't think microsoft would lose sleep over employing 20 programmers for a few years to make it), and the 2.0 could very well look exactly as the last version of minecraft, just cleaner and written in c++ (also let's use OpenGL so the game can still work on windows and linux). Also it should be a lot more mod friendly, without having to install things like sourceforge to play mods.
Well, if you're going to rewrite the entire game, you might as well re-think it as well. We already have a rewrite in a way, the Windows 10 edition. However, in addition to a rewrite, I'd like a full-blown sequel to freshen the experience.
You should also consider the implementing of colored lights: an RGB lighting system; and the implementing of not-lagging hexadecs colour mechanics for specific blocks (that would to do possible the addition of until 16.777.216 colored blocks for each colorable block of the game); as well as a more complex and extended brewing mechanic and potion result diversity; and the addition of non-euclidean rendering portals (that would to do portals more realistic, more aesthetic and direct; basically, you would see your destination landscape through the nether portal; and give the possibility of have non-euclidean structures and mazes at the end dimension).
Interesting ideas, but they don't fit into this suggestion, which is just the background engine of the game. If I do these, they'll be in subsequent suggestions in this series.
Well, that's possible, but it nullifies the entire point of this suggestion, which is to allow the player to fully and easily customize their own experience.
While I personally enjoy the idea of minecraft being completely player-tailored; I think there's a lot of merit of a rich base game for those that don't want to "fool" with mods.
Um, yeah, sure, why not.
Lots of reasons that aren't even tangentially related to this discussion.
But, if we know Mojang (which we do), this is not going to happen. I can't see the Mojang team ditching Java, and in a recent interview with Jeb, he stated that the Java edition was nowhere near its end, and that it would not merge with the other platforms, because doing so would cause it to be crippled. Instead, the "Java Edition" would become "Community Edition".
I guess what I'm trying to say is that this doesn't seem like the logical path, seeing as Minecraft can already be tailored to the user. I can't see people buying another game when they could just use mods to make MC1 like MC2.
While I personally enjoy the idea of minecraft being completely player-tailored; I think there's a lot of merit of a rich base game for those that don't want to "fool" with mods.
Lots of reasons that aren't even tangentially related to this discussion.
Well, there will still be updates made to the game to make a "rich base game," but it will be up to the individual player if they want that update or not.
I had already said that it should be written in C++ (I would have suggested C#, but the non-Java versions are written in C++, so they'd already have experience with it). Frankly, when I said that, I thought Vulkan was a controller API, but after looking it up, I personally don't care if Minecraft 2 uses Vulkan or Direct3D, though I can see the advantages of Vulkan.
But, if we know Mojang (which we do), this is not going to happen. I can't see the Mojang team ditching Java, and in a recent interview with Jeb, he stated that the Java edition was nowhere near its end, and that it would not merge with the other platforms, because doing so would cause it to be crippled. Instead, the "Java Edition" would become "Community Edition".
I guess what I'm trying to say is that this doesn't seem like the logical path, seeing as Minecraft can already be tailored to the user. I can't see people buying another game when they could just use mods to make MC1 like MC2.
But that's just my opinion.
Well, if Mojang actually does make this, along with "ditching" the Java versions, they'd ditch the current console versions as well. The current "Java Edition" would continue to exist, and now, no longer being updated, would now be easier to work with for the community. Minecraft 2 would be a separate game.
While Minecraft can be tailored using mods, mods have numerous disadvantages, such as constantly being broken and requiring external programs (or cracking the .jar) to even use. This also means that mods aren't compatible with the non-java editions (sure, they have add-ons, but they're annoying to make, and I doubt they'll ever be as powerful as mods). Besides, the amount of overhauls I have in mind might be able to be modded into Minecraft, but it require constant updating of the mods, and, once again, due to how inefficient the game runs, you'll still have an inferior version.
Well, that's possible, but it nullifies the entire point of this suggestion, which is to allow the player to fully and easily customize their own experience.
Okay, lets go into how this works then with some scenarios.
Scenario 1:
Mojang adds a new mob and gives it a new drop into the New Mobs pack. The drop is used for Brewing from the Brewing pack. Player installs the New Mobs pack but not the Brewing pack.
Result: Player gets a new mob with a drop that does nothing.
Scenario 2:
Mojang updates 3 different packs. They all work fine together or alone, packs 1 and 2 work when installed, as do packs 1 and 3. Packs 2 and 3 loaded at the same time causes a crash. Mojang missed it because testing all possible combinations of content packs that rely on each other and the core pack is a nightmare of additional overhead.
Result: Buggy, crashing game (yes, WAY more than currently)
Scenario 3:
Mojang has a new mob with a new drop in the New Mobs pack. The drop makes a new item. There is a different item in the End Exploration pack. These two items can be combined to make a very useful item, but only if you have the Uber Items pack.
Result: Not having any of these installed results in being unable to make the final item.
Scenario 4:
User is in the End and uninstalls the End pack.
Result: Crash as the dimension no longer exists.
Scenario 5:
User makes a map/server using items from a bunch of different content packs. Other users try and use the map/server without those packs.
Result: Error
Could most of these be resolved with some error handling and messages to the end user? Sure. But you basically are just adding all the downsides of mods with none of the upsides.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Okay, lets go into how this works then with some scenarios.
Not to disagree, but a lot of these scenarios are alleviated with single-node inheritance. The scenarios under conventional logic are sound; but more simplified but rigid implementation can render them non-issues.
Scenario 1:
Mojang adds a new mob and gives it a new drop into the New Mobs pack. The drop is used for Brewing from the Brewing pack. Player installs the New Mobs pack but not the Brewing pack.
We now introduce the Brewing Pack to Minecraft 2! It is a free patch, but requires the New Mobs pack to function!
