Hey everyone. You may remember the old version of this involving crafting chains from iron. Since some people wanted chainmail to be a trophy, I got an idea from crazeenuthead: silverfish scales. Silverfish, were this to be implemented, would drop 3-5 silverfish scales, which could be crafted into chainmail armor.
Not terribly useful... You may have implemented an armor tier before iron, but it becomes obtainable at the same time you get iron... and iron is very easy to come by. You'll never end up using chainmail for long, as you'll find enough iron for actual iron armor quite quickly after you get enough iron for chainmail.
The only other thing this idea suggests is player-only ladders, but I find that mobs rarely ever use ladders.
Better idea: scrap chains, make the current iron armor recipe craft chainmail instead of iron armor, and make iron armor require the corresponding piece of leather armor to craft. Bam, balanced and doesn't leave you with a relatively useless item.
EDIT: Even with the change you're probably going to get 24 iron long before you find one silverfish. Even if you spawn in an EH biome, you're still going to be encountering silverfish and iron at the same point in the progression line, and since iron is better and still extremely common you're probably going to just pick up iron armor rather than chains anyway. It's probably worse in the new form of the suggestion.
Not terribly useful... You may have implemented an armor tier before iron, but it becomes obtainable at the same time you get iron... and iron is very easy to come by. You'll never end up using chainmail for long, as you'll find enough iron for actual iron armor quite quickly after you get enough iron for chainmail.
The only other thing this idea suggests is player-only ladders, but I find that mobs rarely ever use ladders.
Better idea: scrap chains, make the current iron armor recipe craft chainmail instead of iron armor, and make iron armor require the corresponding piece of leather armor to craft. Bam, balanced and doesn't leave you with a relatively useless item.
Don't just post this here, make a new thread about it!
By the way, you may have hijacked this thread with that post.
Don't just post this here, make a new thread about it!
By the way, you may have hijacked this thread with that post.
I already did make a thread on that. It was hated nearly universally by people... because it was more realistic than what we have now. Even though the point of the thread was balance, not realism.
Not to mention that chains in and of themselves are redundant. I may have hijacked the thread, but it probably will be locked soon enough anyway, and it's not like anything I said is false and doesn't pertain to the discussion. The main point of this thread is to space out the early armor tiers, but nothing in this thread would change being able to go from nothing to iron armor. In fact, it'd still be the ideal thing to do, as you would in nearly every circumstance need to mine out two veins of iron to get enough iron for chainmail (you need 9 iron to craft enough chains, and the maximum vein size without intersecting veins is 8).
how about crafting the chain gives you 16 chains, that way its easier to get then leather (possibly) but harder than iron
That doesn't make any sense. That'd be making it easier to get than iron armor, not harder. Not to mention that both iron and chain with this idea and your idea are easier to get than leather.
Hijack: Illegally seize (an aircraft, ship, vehicle, or thread) in transit and force it to go to a different destination or use it for one's own purposes.
He posted something that is changing the destination of the thread's active conversation from the OP's post to his post.
You know chain mail is already obtainable in Survival. Trade with villagers. Then you'll have all the chain you want!
But that doesn't mean that you could craft chainmail in survival. So that thought is technically useless. .
Kholdstare basically said all what you needed to know.
Hijack: Illegally seize (an aircraft, ship, vehicle, or thread) in transit and force it to go to a different destination or use it for one's own purposes.
He posted something that is changing the destination of the thread's active conversation from the OP's post to his post.
The main point of this thread is to space out the early armor tiers, but nothing in this thread would change being able to go from nothing to iron armor. In fact, it'd still be the ideal thing to do, as you would in nearly every circumstance need to mine out two veins of iron to get enough iron for chainmail (you need 9 iron to craft enough chains, and the maximum vein size without intersecting veins is 8).