That's a solution, but it just turns into an easier solution to simply include it into the MC base.
Scenario 2:
Mojang updates 3 different packs. They all work fine together or alone, packs 1 and 2 work when installed, as do packs 1 and 3. Packs 2 and 3 loaded at the same time causes a crash. Mojang missed it because testing all possible combinations of content packs that rely on each other and the core pack is a nightmare of additional overhead.
This one is one I don't have a clear answer to. The best answer I can give is to just wrap those into the base game and have the modder disable features he does not desire.
Scenario 3:
Mojang has a new mob with a new drop in the New Mobs pack. The drop makes a new item. There is a different item in the End Exploration pack. These two items can be combined to make a very useful item, but only if you have the Uber Items pack.
Single Line inheritance - New mobs pack is required for End Exploration pack is required for Uber Items pack. But this has already turned into a headache of nested dependencies.
Scenario 4:
User is in the End and uninstalls the End pack.
Result: Crash as the dimension no longer exists.
This might be a layer 8 issue and is common of most modded games. The solution is to reinstall the end pack (which is annoying for end user) or to refuse to load the map due to lacking dependency (You must install the End pack to play this world!)
Scenario 5:
User makes a map/server using items from a bunch of different content packs. Other users try and use the map/server without those packs.
Result: Error
"You require these mods to join the server:
Alphaprimero
Betasegundo
Mods found on server, please Click here to install the mods
Okay, lets go into how this works then with some scenarios.
Scenario 1:
Mojang adds a new mob and gives it a new drop into the New Mobs pack. The drop is used for Brewing from the Brewing pack. Player installs the New Mobs pack but not the Brewing pack.
Result: Player gets a new mob with a drop that does nothing.
Scenario 2:
Mojang updates 3 different packs. They all work fine together or alone, packs 1 and 2 work when installed, as do packs 1 and 3. Packs 2 and 3 loaded at the same time causes a crash. Mojang missed it because testing all possible combinations of content packs that rely on each other and the core pack is a nightmare of additional overhead.
Result: Buggy, crashing game (yes, WAY more than currently)
Scenario 3:
Mojang has a new mob with a new drop in the New Mobs pack. The drop makes a new item. There is a different item in the End Exploration pack. These two items can be combined to make a very useful item, but only if you have the Uber Items pack.
Result: Not having any of these installed results in being unable to make the final item.
Scenario 4:
User is in the End and uninstalls the End pack.
Result: Crash as the dimension no longer exists.
Scenario 5:
User makes a map/server using items from a bunch of different content packs. Other users try and use the map/server without those packs.
Result: Error
Could most of these be resolved with some error handling and messages to the end user? Sure. But you basically are just adding all the downsides of mods with none of the upsides.
Well, I never said that such a concept would be easy, and this would really be the first game of its kind (to my knowledge). But, Minecraft was really the first (popular) game of its kind, and despite many hurdles, it still managed to succeed.
Now, a lot of these would be fixed with simple error handles, and for the most part, should be avoidable and caught due to the large playerbase.
Scenario 1: This is a bit of an issue with the philosophy of the update, as they should try to avoid item drops with only one use. Regardless, the mob would still drop the item, but you'd be unable to use it. It would be a trash item, but if you don't like brewing that much, then that's the price you'll have to pay. Besides, you still get the fun challenge of fighting the mob.
Scenario 2: Yes, I see this scenario happening, though the main cause of a crash would be caused by referencing a class that doesn't exist, which for the most part should have handlers in the base pack, which is required. Regardless, such a fundamental crash would likely be quickly discovered, and if it somehow made it into the game even after the snapshot process, Mojang would release Pack 2.3.1, which would fix the crash.
Scenario 3: Again, a problem with philosophy and user choice. Ideally, the Uber Items pack would contain all that is needed to make the Uber Item itself, and, worst case scenario, they could just include a copy of the required item classes from the other packs. However, Mojang should avoid making something require items from more than one other pack, and should mostly require items from the base pack or the current pack.
Scenario 4: Each world would be saved with metadata stating what packs it was last saved with. If you tried to load the world without the required packs, the game would warn you and offer to restart the game with the proper packs loaded (restarting would not be available if the map requires non-vanilla packs that you don't have installed). If you were to continue to load the world anyway, any content that no longer exists would be deleted, missing blocks would be replaced with a "missing texture" block that acts like glass and drops nothing, and if the player is in an invalid dimension, the game would simply put the player back in the Overworld at their default spawn point. This is similar to what the current game already does.
Scenario 5: Similar to 4, but in the case of servers, the player would be unable to join, and if they choose to restart, the game would launch and then immediately attempt to join the server.
I'd say that minecraft is in grave need of a rewrite, hence MC2.
Not really, nope.
Also it should be a lot more mod friendly, without having to install things like sourceforge to play mods.
All of this stuff is easier said than done. Yeah, everyone wants this, but it's not a cakewalk to set up. Especially for the more advanced mods.
But seriously man, another "Minecraft 2" thread? Some of the mentalities posted in this thread are just bad and it's very clear that the stereotyped "it's time for a sequel" lines of thinking are presented like in every other thread about the same thing. A game like this that can be updated for free that still has potential for more and more things does not need a sequel. It's extra pointless work. It's like coming out with "Garry's Mod 2".
It's kind of like when Left 4 Dead 2 came out. The first game was great, but was so full of bugs that thinking about it for too long could probably kill you. Before they refined the first game any further, they pooped out a second game. It raised a lot of eyebrows and was overall just not the best decision.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
All of this stuff is easier said than done. Yeah, everyone wants this, but it's not a cakewalk to set up. Especially for the more advanced mods.
But seriously man, another "Minecraft 2" thread? Some of the mentalities posted in this thread are just bad and it's very clear that the stereotyped "it's time for a sequel" lines of thinking are presented like in every other thread about the same thing. A game like this that can be updated for free that still has potential for more and more things does not need a sequel. It's extra pointless work. It's like coming out with "Garry's Mod 2".
It's kind of like when Left 4 Dead 2 came out. The first game was great, but was so full of bugs that thinking about it for too long could probably kill you. Before they refined the first game any further, they pooped out a second game. It raised a lot of eyebrows and was overall just not the best decision.
Exactly.
A sequel would make sense if it was a story-based game, but in this case, what would the sequel be? It would not even be a sequel. What story is it succeeding? None. Zilch. Nada. It's like I always say: "If it ain't broke, don't tear it down and start over!" (mostly about the government). I know what you're thinking: "But rabid! Minecraft is broken!" Or is it. Whether or not Minecraft is broken or bad is all relative to the player. With the latest updates, everyone's been complaining: "They're taking too long!" "They're pushing them out too quickly!" "I hate the new combat mechanics!" blah, blah, blah. We've all heard it. They're just going to complain about MC2 even more than 1.9. So often I hear people talk about it as if it's the Holy Grail. Like it'll make all of our problems go away. Not so. It'll be made by the same old Mojang that "screwed up" Minecraft 1.
Have you compared W10 to Java Edition? Both are almost the same feature-wise, and yet W10 runs 10x better. The game [i]is[/i] in need of a rewrite; ask any serious modder.
All of this stuff is easier said than done. Yeah, everyone wants this, but it's not a cakewalk to set up. Especially for the more advanced mods.
You mean it won't just take writing a couple lines of code, and BAM, new game? Gasp!
Of course this is going to be difficult to make. I'm not going to pretend that this is an easy or a conventional way of making the game. However, I believe the potential for this game outweighs the amount of work, especially if, as you said, everyone wants this. I mean, look at [i]Sk[/i][i]yrim[/i], that game took years to make, much longer than I would anticipate this game to take, and because of all the work put into it, we're still talking about it and largely playing it.
But seriously man, another "Minecraft 2" thread? Some of the mentalities posted in this thread are just bad and it's very clear that the stereotyped "it's time for a sequel" lines of thinking are presented like in every other thread about the same thing. A game like this that can be updated for free that still has potential for more and more things does not need a sequel. It's extra pointless work. It's like coming out with "Garry's Mod 2".
It's kind of like when Left 4 Dead 2 came out. The first game was great, but was so full of bugs that thinking about it for too long could probably kill you. Before they refined the first game any further, they pooped out a second game. It raised a lot of eyebrows and was overall just not the best decision.
So, you're dismissing the suggestion purely based on the fact that it's [i]Minecraft 2[/i] rather than the suggestion's own merits. By the way, you have not mentioned a single counter to what I said. You just said the mentalities were bad and used the same cookie cutter excuse you use on every [i]Minecraft 2[/i] thread and didn't attack the specific guidelines I posted earlier:
Aimed towards a more "hardcore gamer" audience than the original, being a bit more difficult and focusing more on depth than simplicity
A longer progression system, with less grinding and content padding between major progress points
Implementation of Cubic Chunks
Modern graphics that don't require a behemoth graphics card to run
Maximizing customizability while still be a great game on its own by default
An underground worthy of being in a game called Mine[/b]craft[/i]
Not being afraid to break a major convention of the current game if it would lead to a more fun overall experience
And before you attack these, please refer to post #3 in this thread, where I already countered some arguments.
In addition, before I continue, I'd look to pull out a card you like to use: you can't compare those because they're different. Gary's Mod is much more of a game engine than an actual game (and besides, even game engines get a sequel eventually even though they could just be updated, such as Unreal), and Left 4 Dead is a zombie survival game. [i]Minecraft[/i] is a complete game in its own right without any more updates, and while you could update the game further, such big changes like I want would turn the game into a completely different one. I mean, even just a change like the 1.9 combat caused a [i]huge[/i] turnoff. It's not a good idea to update a game into infinity.
The addition of RGB colours, as well as 16.777.216 colours combinations for each colorable block, and the non-euclidean rendering would to imply the reworking of the game engine, since this doesn't support such additions currently.
That's part of the rendering engine. I'll touch on that in a later suggestion. This is the framework of the game's code, on which everything is built.
I don't see the sense of create a "MC2" if such has little engine changes to what it refers to the game mode. The only suggested change that would make MC2 really worth it (apart from mine) is cubic chunks, but still too little to imply creating a new game. This can be perfectly added to the current minecraft, as well as the image rendering system was changed in the 1.8 through pseudo-floors, it doesn't need a deep recoding of the game and can be even obtained with light mods.
These changes are [i]massive[/i]. Changing the game to a modular state could not simply be done with an additional update, it would require a full rewrite of the code.
Have you compared W10 to Java Edition? Both are almost the same feature-wise, and yet W10 runs 10x better. The game is in need of a rewrite; ask any serious modder.
But not in need of new game...
You mean it won't just take writing a couple lines of code, and BAM, new game? Gasp!
A "couple of lines of code"? Do you honestly know how that stuff works? It's pretty easy to talk about something being simple when you're not on the side of the one having to do the work. If it was just... "a couple of lines of code", we'd have this stuff by now.
Of course this is going to be difficult to make. I'm not going to pretend that this is an easy or a conventional way of making the game. However, I believe the potential for this game outweighs the amount of work, especially if, as you said, everyone wants this. I mean, look at Skyrim, that game took years to make, much longer than I would anticipate this game to take, and because of all the work put into it, we're still talking about it and largely playing it.