Exactly; why bother with any other armor when I can just dig down and get iron (or diamonds) without ever encountering any mobs until after I get it; for me protection is more important than how easy it is to get, since again, you don't even need armor as long as you avoid mobs or take precautions. A better way to balance iron would be to reduce the frequency at which it generates; a typical world has more than 90 iron ore per chunk (over land, less over oceans, but the same percentage of stone); iron veins are actually twice as common as coal, in non-mountainous areas (both generate 20 veins per chunk, coal has twice the range, but half of it is above sea level, although has much bigger veins with about twice as much ore per chunk, see below). Perhaps 7 veins per chunk, which would still leave around 32 iron ore per chunk with about twice the density of gold, this still won't make me use leather or chainmail (if the latter were easier to craft) but would make others use them more.
Also, on the vein size, I frequently find veins with 10 iron ore, found as 2x2x2 cubes with an extra piece at opposite corners at the top and bottom; even diamond ore can very rarely generate to the same size (and yes, I ensured that veins were separate when I tested this (nothing but diamond ore generated in solid stone at fixed coordinates in each chunk); fully intact diamond ore veins can have 2-10 ore, averaging about 5.5), despite an apparent size in the code of 7, I've also found 2x2x2 lapis veins, again despite a size of 6 (WorldGenMinable does not actually use this size directly; among other things, it divides it by 8 and does some math on it, apparently to make an elliptical blob of random size/orientation; the discrepancy rapidly rises with size, dirt and gravel are 32 but are often 2-4x bigger for single veins, note the discrepancy between coal (size 16) and iron (size 8) mentioned above).
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No Support. Chainmail should be only traded by villagers. Villages are sometimes hard to find and I only saw 1 time where I was able to trade for chainmail. So that adds difficulty to obtaining chainmail armor. I like it that chainmail, like Mr Pint said, that chainmail should stay rare.
Not terribly useful... You may have implemented an armor tier before iron, but it becomes obtainable at the same time you get iron... and iron is very easy to come by. You'll never end up using chainmail for long, as you'll find enough iron for actual iron armor quite quickly after you get enough iron for chainmail.
The only other thing this idea suggests is player-only ladders, but I find that mobs rarely ever use ladders.
Better idea: scrap chains, make the current iron armor recipe craft chainmail instead of iron armor, and make iron armor require the corresponding piece of leather armor to craft. Bam, balanced and doesn't leave you with a relatively useless item.
I have a pig farm underground and feel that this would make it easier to use without having to add doors. Also, I sometimes go into Singleplayer Survival and notice that I have very low iron levels; chain is not as much supposed to be before iron but as a more mass-produceable choice than iron.
No Support. Chainmail should be only traded by villagers. Villages are sometimes hard to find and I only saw 1 time where I was able to trade for chainmail. So that adds difficulty to obtaining chainmail armor. I like it that chainmail, like Mr Pint said, that chainmail should stay rare.
Chain mail? Rare? It's worse than iron- why make it rare?
[quote=undefined]
Not to mention that chains in and of themselves are redundant. I may have hijacked the thread, but it probably will be locked soon enough anyway, and it's not like anything I said is false and doesn't pertain to the discussion. The main point of this thread is to space out the early armor tiers, but nothing in this thread would change being able to go from nothing to iron armor. In fact, it'd still be the ideal thing to do, as you would in nearly every circumstance need to mine out two veins of iron to get enough iron for chainmail (you need 9 iron to craft enough chains, and the maximum vein size without intersecting veins is 8).
That doesn't make any sense. That'd be making it easier to get than iron armor, not harder. Not to mention that both iron and chain with this idea and your idea are easier to get than leather.
Easier... iron easier to get than something worse?
I don't think this would really accomplish what you are trying to accomplish (easier obtainability of lower tier armor vs. higher tier armor?). Like everyone else has said, iron is easy to come by. And just adding an extra step of crafting chains is a turn-off for me.
It's more likely that the entire armor system just needs rethinking.
I don't think this would really accomplish what you are trying to accomplish (easier obtainability of lower tier armor vs. higher tier armor?). Like everyone else has said, iron is easy to come by. And just adding an extra step of crafting chains is a turn-off for me.