You don't have a solid view of game design as much as you think you do. So Mojang is gonna be updating the first game, and making a second game? And then they'll have to spend more time updating that game, only for it to fall into the same crybaby traps the first game did because some people can't be happy with updates, and just can't seem to understand that the whole game does not revolve around them - but everyone. Cough, 1.9 combat. Another cough, hunger bar.
Skyrim is a terrible comparison. That game has a story and a much different set of mechanics than Minecraft. I can't find the proper words to exaggerate how much of an invalid comparison this is. No, the potential does not weigh the amount of work. Look at how much work is still being put into the first MC, what makes you think a game that's meant to be better is gonna be any easier? Again, it's easy to talk about this stuff when you're not the one who has to make the game.
So, you're dismissing the suggestion purely based on the fact that it's Minecraft 2 rather than the suggestion's own merits. By the way, you have not mentioned a single counter to what I said. You just said the mentalities were bad and used the same cookie cutter excuse you use on every Minecraft 2 thread and didn't attack the specific guidelines I posted earlier: I think what I said in my first post was enough, but don't worry, I can keep going.
Aimed towards a more "hardcore gamer" audience than the original, being a bit more difficult and focusing more on depth than simplicity Don't see how that requires a second game..?
A longer progression system, with less grinding and content padding between major progress points Still doesn't require a second game. This is also a bit opinionated.
Implementation of Cubic Chunks Why not just slip this into the first game?
Modern graphics that don't require a behemoth graphics card to run Okay, I shook my head at this one. Minecraft isn't really about "modern graphics". You want better graphics, get a mod.
Maximizing customizability while still be a great game on its own by default This one's pretty general. Examples please?
An underground worthy of being in a game called Minecraft Huh?
Not being afraid to break a major convention of the current game if it would lead to a more fun overall experience Again, this is pretty general. You gave me a few examples that don't need another game, and the rest is just not-so-specific stuff.
In addition, before I continue, I'd look to pull out a card you like to use: you can't compare those because they're different. Gary's Mod is much more of a game engine than an actual game (and besides, even game engines get a sequel eventually even though they could just be updated, such as Unreal), and Left 4 Dead is a zombie survival game. Minecraft is a complete game in its own right without any more updates, and while you could update the game further, such big changes like I want would turn the game into a completely different one. I mean, even just a change like the 1.9 combat caused a huge turnoff. It's not a good idea to update a game into infinity.
Sounds like "Minecraft 2" is gonna be the same game but with some shinier coats of paint. And a lot of people who want a MC2 seem to want another game with everything they want as if they want a personal game made just for them. Not that I'm accusing you of this but some posts in here already fell in that hole. A lot of overexcited gamer kiddies like to think "more is better" and come down with sequel-itis without thinking of the negatives on the other side.
You have to be careful when making a sequel, because you can end up making something disappointing that people waited a long time for. Or you end up making a copycat game but just change pink to blue and throw in a few new things that pander to some people but don't make the game better. So many MC2 threads have "I want physics! I want triangles! Realism! Shaders! I want I want I want!!" Kinda makes me not want a Half-Life 3.
Also, the Left 4 Dead example had more to do with bad decision making. As for "1.9 being a turnoff", a huge chunk of that is on the end of the players, not the game. As some angry crumple-faced gamers chose to see that in a bad light.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
If you're going to rewrite the entire game, then you might as well add some major new features. In addition, as far as coding is concerned, a full rewrite counts as a major release and would allow the rewrite to be called 2.0.0 even with no new features.
A "couple of lines of code"? Do you honestly know how that stuff works? It's pretty easy to talk about something being simple when you're not on the side of the one having to do the work. If it was just... "a couple of lines of code", we'd have this stuff by now.
...
Read that sentence again. Carefully. I think you missed the sarcasm there.
You don't have a solid view of game design as much as you think you do. So Mojang is gonna be updating the first game, and making a second game? And then they'll have to spend more time updating that game, only for it to fall into the same crybaby traps the first game did because some people can't be happy with updates, and just can't seem to understand that the whole game does not revolve around them - but everyone. Cough, 1.9 combat. Another cough, hunger bar.
They'll update the first game until the second comes out, and maybe a couple of small updates afterwards. However, I said they'd hire a whole additional team to make this, so it's not exactly doubling the workload. And, of course, I wouldn't be surprised if people asked for a Minecraft 3, and if Minecraft 2 would be successful, I wouldn't mind that, provided several years had passed after its release.
Besides, not everyone who wants a new game is a "crybaby." I like the current game, but it is old. Not even major updates can keep me playing for a large length of time. A good sequel, however, would draw me back in, as well as a large amount of other people. And, let's say they did make a Minecraft 2. Without knowing anything about the game, would you be interested? If yes, does this mean you dislike the current game? The people complaining about 1.9 combat and hunger are in a different crowd; they're looking backward, not forward, but regardless, their opinion is no less valid than yours.
Skyrim is a terrible comparison. That game has a story and a much different set of mechanics than Minecraft. I can't find the proper words to exaggerate how much of an invalid comparison this is. No, the potential does not weigh the amount of work. Look at how much work is still being put into the first MC, what makes you think a game that's meant to be better is gonna be any easier? Again, it's easy to talk about this stuff when you're not the one who has to make the game.
They put work into Skyrim, didn't they? That's all I'm comparing. I could also bring up the Mona Lisa, the Statue of Liberty, or anything else that is famous that took a lot of work to make. When you put time and effort into something, it shows. That's all I was saying, and it doesn't matter if the games are different if the particular aspect I'm comparing is similar.
As for work being put into the current game, well, neither of us work at Mojang, so we can't really say whether the long time it takes to make updates is due to incompetence, laziness, lack of workforce, or other things going on, such as the other editions. With one sizable team dedicated purely to making Minecraft 2, it shouldn't be impossible or even infeasible.
Guidelines
Did you read what I said in post #3, like I recommended? All of that counters everything you said, and the reason I didn't go to great detail is because this suggestion is supposed to be about the background game engine. Not the graphics, not the progression, just the engine. Wait for those suggestions to be released before condemning the whole project.
Sounds like "Minecraft 2" is gonna be the same game but with some shinier coats of paint. And a lot of people who want a MC2 seem to want another game with everything they want as if they want a personal game made just for them. Not that I'm accusing you of this but some posts in here already fell in that hole. A lot of overexcited gamer kiddies like to think "more is better" and come down with sequel-itis without thinking of the negatives on the other side.
Again, you don't know the whole of what I'm suggesting, and I addressed this in a way in the note to critics at the beginning.
You have to be careful when making a sequel, because you can end up making something disappointing that people waited a long time for. Or you end up making a copycat game but just change pink to blue and throw in a few new things that pander to some people but don't make the game better. So many MC2 threads have "I want physics! I want triangles! Realism! Shaders! I want I want I want!!" Kinda makes me not want a Half-Life 3.
I know that. I'm not new to game design, it's something I've studied for years. This series of suggestions is going to try to make Minecraft 2 a very different game from the original, while still being a block-based sandbox game.
Also, the Left 4 Dead example had more to do with bad decision making. As for "1.9 being a turnoff", a huge chunk of that is on the end of the players, not the game. As some angry crumple-faced gamers chose to see that in a bad light.
So, you're comparing the bad decision making with Left 4 Dead 2, rather than the game itself? Sounds a lot like how I was comparing the work required to make Skyrim, rather than that game itself.
Neither of us can say whether 1.9 was objectively good or not. We can argue our opinions on that matter, but that should be done on the "Combat in 1.9 good or bad" thread. What we can objectively say is that quite a few people have been turned off by it (more than a third of all PC players if the poll in that thread is to be believed).
Anyway, all your critiquing in this thread have had nothing to do with the suggestion and only with the sheer fact that I'm suggesting Minecraft 2. I'm half-convinced you didn't even read the actual suggestion and just condemned it instantly based on the title. Look at some of the other big critics in this thread, they don't fully agree with me, but they haven't even brought up in depth their opinion on whether there should be a Minecraft 2 or not. That has little to do with the actual suggestion.
Note to Critics-Please Read
Why we could use a Minecraft 2, and what the goals of a sequel would be (in my eyes)
Now, I think you understand that I want a new experience, but certainly there must be more to justify the time and resources into a sequel? Well, I've got a bunch of ideas, but it would make this suggestion a wishlist to include them all, so I'll just give you an idea of the guidelines I'm following for these suggestions:
Introduction
Now, I'm not going to get too technical with this, as I'm sure that would be gibberish to a lot of you, and frankly I'm only an amateur programmer myself. However, there may be some basic programming terminology mentioned in this, such as a class, which is basically just a section of code meant to handle a specific thing.
Minecraft's current engine is in need of a lot of work. The code is convoluted, filled with "spaghetti" code, and runs inefficiently. The names of the classes are obfuscated, which is supposed to prevent piracy, but mostly serves only to break mods between versions. However, instead of just rewriting it, how about some new features as well? In addition, what about some background information, like development and platforms?
Note that this suggestion will only talk about the game engine. Other engines, such as the rendering engine, will not be discussed in this suggestion, though they may be discussed in later suggestions in this series.
The Game Engine
All platforms of the game would be written in the same language, probably C++. This would allow for cross-platform play across all versions (where the platform owners allow), and all versions could easily be updated at the same time. The engine would likely run on DirectX 11, which would allow for better graphics and better performance. This would, unfortunately, increase the system requirements a bit, but most modern computers should be able to run it.
Minecraft 2 would be developed by a whole new team hired by Mojang to work on the game (Mojang YZ?) while the original team continues to work on the original game and provides guidance. Thus, we would still get updates to the prequel during the time (likely three or four years) it takes the sequel to develop. As for after release, I assume the original Minecraft would get one more update, and then only get bug fixes. The game would be released on all major platforms simultaneously (Xbox One, PS4, Switch, Mobile, Steam, and Windows App Store).
Well, that's all there is for the engine, as while it's integral part of the game, it's not very interesting to discuss, and most people only see the game itself, and not the engine behind it. Still, there is loads more about Minecraft 2 to discuss, but I will save them for later entries in this series to avoid this being considered a wishlist. Stay tuned!
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Your suggestion is enticing, and in all honesty I would really enjoy a revamped version of Minecraft that appeals to those who want actual realistic graphics and so on, but still has the same underlying game functions. The likeliness of that becoming a reality, however, is slim to none. Minecraft is just one of those games that has such frequent updates that it's very unlikely we will see a whole new game being developed. Games like GTA V are also constantly being updated, however at some point the graphics of every 'realistic' game becomes outdated (even though they still may look incredible), but for Minecraft, the graphics are simply not important at all, in fact that's just part of the game, to be blocks.
As I said, it would be cool, but these specific things that you stated:
can simply be pushed out in future updates in the original game, without ruining the 'blockiness' that we have learnt to, in a way, love. Not to mention the intricacies involved in developing a "modern graphic" version of a game based around everything being mineable because they are blocks. What if, for example, sand mounds were in irregular shapes, what would you pick up when mining it? I may be completely interpreting this wrong though, you could well and truly mean a more modern look to the blocky style. I could use some clarification on that one, and you may want to add it to your OP to stop future confusion.