It's more likely that the entire armor system just needs rethinking.
And you will get 3 iron ingots, where the sticks are chains.
First-off, thanks for the compliment. Secondly, you're saying that you should get fewer pieces of iron than you started with, which I'm not sure everyone would like, but thanks for the suggestion. P.S.: about the redundancy of this- I used the search button.
You know chain mail is already obtainable in Survival. Trade with villagers. Then you'll have all the chain you want!
The point of this is to make it available without trading with villagers or getting it from mobs, because chain is in between leather and iron armor but harder to obtain than both as-of-now. However, I do appreciate the suggestions.
Not terribly useful... You may have implemented an armor tier before iron, but it becomes obtainable at the same time you get iron... and iron is very easy to come by. You'll never end up using chainmail for long, as you'll find enough iron for actual iron armor quite quickly after you get enough iron for chainmail.
The only other thing this idea suggests is player-only ladders, but I find that mobs rarely ever use ladders.
Better idea: scrap chains, make the current iron armor recipe craft chainmail instead of iron armor, and make iron armor require the corresponding piece of leather armor to craft. Bam, balanced and doesn't leave you with a relatively useless item.
I do understand what you mean about mobs rarely using ladders, however, I am not trying to create some item that's only good for crafting into armor, as that doesn't make sense, and I feel that it will be quite useful having chains to get to a monster-hunting HQ or something along those lines. Thanks for the ideas, though.
This is your idea. We can aid you every once in awhile, but there is a line. I don't believe any amount of help will improve this suggestion to the point where it will fulfill the purpose I think you're aiming to fulfill. It's too limited in scope. I'd suggest simply trying again.
This is your idea. We can aid you every once in awhile, but there is a line. I don't believe any amount of help will improve this suggestion to the point where it will fulfill the purpose I think you're aiming to fulfill. It's too limited in scope. I'd suggest simply trying again.
I was just saying that I could edit the OP to include that any ideas I like. There's an option to do that...
Hey everyone. You may remember the old version of this involving crafting chains from iron. Since some people wanted chainmail to be a trophy, I got an idea from crazeenuthead: silverfish scales. Silverfish, were this to be implemented, would drop 3-5 silverfish scales, which could be crafted into chainmail armor.
The only other thing this idea suggests is player-only ladders, but I find that mobs rarely ever use ladders.
Better idea: scrap chains, make the current iron armor recipe craft chainmail instead of iron armor, and make iron armor require the corresponding piece of leather armor to craft. Bam, balanced and doesn't leave you with a relatively useless item.
EDIT: Even with the change you're probably going to get 24 iron long before you find one silverfish. Even if you spawn in an EH biome, you're still going to be encountering silverfish and iron at the same point in the progression line, and since iron is better and still extremely common you're probably going to just pick up iron armor rather than chains anyway. It's probably worse in the new form of the suggestion.
By the way, you may have hijacked this thread with that post.
I already did make a thread on that. It was hated nearly universally by people... because it was more realistic than what we have now. Even though the point of the thread was balance, not realism.
Not to mention that chains in and of themselves are redundant. I may have hijacked the thread, but it probably will be locked soon enough anyway, and it's not like anything I said is false and doesn't pertain to the discussion. The main point of this thread is to space out the early armor tiers, but nothing in this thread would change being able to go from nothing to iron armor. In fact, it'd still be the ideal thing to do, as you would in nearly every circumstance need to mine out two veins of iron to get enough iron for chainmail (you need 9 iron to craft enough chains, and the maximum vein size without intersecting veins is 8).
That doesn't make any sense. That'd be making it easier to get than iron armor, not harder. Not to mention that both iron and chain with this idea and your idea are easier to get than leather.
...................define "hijacked".
He posted something that is changing the destination of the thread's active conversation from the OP's post to his post.
But that doesn't mean that you could craft chainmail in survival. So that thought is technically useless. .
Kholdstare basically said all what you needed to know.
Play minecraft.
NOW
Which is the whole point of criticism...
Exactly; why bother with any other armor when I can just dig down and get iron (or diamonds) without ever encountering any mobs until after I get it; for me protection is more important than how easy it is to get, since again, you don't even need armor as long as you avoid mobs or take precautions. A better way to balance iron would be to reduce the frequency at which it generates; a typical world has more than 90 iron ore per chunk (over land, less over oceans, but the same percentage of stone); iron veins are actually twice as common as coal, in non-mountainous areas (both generate 20 veins per chunk, coal has twice the range, but half of it is above sea level, although has much bigger veins with about twice as much ore per chunk, see below). Perhaps 7 veins per chunk, which would still leave around 32 iron ore per chunk with about twice the density of gold, this still won't make me use leather or chainmail (if the latter were easier to craft) but would make others use them more.
Also, on the vein size, I frequently find veins with 10 iron ore, found as 2x2x2 cubes with an extra piece at opposite corners at the top and bottom; even diamond ore can very rarely generate to the same size (and yes, I ensured that veins were separate when I tested this (nothing but diamond ore generated in solid stone at fixed coordinates in each chunk); fully intact diamond ore veins can have 2-10 ore, averaging about 5.5), despite an apparent size in the code of 7, I've also found 2x2x2 lapis veins, again despite a size of 6 (WorldGenMinable does not actually use this size directly; among other things, it divides it by 8 and does some math on it, apparently to make an elliptical blob of random size/orientation; the discrepancy rapidly rises with size, dirt and gravel are 32 but are often 2-4x bigger for single veins, note the discrepancy between coal (size 16) and iron (size 8) mentioned above).
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That's what I was going for, the idea of making it so that it is harder to get than leather but easier than iron.
Meh. *Rewrites post*
I have a pig farm underground and feel that this would make it easier to use without having to add doors. Also, I sometimes go into Singleplayer Survival and notice that I have very low iron levels; chain is not as much supposed to be before iron but as a more mass-produceable choice than iron.
</sizebbcode><br>+Support<br><sizebbcode data-value=]
I think that you may be the first person to support.[quote=Kholdstare" rel="nofollow">BurgerChampnext
I already did make a thread on that. It was hated nearly universally by people... because it was more realistic than what we have now. Even though the point of the thread was balance, not realism.
Not to mention that chains in and of themselves are redundant. I may have hijacked the thread, but it probably will be locked soon enough anyway, and it's not like anything I said is false and doesn't pertain to the discussion. The main point of this thread is to space out the early armor tiers, but nothing in this thread would change being able to go from nothing to iron armor. In fact, it'd still be the ideal thing to do, as you would in nearly every circumstance need to mine out two veins of iron to get enough iron for chainmail (you need 9 iron to craft enough chains, and the maximum vein size without intersecting veins is 8).
That doesn't make any sense. That'd be making it easier to get than iron armor, not harder. Not to mention that both iron and chain with this idea and your idea are easier to get than leather.
Easier... iron easier to get than something worse?
It's more likely that the entire armor system just needs rethinking.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Okay, If you have ideas I'd like to see them.
First-off, thanks for the compliment. Secondly, you're saying that you should get fewer pieces of iron than you started with, which I'm not sure everyone would like, but thanks for the suggestion. P.S.: about the redundancy of this- I used the search button.
The point of this is to make it available without trading with villagers or getting it from mobs, because chain is in between leather and iron armor but harder to obtain than both as-of-now. However, I do appreciate the suggestions.
I do understand what you mean about mobs rarely using ladders, however, I am not trying to create some item that's only good for crafting into armor, as that doesn't make sense, and I feel that it will be quite useful having chains to get to a monster-hunting HQ or something along those lines. Thanks for the ideas, though.
This is your idea. We can aid you every once in awhile, but there is a line. I don't believe any amount of help will improve this suggestion to the point where it will fulfill the purpose I think you're aiming to fulfill. It's too limited in scope. I'd suggest simply trying again.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
I was just saying that I could edit the OP to include that any ideas I like. There's an option to do that...