Well, by better graphics, I meant something more along the lines of some basic shaders, not some rounded version of the current game. I was going to discuss that in a later suggestion. However, you can't realistically add what all my guidelines were in the current game:
Anyway, I'll be talking more about these as the series progresses.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
On the whole I like the concept. I also disagree that Minecraft is dying but I think it could benefit from a "clean break", so to speak. The main thing I dislike is the idea of every non-bugfix update being modular. That opens up a huge possibility for bugs or other issues when you make every update like that, you have to make sure they all work in every possible combination. Some games like Skyrim do that, but they don't have the continuous updates like Minecraft does, they get a couple bugfix updates and then some different expansions and then that is it.
I do like the modular idea for mods, which is basically what the modding API is supposed to be anyways. I just think that it makes more sense to try and do all the very ambitious stuff they are trying to do with cross platform play and shaders and everything by incorporating all platforms that want to be part of it (sorry Sony players) and putting it all into a new game, rather than slowly trying to bridge the gap across all of them way after they have all been out for a while.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
The way I'd make it work is:
Everything that devs do is considered "framework", this can be altered by mods to end-user satisfaction; but the developers do things in the form of "primitives". Sometimes a change borks a mod (or collection of parent-dependent mods), sometimes not.
The idea is, the developers continue building a base game; the end user can use mods to enable and disable developer features.
An open-modded Minecraft would practically necessitate a from-scratch Minceraft.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
Well, if we don't implement something because we're afraid of bugs, we'll never get anything added. I don't think there's going to be that big of an issue with mods and testing different combinations, and even if there is, that's why we have snapshots, the official bug reporter, and open testing. With a playerbase of millions, most major conflicts caused by different combinations of packages should be noticed. Besides, every update adds bugs already. I believe the benefits of giving players choice of what features they want outweighs the price of bugs.
Soooo, are you agreeing with me here? Because the way I understand it, this is exactly what I'm suggesting. Unless you're saying that the updates shouldn't be separate packages from the base game? The reason I have it like this is to force mod compatibility and allow a simple way for the user to enable or disable features.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Yeah, except instead of developers making "mods" that can be disabled, they just do standard updates but make it in such a way that mods can easily interact.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
1) API Vulkan
2) C++ code, not Java.
Ryzen 7 1700 @ 3800, Sapphire Radeon RX480 8 Gb, 16 Gb DDR4 @ 2666
Well, that's possible, but it nullifies the entire point of this suggestion, which is to allow the player to fully and easily customize their own experience.
Well, if you're going to rewrite the entire game, you might as well re-think it as well. We already have a rewrite in a way, the Windows 10 edition. However, in addition to a rewrite, I'd like a full-blown sequel to freshen the experience.
Interesting ideas, but they don't fit into this suggestion, which is just the background engine of the game. If I do these, they'll be in subsequent suggestions in this series.
Um, yeah, sure, why not.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
While I personally enjoy the idea of minecraft being completely player-tailored; I think there's a lot of merit of a rich base game for those that don't want to "fool" with mods.
Lots of reasons that aren't even tangentially related to this discussion.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
This is a decent suggestion.
But, if we know Mojang (which we do), this is not going to happen. I can't see the Mojang team ditching Java, and in a recent interview with Jeb, he stated that the Java edition was nowhere near its end, and that it would not merge with the other platforms, because doing so would cause it to be crippled. Instead, the "Java Edition" would become "Community Edition".
I guess what I'm trying to say is that this doesn't seem like the logical path, seeing as Minecraft can already be tailored to the user. I can't see people buying another game when they could just use mods to make MC1 like MC2.
But that's just my opinion.
Well, there will still be updates made to the game to make a "rich base game," but it will be up to the individual player if they want that update or not.
I had already said that it should be written in C++ (I would have suggested C#, but the non-Java versions are written in C++, so they'd already have experience with it). Frankly, when I said that, I thought Vulkan was a controller API, but after looking it up, I personally don't care if Minecraft 2 uses Vulkan or Direct3D, though I can see the advantages of Vulkan.
Well, if Mojang actually does make this, along with "ditching" the Java versions, they'd ditch the current console versions as well. The current "Java Edition" would continue to exist, and now, no longer being updated, would now be easier to work with for the community. Minecraft 2 would be a separate game.
While Minecraft can be tailored using mods, mods have numerous disadvantages, such as constantly being broken and requiring external programs (or cracking the .jar) to even use. This also means that mods aren't compatible with the non-java editions (sure, they have add-ons, but they're annoying to make, and I doubt they'll ever be as powerful as mods). Besides, the amount of overhauls I have in mind might be able to be modded into Minecraft, but it require constant updating of the mods, and, once again, due to how inefficient the game runs, you'll still have an inferior version.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Okay, lets go into how this works then with some scenarios.
Scenario 1:
Mojang adds a new mob and gives it a new drop into the New Mobs pack. The drop is used for Brewing from the Brewing pack. Player installs the New Mobs pack but not the Brewing pack.
Result: Player gets a new mob with a drop that does nothing.
Scenario 2:
Mojang updates 3 different packs. They all work fine together or alone, packs 1 and 2 work when installed, as do packs 1 and 3. Packs 2 and 3 loaded at the same time causes a crash. Mojang missed it because testing all possible combinations of content packs that rely on each other and the core pack is a nightmare of additional overhead.
Result: Buggy, crashing game (yes, WAY more than currently)
Scenario 3:
Mojang has a new mob with a new drop in the New Mobs pack. The drop makes a new item. There is a different item in the End Exploration pack. These two items can be combined to make a very useful item, but only if you have the Uber Items pack.
Result: Not having any of these installed results in being unable to make the final item.
Scenario 4:
User is in the End and uninstalls the End pack.
Result: Crash as the dimension no longer exists.
Scenario 5:
User makes a map/server using items from a bunch of different content packs. Other users try and use the map/server without those packs.
Result: Error
Could most of these be resolved with some error handling and messages to the end user? Sure. But you basically are just adding all the downsides of mods with none of the upsides.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Not to disagree, but a lot of these scenarios are alleviated with single-node inheritance. The scenarios under conventional logic are sound; but more simplified but rigid implementation can render them non-issues.
We now introduce the Brewing Pack to Minecraft 2! It is a free patch, but requires the New Mobs pack to function!
That's a solution, but it just turns into an easier solution to simply include it into the MC base.
This one is one I don't have a clear answer to. The best answer I can give is to just wrap those into the base game and have the modder disable features he does not desire.
Single Line inheritance - New mobs pack is required for End Exploration pack is required for Uber Items pack. But this has already turned into a headache of nested dependencies.
This might be a layer 8 issue and is common of most modded games. The solution is to reinstall the end pack (which is annoying for end user) or to refuse to load the map due to lacking dependency (You must install the End pack to play this world!)
"You require these mods to join the server:
Alphaprimero
Betasegundo
Mods found on server, please Click here to install the mods
Press Back for server list [BACK]
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
Well, I never said that such a concept would be easy, and this would really be the first game of its kind (to my knowledge). But, Minecraft was really the first (popular) game of its kind, and despite many hurdles, it still managed to succeed.
Now, a lot of these would be fixed with simple error handles, and for the most part, should be avoidable and caught due to the large playerbase.
Scenario 1: This is a bit of an issue with the philosophy of the update, as they should try to avoid item drops with only one use. Regardless, the mob would still drop the item, but you'd be unable to use it. It would be a trash item, but if you don't like brewing that much, then that's the price you'll have to pay. Besides, you still get the fun challenge of fighting the mob.
Scenario 2: Yes, I see this scenario happening, though the main cause of a crash would be caused by referencing a class that doesn't exist, which for the most part should have handlers in the base pack, which is required. Regardless, such a fundamental crash would likely be quickly discovered, and if it somehow made it into the game even after the snapshot process, Mojang would release Pack 2.3.1, which would fix the crash.
Scenario 3: Again, a problem with philosophy and user choice. Ideally, the Uber Items pack would contain all that is needed to make the Uber Item itself, and, worst case scenario, they could just include a copy of the required item classes from the other packs. However, Mojang should avoid making something require items from more than one other pack, and should mostly require items from the base pack or the current pack.
Scenario 4: Each world would be saved with metadata stating what packs it was last saved with. If you tried to load the world without the required packs, the game would warn you and offer to restart the game with the proper packs loaded (restarting would not be available if the map requires non-vanilla packs that you don't have installed). If you were to continue to load the world anyway, any content that no longer exists would be deleted, missing blocks would be replaced with a "missing texture" block that acts like glass and drops nothing, and if the player is in an invalid dimension, the game would simply put the player back in the Overworld at their default spawn point. This is similar to what the current game already does.
Scenario 5: Similar to 4, but in the case of servers, the player would be unable to join, and if they choose to restart, the game would launch and then immediately attempt to join the server.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Not really, nope.
All of this stuff is easier said than done. Yeah, everyone wants this, but it's not a cakewalk to set up. Especially for the more advanced mods.
But seriously man, another "Minecraft 2" thread? Some of the mentalities posted in this thread are just bad and it's very clear that the stereotyped "it's time for a sequel" lines of thinking are presented like in every other thread about the same thing. A game like this that can be updated for free that still has potential for more and more things does not need a sequel. It's extra pointless work. It's like coming out with "Garry's Mod 2".
It's kind of like when Left 4 Dead 2 came out. The first game was great, but was so full of bugs that thinking about it for too long could probably kill you. Before they refined the first game any further, they pooped out a second game. It raised a lot of eyebrows and was overall just not the best decision.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Exactly.
A sequel would make sense if it was a story-based game, but in this case, what would the sequel be? It would not even be a sequel. What story is it succeeding? None. Zilch. Nada. It's like I always say: "If it ain't broke, don't tear it down and start over!" (mostly about the government). I know what you're thinking: "But rabid! Minecraft is broken!" Or is it. Whether or not Minecraft is broken or bad is all relative to the player. With the latest updates, everyone's been complaining: "They're taking too long!" "They're pushing them out too quickly!" "I hate the new combat mechanics!" blah, blah, blah. We've all heard it. They're just going to complain about MC2 even more than 1.9. So often I hear people talk about it as if it's the Holy Grail. Like it'll make all of our problems go away. Not so. It'll be made by the same old Mojang that "screwed up" Minecraft 1.
Sorry for ranting.
Have you compared W10 to Java Edition? Both are almost the same feature-wise, and yet W10 runs 10x better. The game [i]is[/i] in need of a rewrite; ask any serious modder.
You mean it won't just take writing a couple lines of code, and BAM, new game? Gasp!
Of course this is going to be difficult to make. I'm not going to pretend that this is an easy or a conventional way of making the game. However, I believe the potential for this game outweighs the amount of work, especially if, as you said, everyone wants this. I mean, look at [i]Sk[/i][i]yrim[/i], that game took years to make, much longer than I would anticipate this game to take, and because of all the work put into it, we're still talking about it and largely playing it.
So, you're dismissing the suggestion purely based on the fact that it's [i]Minecraft 2[/i] rather than the suggestion's own merits. By the way, you have not mentioned a single counter to what I said. You just said the mentalities were bad and used the same cookie cutter excuse you use on every [i]Minecraft 2[/i] thread and didn't attack the specific guidelines I posted earlier:
And before you attack these, please refer to post #3 in this thread, where I already countered some arguments.
In addition, before I continue, I'd look to pull out a card you like to use: you can't compare those because they're different. Gary's Mod is much more of a game engine than an actual game (and besides, even game engines get a sequel eventually even though they could just be updated, such as Unreal), and Left 4 Dead is a zombie survival game. [i]Minecraft[/i] is a complete game in its own right without any more updates, and while you could update the game further, such big changes like I want would turn the game into a completely different one. I mean, even just a change like the 1.9 combat caused a [i]huge[/i] turnoff. It's not a good idea to update a game into infinity.
That's part of the rendering engine. I'll touch on that in a later suggestion. This is the framework of the game's code, on which everything is built.
These changes are [i]massive[/i]. Changing the game to a modular state could not simply be done with an additional update, it would require a full rewrite of the code.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
But not in need of new game...
A "couple of lines of code"? Do you honestly know how that stuff works? It's pretty easy to talk about something being simple when you're not on the side of the one having to do the work. If it was just... "a couple of lines of code", we'd have this stuff by now.
You don't have a solid view of game design as much as you think you do. So Mojang is gonna be updating the first game, and making a second game? And then they'll have to spend more time updating that game, only for it to fall into the same crybaby traps the first game did because some people can't be happy with updates, and just can't seem to understand that the whole game does not revolve around them - but everyone. Cough, 1.9 combat. Another cough, hunger bar.
Skyrim is a terrible comparison. That game has a story and a much different set of mechanics than Minecraft. I can't find the proper words to exaggerate how much of an invalid comparison this is. No, the potential does not weigh the amount of work. Look at how much work is still being put into the first MC, what makes you think a game that's meant to be better is gonna be any easier? Again, it's easy to talk about this stuff when you're not the one who has to make the game.
Sounds like "Minecraft 2" is gonna be the same game but with some shinier coats of paint. And a lot of people who want a MC2 seem to want another game with everything they want as if they want a personal game made just for them. Not that I'm accusing you of this but some posts in here already fell in that hole. A lot of overexcited gamer kiddies like to think "more is better" and come down with sequel-itis without thinking of the negatives on the other side.
You have to be careful when making a sequel, because you can end up making something disappointing that people waited a long time for. Or you end up making a copycat game but just change pink to blue and throw in a few new things that pander to some people but don't make the game better. So many MC2 threads have "I want physics! I want triangles! Realism! Shaders! I want I want I want!!" Kinda makes me not want a Half-Life 3.
Also, the Left 4 Dead example had more to do with bad decision making. As for "1.9 being a turnoff", a huge chunk of that is on the end of the players, not the game. As some angry crumple-faced gamers chose to see that in a bad light.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
If you're going to rewrite the entire game, then you might as well add some major new features. In addition, as far as coding is concerned, a full rewrite counts as a major release and would allow the rewrite to be called 2.0.0 even with no new features.
...
Read that sentence again. Carefully. I think you missed the sarcasm there.
They'll update the first game until the second comes out, and maybe a couple of small updates afterwards. However, I said they'd hire a whole additional team to make this, so it's not exactly doubling the workload. And, of course, I wouldn't be surprised if people asked for a Minecraft 3, and if Minecraft 2 would be successful, I wouldn't mind that, provided several years had passed after its release.
Besides, not everyone who wants a new game is a "crybaby." I like the current game, but it is old. Not even major updates can keep me playing for a large length of time. A good sequel, however, would draw me back in, as well as a large amount of other people. And, let's say they did make a Minecraft 2. Without knowing anything about the game, would you be interested? If yes, does this mean you dislike the current game? The people complaining about 1.9 combat and hunger are in a different crowd; they're looking backward, not forward, but regardless, their opinion is no less valid than yours.
They put work into Skyrim, didn't they? That's all I'm comparing. I could also bring up the Mona Lisa, the Statue of Liberty, or anything else that is famous that took a lot of work to make. When you put time and effort into something, it shows. That's all I was saying, and it doesn't matter if the games are different if the particular aspect I'm comparing is similar.
As for work being put into the current game, well, neither of us work at Mojang, so we can't really say whether the long time it takes to make updates is due to incompetence, laziness, lack of workforce, or other things going on, such as the other editions. With one sizable team dedicated purely to making Minecraft 2, it shouldn't be impossible or even infeasible.
Did you read what I said in post #3, like I recommended? All of that counters everything you said, and the reason I didn't go to great detail is because this suggestion is supposed to be about the background game engine. Not the graphics, not the progression, just the engine. Wait for those suggestions to be released before condemning the whole project.
Again, you don't know the whole of what I'm suggesting, and I addressed this in a way in the note to critics at the beginning.
I know that. I'm not new to game design, it's something I've studied for years. This series of suggestions is going to try to make Minecraft 2 a very different game from the original, while still being a block-based sandbox game.
So, you're comparing the bad decision making with Left 4 Dead 2, rather than the game itself? Sounds a lot like how I was comparing the work required to make Skyrim, rather than that game itself.
Neither of us can say whether 1.9 was objectively good or not. We can argue our opinions on that matter, but that should be done on the "Combat in 1.9 good or bad" thread. What we can objectively say is that quite a few people have been turned off by it (more than a third of all PC players if the poll in that thread is to be believed).
Anyway, all your critiquing in this thread have had nothing to do with the suggestion and only with the sheer fact that I'm suggesting Minecraft 2. I'm half-convinced you didn't even read the actual suggestion and just condemned it instantly based on the title. Look at some of the other big critics in this thread, they don't fully agree with me, but they haven't even brought up in depth their opinion on whether there should be a Minecraft 2 or not. That has little to do with the actual suggestion.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com